Difference between revisions of "Medieval Classic Total War"
(remembered brackets this time) |
(4 new paragraphs to explain what changes.. needs cleaning up) |
||
Line 1: | Line 1: | ||
Medieval Classic Total War is a mod designed to bring back the medieval feeling from mtw1, and also features from mtw1 into mtw2, this is not for realism, accuracy, or anything historic. | Medieval Classic Total War is a mod designed to bring back the medieval feeling from mtw1, and also features from mtw1 into mtw2, this is not for realism, accuracy, or anything historic. | ||
+ | |||
+ | |||
+ | It achieves this in a number of ways; | ||
+ | |||
+ | firstly, splitting the campaign up into 3 era's which can be played seperatly. All era's play diffrently due to diffrences in the troops avaliable to them and what building options are present. Only in the late era will harbelds, pikemen (except for Flanders pikemen) really advanced knights (gothic, lancers) and gunpowder be introduced. | ||
+ | |||
+ | secondly, changing the factions avaliable so they conform to Medieval total war (or mods for it), this includes changing factions names to conform to the origional medieval (eg the moors become the Almohads), introducing new factions (the Argonese, Swiss, Lithuanians, Volga Bulgars and Armenians), uniting Venice and Milan to form the Itallians (Milan are used to form the Swiss). All factions are in diffrent positions in each era (eg, the English controal England and Normandy in the early period, but England, Ireland, Wales and Bordeux in the late period) and more factions are planned including Sweeden, Ireland and Burgandy (http://www.twcenter.net/forums/showthread.php?t=105174) | ||
+ | |||
+ | thirdly, by changing units avaliable to factions, either by changing their names to conform with the origional medieval, or by introducing new units to a factions roster (mostly made by renamed merc's) | ||
+ | |||
+ | fourthy, by changing unit stats and speed on the battlemap, to attempt to make the game more like the slower gameplay of the origional medieval. In addition to this, elite units were given further stat and morale boasts whereas the morale of low end units was produced, to create a situation where, in the words of mod leader Ramtha, "if your facing elites, you need elites to win". | ||
+ | |||
[[Category:MTW2 Mods]] | [[Category:MTW2 Mods]] |
Revision as of 07:18, 24 June 2007
Medieval Classic Total War is a mod designed to bring back the medieval feeling from mtw1, and also features from mtw1 into mtw2, this is not for realism, accuracy, or anything historic.
It achieves this in a number of ways;
firstly, splitting the campaign up into 3 era's which can be played seperatly. All era's play diffrently due to diffrences in the troops avaliable to them and what building options are present. Only in the late era will harbelds, pikemen (except for Flanders pikemen) really advanced knights (gothic, lancers) and gunpowder be introduced.
secondly, changing the factions avaliable so they conform to Medieval total war (or mods for it), this includes changing factions names to conform to the origional medieval (eg the moors become the Almohads), introducing new factions (the Argonese, Swiss, Lithuanians, Volga Bulgars and Armenians), uniting Venice and Milan to form the Itallians (Milan are used to form the Swiss). All factions are in diffrent positions in each era (eg, the English controal England and Normandy in the early period, but England, Ireland, Wales and Bordeux in the late period) and more factions are planned including Sweeden, Ireland and Burgandy (http://www.twcenter.net/forums/showthread.php?t=105174)
thirdly, by changing units avaliable to factions, either by changing their names to conform with the origional medieval, or by introducing new units to a factions roster (mostly made by renamed merc's)
fourthy, by changing unit stats and speed on the battlemap, to attempt to make the game more like the slower gameplay of the origional medieval. In addition to this, elite units were given further stat and morale boasts whereas the morale of low end units was produced, to create a situation where, in the words of mod leader Ramtha, "if your facing elites, you need elites to win".