Difference between revisions of "Divide and Conquer"
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|Mod Type=Total Conversion, Lord of the Rings, Mod Foldered | |Mod Type=Total Conversion, Lord of the Rings, Mod Foldered | ||
|Era=Third Age | |Era=Third Age | ||
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|Release Status=Full Release 1.01 | |Release Status=Full Release 1.01 | ||
− | |Forum=[ | + | |Forum=[https://www.twcenter.net/forums/showthread.php?736995-Divide-and-Conquer-Version-1-01 Here] |
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Revision as of 11:04, 10 February 2020
Divide and Conquer | |
---|---|
Platform | Medieval II: Total War: Kingdoms |
Mod Type | Total Conversion, Lord of the Rings, Mod Foldered |
Era | Third Age |
Mod Leader | Arachir Galudirithon |
Release Status | Full Release 1.01 |
Forum / Thread | Here |
Divide and Conquer is a total conversion submod for Third Age Total War focusing on new factions, plenty of new units, numerous new events and depicting Middle-earth in a unique way. Play any one of 26 factions, from the Dúnedain of the North to the Haven of Umbar.
Features
Factions and cultures
There are 26 playable factions in this submod that can generally be divided into two groups: The "good" factions and the "evil" factions. This is the morality axis Tolkien himself based his legendarium on and Divide and Conquer stays true to this. This does not mean that the player cannot choose who to ally with and who to fight, but there are certain limits, e.g. an alliance must first be broken via diplomacy. Wars between evil factions and more frequently between good ones are indeed not unheard of, either through AI choices or through scripts. Additionally the Clans of Enedwaith faction starts with neither allies nor enemies and can therefore choose sides freely.
Good | Evil | Either | |
---|---|---|---|
1 | Kingdom of Gondor | Shadow of Mordor | Clans of Enedwaith |
2 | Principality Of Dol Amroth | Shadow of Mirkwood | - |
3 | Northern Dúnedain | Dominion of Isengard | - |
4 | Kingdom Of Rohan | Orcs of the Misty Mountains | - |
5 | Bree-land and the Shire | Remnants of Angmar | - |
6 | Kingdom of Dale | Haven of Umbar | - |
7 | Vale of Dorwinion | Haradrim Tribes | - |
8 | Dwarves of Khazad-dûm | Easterlings of Rhûn | - |
9 | Dwarves of Erebor & Iron Hills | Variags of Khand | - |
10 | Dwarves of Ered Luin | - | - |
11 | Grey Havens of Lindon | - | - |
12 | Realm of Imladris | - | - |
13 | Thranduil's Realm | - | - |
14 | Galadhrim's Realm | - | - |
15 | Vale of Anduin | - | - |
Furthermore, factions can be classified according to culture. There are seven cultures in the game, as the following table shows.
Dúnedain | Northemen | Dwarves | Elves | Middlemen | Followers of Melkor | Men of the East | |
---|---|---|---|---|---|---|---|
1 | Kingdom of Gondor | Kingdom Of Rohan | Dwarves of Khazad-dûm | Grey Havens of Lindon | Vale of Anduin | Shadow of Mordor | Haven of Umbar |
2 | Principality Of Dol Amroth | Bree-land and the Shire | Dwarves of Erebor & Iron Hills | Realm of Imladris | Clans of Enedwaith | Shadow of Mirkwood | Haradrim Tribes |
3 | Northern Dúnedain | Kingdom of Dale | Dwarves of Ered Luin | Thranduil's Realm | Dunlendings | Dominion of Isengard | Easterlings of Rhûn |
4 | - | Vale of Dorwinion | - | Galadhrim's Realm | - | Orcs of the Misty Mountains | Variags of Khand |
5 | - | - | - | - | - | Remnants of Angmar | - |