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Difference between revisions of "Hungary (M2TW Faction)"

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(I played as hungary for six hours to write this..)
m (minor spelling - great work again Jebus)
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[[Image:Symbol_hungary.jpg|Faction Symbol for Hungary]]
 
[[Image:Symbol_hungary.jpg|Faction Symbol for Hungary]]
  
Hungary are one of two central europian roman catholic powers in M2TW.
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Hungary are one of two central European Roman catholic powers in M2TW.
  
They have a suprisingly versitile army, which includes both horse archers, and western style knights.
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They have a surprisingly versatile army, which includes both horse archers, and western style knights.
Their infantry works on simmilar principals, they have a good variety of light units recruited from the peasantry, such as slav levies or croat axemen, as well as the ever presant feudal knights and Hungary is the only faction able to recruit battlefeild assassins from an assassins guild, who are simmilar to Hashashin in battle.
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Their infantry works on similar principals, they have a good variety of light units recruited from the peasantry, such as Slav levies or Croat axemen, as well as the ever present feudal knights and Hungary is the only faction able to recruit battlefield assassins from an assassins guild, who are similar to Hashashin in battle.
Hungary has access to the ever presant catholic pavaise crossbowmen and are able to recruit bulgarian bringands as mercinaries from nearby provinces.
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Hungary has access to the ever present catholic pavaise crossbowmen and are able to recruit Bulgarian brigands as mercenaries from nearby provinces.
In the late period, Hangary also gains the serpentine cannon, which can only help a faction whose infantry will now be abit dated, but still effective if used properly.
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In the late period, Hungary also gains the serpentine cannon, which can only help a faction whose infantry will now be a bit dated, but still effective if used properly.
  
Hungary is also the only faction that can build castle libraries, allowing spies and assassins to be trained in castles, though, they wont be of the quality of a city which specalises in their production with advanced brothels or guilds.
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Hungary is also the only faction that can build castle libraries, allowing spies and assassins to be trained in castles, though, they wont be of the quality of a city which specialises in their production with advanced brothels or guilds.
  
This gives the faction an adaptive feel, that, once its acessed and the correct troops are moved in place, can defeat any of its neighbours.
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This gives the faction an adaptive feel, that, once its accessed and the correct troops are moved in place, can defeat any of its neighbours.
 
Also, one gains the distinct impression that Hungary declined in power during the late period, though, not to the extent of the Byzantine empire.
 
Also, one gains the distinct impression that Hungary declined in power during the late period, though, not to the extent of the Byzantine empire.
  
Due to the many of the nearby settlements being castles, Hungary are likely to be a poorer faction if they dont attack forcefully. The nearby rich provinces of Constantinople and Venice may offer rich pickings for this flegeling kingdom.
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Due to the many of the nearby settlements being castles, Hungary are likely to be a poorer faction if they don't attack forcefully. The nearby rich provinces of Constantinople and Venice may offer rich pickings for this fledgeling kingdom.
  
  
 
[[Category: Medieval 2: Total War Factions]]
 
[[Category: Medieval 2: Total War Factions]]

Revision as of 00:31, 8 July 2007

Faction Symbol for Hungary

Hungary are one of two central European Roman catholic powers in M2TW.

They have a surprisingly versatile army, which includes both horse archers, and western style knights. Their infantry works on similar principals, they have a good variety of light units recruited from the peasantry, such as Slav levies or Croat axemen, as well as the ever present feudal knights and Hungary is the only faction able to recruit battlefield assassins from an assassins guild, who are similar to Hashashin in battle. Hungary has access to the ever present catholic pavaise crossbowmen and are able to recruit Bulgarian brigands as mercenaries from nearby provinces. In the late period, Hungary also gains the serpentine cannon, which can only help a faction whose infantry will now be a bit dated, but still effective if used properly.

Hungary is also the only faction that can build castle libraries, allowing spies and assassins to be trained in castles, though, they wont be of the quality of a city which specialises in their production with advanced brothels or guilds.

This gives the faction an adaptive feel, that, once its accessed and the correct troops are moved in place, can defeat any of its neighbours. Also, one gains the distinct impression that Hungary declined in power during the late period, though, not to the extent of the Byzantine empire.

Due to the many of the nearby settlements being castles, Hungary are likely to be a poorer faction if they don't attack forcefully. The nearby rich provinces of Constantinople and Venice may offer rich pickings for this fledgeling kingdom.