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Difference between revisions of "Export descr sounds advice.txt"

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'''looped''' - overwrite the parameter in play_tracked_sound
 
'''looped''' - overwrite the parameter in play_tracked_sound
  
'''ducking''' - (found in M2TW but not use in vanilla RTW)
+
'''ducking''' - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)
  
 
'''retrigger X''' - delay before retriggering the sound, using for music (X is in second)
 
'''retrigger X''' - delay before retriggering the sound, using for music (X is in second)

Revision as of 11:10, 31 December 2020

This file is delegated file from descr_sounds_advice.txt for manage sound bank: "ADVICE"'s entries.

 BANK: ADVICE

Available category to use in for "BANK: ADVICE"

 text { AdviceThread's Item as defined in export_descr_advice.txt }

Each Entries compose of

 text { AdviceThread's Item as defined in export_descr_advice.txt }
  event modifiers
      folder { base path }
      {sample name}     modifiers (any of probability, volume etc)
      {sample name} ...
      folder { base path , in case files have different location}
      {sample name}     modifiers (any of probability, volume etc)
      {sample name} ...
  end
 

{ event name } is not use in "BANK: ADVICE"

{sample name} = name of sound sample file (if extension is .wav, extension could be omitted)

Note: "BANK: ADVICE" support using mp3 files as sound sample in both RTW and M2TW.

List of modifers (X indicated value for setting)

3d - sound has distance/direction modification

1d - sound has no distance/direction modification

Streamed - read from disk instead of embedded file in memory at the game startup

looped - overwrite the parameter in play_tracked_sound

ducking - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)

retrigger X - delay before retriggering the sound, using for music (X is in second)

minDist X - minimum distance which would hear the sound (X must more than 1.0)

maxDist X - maximum distance which sound would still be heard

priority X - (X = between 0 to 9999)

Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)

probability X -

minPitch X -

maxPitch X -

dry_level X - (X = 0 to 1 }

wet_level X - (X = 0 to 1 }

delay X - delay in seconds before next 3d sounds start playing

randomdelay X - delay within seconds before next 3d sounds start playing

probradius X -

fadein X -

fadeout X -

pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }

pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default

ignore_pause X -

distancepriority X -

effect_level X -

rndvolume X -