Difference between revisions of "Total War: Peleset"
m |
|||
Line 28: | Line 28: | ||
''Peleset on the other hand are the refugees just seeking a new homeland, the ones who raid not because they want to but because they have to. Their roster is split between Horde and Settled units, so they don't have quite as strong a range of Horde units in exchange for having their own roster of Settled units too. You can choose to stay as a Horde, but it's not where their strength lies.'''' | ''Peleset on the other hand are the refugees just seeking a new homeland, the ones who raid not because they want to but because they have to. Their roster is split between Horde and Settled units, so they don't have quite as strong a range of Horde units in exchange for having their own roster of Settled units too. You can choose to stay as a Horde, but it's not where their strength lies.'''' | ||
− | If you settle as the Walwetes, it may be tempting to occupy settlements on the edge of the campaign map. For example you could travel north from your starting position, through Canaan into Anatolia - you could settle there, or travel westward to the north-west corner of Anatolia. This can work well - however, invading marauders can | + | If you settle as the Walwetes, it may be tempting to occupy settlements on the edge of the campaign map. For example you could travel north from your starting position, through Canaan into Anatolia - you could settle there, or travel westward to the north-west corner of Anatolia. This can work well - however, invading marauders can spawn on the edge of the map, so (as your territory expands) you may need to keep one or two armies near the edge of the map. |
At least on lower difficulty settings, another advantage of razing a few settlements (causing several factions to declare war) and travelling a long distance, is that eventually those factions may offer resources in exchange for a peace treaty. This suggests that the Peleset could adopt a strategy similar to the Danes in 10th and 11th century Saxon England - to alternate between waging war, and being paid to return to peace. | At least on lower difficulty settings, another advantage of razing a few settlements (causing several factions to declare war) and travelling a long distance, is that eventually those factions may offer resources in exchange for a peace treaty. This suggests that the Peleset could adopt a strategy similar to the Danes in 10th and 11th century Saxon England - to alternate between waging war, and being paid to return to peace. |
Revision as of 06:49, 23 June 2024
Total War: Peleset | |
---|---|
Name: | Peleset |
From Game: | Total War: Pharaoh |
Culture: | Sea Peoples |
Playable: | Yes |
The Peleset are one of the playable factions in Total War Pharaoh, led by Walwetes.
Overview
Walwetes leads a migratory band of the Sea Peoples, the Peleset. The Peleset have well-armoured swordsmen and axe warriors, and have a unique chariot, Oxen Carts. The Peleset faction can acquire resources through raiding, looting and razing cities, however the Peleset are looking to find a new home.
Starting Position
Walwetes and his Peleset raiders begin in southern Canaan. As a migratory faction, they have no settlements initially and their starting army is a horde (a mobile settlement, which can construct buoldings and recruit units when it encamped stance). After defeating the army which starts next to you on the campaign map, you can start raiding nearby lands and look for a place to settle - or continue wandering.
As long as you remain a horde faction (with no fixed settlements), you are likely to need to raid and occasionally raze settlements to get the resources you need. Raiding provides a modest amount of resources (which is likely to increase over time), and incurs a diplomatic penalty with the faction owning the region. Razing settlements provide more resources, but is likely to lead to declarations of war from most (if not all) of the factions nearby.
Strategies for the Peleset
Walwetes can just about generate enough resources to survive by winning battles and raiding. Razing settlements is lucrative but tends to lead to declarations of war from most (if not all) factions nearby - so Walwates may prefer to keep moving after razing settlements, to avoid being attacked by more enemies than he can handle. If Walwetes travels a considerable distance from the settlements he razed before finding a place to occupy and settle, this can reduce the risk of being overrun by attacks from several enemies at once.
A veteran Total War player, Welsh Dragon, explained the difference between the Sherden (the other playable Sea Peoples faction) and the Peleset like this:
"Sherden are the rampaging marauders, the "monsters under the bed" if you will, and so they get a bumper roster of Horde units to strike fear across the map. This arguably makes them a stronger horde, but it comes at the expense of having a Settled roster, so if they choose to settle, they have to rely on the natives to make up their non-Horde armies.
Peleset on the other hand are the refugees just seeking a new homeland, the ones who raid not because they want to but because they have to. Their roster is split between Horde and Settled units, so they don't have quite as strong a range of Horde units in exchange for having their own roster of Settled units too. You can choose to stay as a Horde, but it's not where their strength lies.''
If you settle as the Walwetes, it may be tempting to occupy settlements on the edge of the campaign map. For example you could travel north from your starting position, through Canaan into Anatolia - you could settle there, or travel westward to the north-west corner of Anatolia. This can work well - however, invading marauders can spawn on the edge of the map, so (as your territory expands) you may need to keep one or two armies near the edge of the map.
At least on lower difficulty settings, another advantage of razing a few settlements (causing several factions to declare war) and travelling a long distance, is that eventually those factions may offer resources in exchange for a peace treaty. This suggests that the Peleset could adopt a strategy similar to the Danes in 10th and 11th century Saxon England - to alternate between waging war, and being paid to return to peace.
The Peleset have a unique outpost, a tribal village. This provides an extra recruitment slot, bonues to happiness, influence and good production, and a +20% chance of ambushes succeeding. If the Peleset settle in a well-chosen location, ambushes can be a useful way to defend your regions.
Walwetes has a unique ability - when facing a battle, he can challenge the enemy general to single combat. The losing general's army retreats (as if they had fought the battle and lost). This can be a useful ability to fall back on, if Walwetes encounters an army of much higher-quality units.