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Difference between revisions of "Modding:Coding"

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(New page: Here are the different sub-topics of the Art discipline of modding. For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each...)
 
(Replaced Beginners unit editing with ER's guide;)
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===Beginner Tutorials===
 
===Beginner Tutorials===
*[http://www.twcenter.net/forums/showthread.php?t=23937 Basic Unit Editing]
+
*[http://forums.totalwar.org/vb/showthread.php?t=51750 Adding New Units for Beginners]
*[http://www.twcenter.net/forums/showthread.php?t=70885 Editing Unit Costs]
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*[http://www.twcenter.net/forums/showthread.php?t=70885 Editing Agent Costs]
 +
*[http://forums.totalwar.org/vb/showthread.php?t=46738 A Beginner's Guide to Scripting & Scripting "How To"s]
  
  

Revision as of 17:44, 26 August 2007

Here are the different sub-topics of the Art discipline of modding. For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic. Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete. They may also include common simple tasks from this discipline. Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod. Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.


Beginner Tutorials


Intermediate Tutorials

Intermediate Coding/Family and Characters
Intermediate Coding/Sound
  • Tutorial links here
Intermediate Coding/Units
  • Tutorial links here
Intermediate Coding/Buildings
  • Tutorial links here


Advanced Tutorials

Advanced Coding/Cultures
Advanced Coding/Seige
Advanced Coding/Animations
Advanced Coding/Recruitment


Tools

Various tools are available to help you code in the Total War games.

Description here

etc