Difference between revisions of "Modding:Coding"
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*[http://www.twcenter.net/forums/showpost.php?p=1413571&postcount=1 Creating a new faction from the Saxons & Normans in M2TW] | *[http://www.twcenter.net/forums/showpost.php?p=1413571&postcount=1 Creating a new faction from the Saxons & Normans in M2TW] | ||
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+ | ;Intermediate Coding/Campaign | ||
+ | *[http://www.twcenter.net/forums/showpost.php?p=1663357&postcount=1 How to add "Custom Campaigns" (M2TW) | ||
===Advanced Tutorials=== | ===Advanced Tutorials=== |
Revision as of 09:17, 1 September 2007
Here are the different sub-topics of the Art discipline of modding. For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic. Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete. They may also include common simple tasks from this discipline. Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod. Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.
Beginner Tutorials
Intermediate Tutorials
- Intermediate Coding/Family and Characters
- Intermediate Coding/Sound
- Intermediate Coding/Units
- The Complete EDU Guide (WIP)
- The Complete DMB Guide
- How to make province specific units/buildings (or using hidden resources)
- How to make a Dismounted unit in M2TW
- Intermediate Coding/Buildings
- Intermediate Coding/Cultures
- Intermediate Coding/Campaign
- [http://www.twcenter.net/forums/showpost.php?p=1663357&postcount=1 How to add "Custom Campaigns" (M2TW)
Advanced Tutorials
- Advanced Coding/Cultures
- Advanced Coding/Seige
- Advanced Coding/Animations
- Advanced Coding/Recruitment
Tools
Various tools are available to help you code in the Total War games.
- Unit editor amongst other things
- Documentation for all M2TW commands