Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Religion"

From TWC Wiki
Jump to navigationJump to search
(New page: ==Medieval Total War== ==Rome: Total War: Barbarian Invasion== ==Medieval II: Total War==)
 
Line 2: Line 2:
  
 
==Rome: Total War: Barbarian Invasion==
 
==Rome: Total War: Barbarian Invasion==
 +
 +
In Rome: Total War, factions all could build monuments to their gods, which would only affect the happiness of a settlement. In Barbarian Invasion, religion has been reworked entirely.
 +
 +
By 363 AD, religion had become extremely important in people's lives. In the early days of the Empire, religions could quite easily exist alongside each other (The Persian god Mithras becoming a famous god amongst the Romans is just one example), but it is no longer so.
 +
 +
Religion now affects your settlements' happiness in the largest way possible. Building a Chritsian church in a largely Pagan province now will result in extreme unrest and possibly rebellion.
  
 
==Medieval II: Total War==
 
==Medieval II: Total War==

Revision as of 23:20, 6 September 2007

Medieval Total War

Rome: Total War: Barbarian Invasion

In Rome: Total War, factions all could build monuments to their gods, which would only affect the happiness of a settlement. In Barbarian Invasion, religion has been reworked entirely.

By 363 AD, religion had become extremely important in people's lives. In the early days of the Empire, religions could quite easily exist alongside each other (The Persian god Mithras becoming a famous god amongst the Romans is just one example), but it is no longer so.

Religion now affects your settlements' happiness in the largest way possible. Building a Chritsian church in a largely Pagan province now will result in extreme unrest and possibly rebellion.

Medieval II: Total War