Difference between revisions of "Rise of Kings"
Simetrical (talk | contribs) m (Test:RiseOfKingsModPage moved to Rise of Kings: Move to a more expected page name, since it seems to have appropriate/useful content. If you want to test something, try User:Scorch/Rise of Kings or something, not in the main namespace.) |
|
(No difference)
|
Revision as of 15:43, 25 November 2007
Overview
Rise of King is an overhaul mod for Medieval II Total War. It consists of a number of popular mods as well as my own changes. My goal is to add more realism and historical accuracy while maintaining a balance game. It mainly focuses on the High Middle ages, from 1080 to 1330
Features
Factions
Changing the factions is currently a goal of the mod, but in the current release, the faction list remains the same as vanilla M2TW,
Map
The current map is the Anno Domini v0.9.2 map. In a future version this will be replaced with a version of the Mundus Magnus map, converted for use with M2TW and the medieval setting.
Other Features
At the moment its mainly a bunch of my favorite mods combined so they work together.
These include: - UAI - Bygs Supply and Command - BBB - Real Combat - DLVs Filed Script - and a few minor ones as well. The Rise of Kings readme has the full list of included mods and current changes. There is also a copy of the included mod list in the download thread located [here http://www.twcenter.net/forums/showthread.php?t=76527].
Alpaca's 4 turn per year script has also been included.
In v2.0 full (which Kushan has just got back to working on), the goal is to completely redo the faction unit list for all the current factions, considering historical aims, as well as aims in relation to gameplay.
Team
Currently, Kushan is the only modder working on this mod, but would like to thank the following people for their help:
- Re Berengario I (Anno Domini) - Shaba Wangy (Diplomacy) - DariusEG (Combat Mechanics) - Dearmad and Pnutmaster (Blood, Broads, and Bastards) - Darth Vader (DarthMod) - Lusted (Lands to Conquer) - Zxiang1983 (Bug Fixes, Ghost Helmet Fix) - Zephrelial (Era and Generals) - GrandViZ (Ultimate AI, Ultimate Battle AI) For more information and the latest version please see the Ultimate AI Forum: http://www.twcenter.net/forums/forumdisplay.php?f=301 - Orientiss (Vices and Virtues) - The_Mango55 (Byzantine Reskin) - Horsearcher (Sky + Blood Mod) - Derdrakken (Dues Lo Vult Field Script) - Burrek (Unit Textures) - Point Blank (Real Combat) - Serious Samurai (Real Combat Polearm Mod) - Candelarius (Medieval 2 Lite Mod) - Byg (Supply and Command) - Unspoken Knight (Retrofit Mod) - ER for his guide on MTWII modding and how to get mod switch to work - Everbody on the TWC and totalwar.org forums for their support - File Front and File Planet for file hosting - General Sun for opening his servers for hosting - The Creative Assembly and SEGA for creating such an awesome game and their support for modders
Releases
- Release one Version 2.0 Beta 3 - for M2TW: Kingdoms