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Difference between revisions of "Modding:Coding"

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(Intermediate Tutorials: added engine sounds tut - please move if in wrong place...)
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;Advanced Coding/Seige
 
;Advanced Coding/Seige
*[http://www.twcenter.net/forums/showthread.php?t=58787 Modding Seige Towers]
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*[http://www.twcenter.net/forums/showthread.php?t=58787 Modding siege towers]
*[http://www.twcenter.net/forums/showthread.php?t=61953 Remove Seige Towers]
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*[http://www.twcenter.net/forums/showthread.php?t=61953 Remove siege towers]
 
*[http://www.twcenter.net/forums/showthread.php?t=58788 Culture-Specific Battering Rams]
 
*[http://www.twcenter.net/forums/showthread.php?t=58788 Culture-Specific Battering Rams]
  

Revision as of 15:30, 2 December 2007

Here are the different sub-topics of the Coding discipline of modding. For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic. Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete. They may also include common simple tasks from this discipline. Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod. Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.


Beginner Tutorials

Intermediate Tutorials

Intermediate Coding/Family and Characters
Intermediate Coding/Sound
Intermediate Coding/Units
Intermediate Coding/Buildings
Intermediate Coding/Cultures
Intermediate Coding/Campaign

Advanced Tutorials

Advanced Coding/Cultures
Advanced Coding/Seige
Advanced Coding/Animations
Advanced Coding/Recruitment


Tools

Various tools are available to help you code in the Total War games.

Unit editor amongst other things
Documentation for all M2TW commands
A great text tool; acting as a substitute for Notepad.


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