Difference between revisions of "Character record (M2-Scripting)"
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*[[IsGeneral (M2-Scripting)|IsGeneral]] | *[[IsGeneral (M2-Scripting)|IsGeneral]] | ||
*[[IsMarried (M2-Scripting)|IsMarried]] | *[[IsMarried (M2-Scripting)|IsMarried]] | ||
+ | *[[IsOnCrusade (M2-Scripting)|IsOnCrusade]] | ||
+ | *[[IsOnJihad (M2-Scripting)|IsOnJihad]] | ||
*[[IsUnderSiege (M2-Scripting)|IsUnderSiege]] | *[[IsUnderSiege (M2-Scripting)|IsUnderSiege]] | ||
*[[NoActionThisTurn (M2-Scripting)|NoActionThisTurn]] | *[[NoActionThisTurn (M2-Scripting)|NoActionThisTurn]] | ||
Line 60: | Line 62: | ||
*[[PercentageUnitCategory (M2-Scripting)|PercentageUnitCategory]] | *[[PercentageUnitCategory (M2-Scripting)|PercentageUnitCategory]] | ||
*[[PopulationConverted (M2-Scripting)|PopulationConverted]] | *[[PopulationConverted (M2-Scripting)|PopulationConverted]] | ||
+ | *[[PopulationHeretic (M2-Scripting)|PopulationHeretic]] | ||
+ | *[[PopulationOwnReligion (M2-Scripting)|PopulationOwnReligion]] | ||
+ | *[[ProbabilitySuccess (M2-Scripting)|ProbabilitySuccess]] | ||
*[[ReligionShift (M2-Scripting)|ReligionShift]] | *[[ReligionShift (M2-Scripting)|ReligionShift]] | ||
*[[RemainingMPPercentage (M2-Scripting)|RemainingMPPercentage]] | *[[RemainingMPPercentage (M2-Scripting)|RemainingMPPercentage]] | ||
*[[Routs (M2-Scripting)|Routs]] | *[[Routs (M2-Scripting)|Routs]] | ||
+ | *[[SpouseAttribute (M2-Scripting)|SpouseAttribute]] | ||
+ | *[[SpouseTrait (M2-Scripting)|SpouseTrait]] | ||
*[[TotalSiegeWeapons (M2-Scripting)|TotalSiegeWeapons]] | *[[TotalSiegeWeapons (M2-Scripting)|TotalSiegeWeapons]] | ||
*[[TradingExotic (M2-Scripting)|TradingExotic]] | *[[TradingExotic (M2-Scripting)|TradingExotic]] |
Revision as of 13:25, 24 September 2008
character_record is a trigger exported by some Scripting Events and required by some Scripting Conditions.
Detailed Information
To Be Amended
Events That Export
To Be Amended
Conditions That Require
Listed Alphabetically
- AgentType
- Ally_Routs
- AtSea
- Attribute
- BattleOdds
- BattleSuccess
- CharacterNumTurnsIdle
- CharFactionType
- CultureType
- DistanceCapital
- EndedInEnemyZOC
- EndedInSettlement
- FatherAttribute
- FactionLeaderAttribute
- FactionLeaderTrait
- FatherTrait
- GeneralFoughtCulture
- GeneralFoughtFaction
- GeneralFoughtInCombat
- GeneralHPLostRatioinBattle
- GeneralNumKillsInBattle
- HighestAttAdjacentChar
- HighestAttSharedChar
- InBarbarianLands
- InEnemyLands
- InUncivilisedLands
- IsAdmiral
- IsBesieging
- IsFactionHeir
- IsFactionLeader
- IsGeneral
- IsMarried
- IsOnCrusade
- IsOnJihad
- IsUnderSiege
- NoActionThisTurn
- NumEnemiesInBattle
- NumFriendsInBattle
- NumKilledGenerals
- OnResource
- OriginalCultureType
- OriginalFactionType
- PercentageBodyguardKilled
- PercentageEnemyKilled
- PercentageOfArmyKilled
- PercentageRoutedOffField
- PercentageUnitCategory
- PopulationConverted
- PopulationHeretic
- PopulationOwnReligion
- ProbabilitySuccess
- ReligionShift
- RemainingMPPercentage
- Routs
- SpouseAttribute
- SpouseTrait
- TotalSiegeWeapons
- TradingExotic
- TradingMonopoly
- TradingResource
- TrainedAgentType
- Trait
- WasAttacker
- WonBattle
See Also
- Conditions (M2-Scripting) - For links to other condition/trigger pages and information on parameters.