Difference between revisions of "Settlement (M2-Scripting)"
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*[[BuildingQueueIdleDespiteCash (M2-Scripting)|BuildingQueueIdleDespiteCash]] | *[[BuildingQueueIdleDespiteCash (M2-Scripting)|BuildingQueueIdleDespiteCash]] | ||
+ | *[[GarrisonToPopulationRatio (M2-Scripting)|GarrisonToPopulationRatio]] | ||
*[[GovernorAttribute (M2-Scripting)|GovernorAttribute]] | *[[GovernorAttribute (M2-Scripting)|GovernorAttribute]] | ||
*[[GovernorInResidence (M2-Scripting)|GovernorInResidence]] | *[[GovernorInResidence (M2-Scripting)|GovernorInResidence]] |
Revision as of 02:58, 3 October 2008
settlement is a trigger exported by some Scripting Events and required by some Scripting Conditions.
Detailed Information
To Be Amended
Events That Export
To Be Amended
Conditions That Require
Listed Alphabetically
- BuildingQueueIdleDespiteCash
- GarrisonToPopulationRatio
- GovernorAttribute
- GovernorInResidence
- Identifier
- Religion
- RiotRisk
- SettlementAutoManaged
- SettlementBuildingExists
- SettlementLoyaltyLevel
- SettlementName
- SettlementPopulationMaxedOut
- SettlementPopulationTooLow
- SettlementTaxLevel
- TrainingQueueIdleDespiteCash
See Also
- Conditions (M2-Scripting) - For links to other condition/trigger pages and information on parameters.