Difference between revisions of "Settlement (M2-Scripting)"
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*[[GovernorAttribute (M2-Scripting)|GovernorAttribute]] | *[[GovernorAttribute (M2-Scripting)|GovernorAttribute]] | ||
*[[GovernorInResidence (M2-Scripting)|GovernorInResidence]] | *[[GovernorInResidence (M2-Scripting)|GovernorInResidence]] | ||
− | *[[PercentageOfPopulationInGarrison (M2-Scripting)| | + | *[[HealthPercentage (M2-Scripting)|HealthPercentage]] |
+ | *[[IsCrusadeTarget (M2-Scripting)|IsCrusadeTarget]] | ||
+ | *[[IsJihadTarget (M2-Scripting)|IsJihadTarget]] | ||
+ | *[[IsSettlementGarrisoned (M2-Scripting)|IsSettlementGarrisoned]] | ||
+ | *[[IsSettlementRioting (M2-Scripting)|IsSettlementRioting]] | ||
+ | *[[PercentageOfPopulationInGarrison (M2-Scripting)|PercentageOfPopulationInGarrison]] | ||
+ | *[[NeighbourReligion (M2-Scripting)|NeighbourReligion]] | ||
*[[Religion (M2-Scripting)|Religion]] | *[[Religion (M2-Scripting)|Religion]] | ||
*[[RiotRisk (M2-Scripting)|RiotRisk]] | *[[RiotRisk (M2-Scripting)|RiotRisk]] | ||
*[[SettlementAutoManaged (M2-Scripting)|SettlementAutoManaged]] | *[[SettlementAutoManaged (M2-Scripting)|SettlementAutoManaged]] | ||
*[[SettlementBuildingExists (M2-Scripting)|SettlementBuildingExists]] | *[[SettlementBuildingExists (M2-Scripting)|SettlementBuildingExists]] | ||
+ | *[[SettlementHasPlague (M2-Scripting)|SettlementHasPlague]] | ||
*[[SettlementLoyaltyLevel (M2-Scripting)|SettlementLoyaltyLevel]] | *[[SettlementLoyaltyLevel (M2-Scripting)|SettlementLoyaltyLevel]] | ||
*[[SettlementName (M2-Scripting)|SettlementName]] | *[[SettlementName (M2-Scripting)|SettlementName]] |
Revision as of 03:00, 3 October 2008
settlement is a trigger exported by some Scripting Events and required by some Scripting Conditions.
Detailed Information
To Be Amended
Events That Export
To Be Amended
Conditions That Require
Listed Alphabetically
- BuildingQueueIdleDespiteCash
- GarrisonToPopulationRatio
- GovernorAttribute
- GovernorInResidence
- HealthPercentage
- IsCrusadeTarget
- IsJihadTarget
- IsSettlementGarrisoned
- IsSettlementRioting
- PercentageOfPopulationInGarrison
- NeighbourReligion
- Religion
- RiotRisk
- SettlementAutoManaged
- SettlementBuildingExists
- SettlementHasPlague
- SettlementLoyaltyLevel
- SettlementName
- SettlementPopulationMaxedOut
- SettlementPopulationTooLow
- SettlementTaxLevel
- TrainingQueueIdleDespiteCash
See Also
- Conditions (M2-Scripting) - For links to other condition/trigger pages and information on parameters.