Difference between revisions of "Character record (M2-Scripting)"
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*[[BattleSuccess (M2-Scripting)|BattleSuccess]] | *[[BattleSuccess (M2-Scripting)|BattleSuccess]] | ||
*[[BuildingFinishedByGovernor (M2-Scripting)|BuildingFinishedByGovernor]] | *[[BuildingFinishedByGovernor (M2-Scripting)|BuildingFinishedByGovernor]] | ||
+ | *[[CharacterIsLocal (M2-Scripting)|CharacterIsLocal]] | ||
*[[CharacterNumTurnsIdle (M2-Scripting)|CharacterNumTurnsIdle]] | *[[CharacterNumTurnsIdle (M2-Scripting)|CharacterNumTurnsIdle]] | ||
*[[CharacterReligion (M2-Scripting)|CharacterReligion]] | *[[CharacterReligion (M2-Scripting)|CharacterReligion]] |
Revision as of 03:17, 3 October 2008
character_record is a trigger exported by some Scripting Events and required by some Scripting Conditions.
Detailed Information
To Be Amended
Events That Export
To Be Amended
Conditions That Require
Listed Alphabetically
- AgentType
- Ally_Routs
- AtSea
- Attribute
- BattleOdds
- BattleSuccess
- BuildingFinishedByGovernor
- CharacterIsLocal
- CharacterNumTurnsIdle
- CharacterReligion
- CharFactionType
- CultureType
- DiplomaticStanceFromCharacter
- DistanceCapital
- EndedInEnemyZOC
- EndedInSettlement
- FatherAnc
- FatherAttribute
- FactionLeaderAttribute
- FactionLeaderTrait
- FactionwideAncillaryExists
- FatherTrait
- GeneralFoughtCulture
- GeneralFoughtFaction
- GeneralFoughtInCombat
- GeneralHPLostRatioinBattle
- GeneralNumKillsInBattle
- GeneralWithAncKilled
- GovernorBuildingExists
- GovernorLoyaltyLevel
- GovernorPlugInExists
- GovernorPlugInFinished
- GovernorTaxLevel
- HasAncType
- HighestAttAdjacentChar
- HighestAttSharedChar
- InBarbarianLands
- InEnemyLands
- InUncivilisedLands
- IsAdmiral
- IsBesieging
- IsFactionHeir
- IsFactionLeader
- IsGeneral
- IsMarried
- IsOnCrusade
- IsOnJihad
- IsUnderSiege
- I_WorldwideAncillaryExists
- MissionCultureTargetType
- NoActionThisTurn
- NumEnemiesInBattle
- NumFriendsInBattle
- NumKilledGenerals
- OnResource
- OriginalCultureType
- OriginalFactionType
- PercentageBodyguardKilled
- PercentageEnemyKilled
- PercentageOfArmyKilled
- PercentageRoutedOffField
- PercentageUnitCategory
- PopulationConverted
- PopulationHeretic
- PopulationOwnReligion
- ProbabilitySuccess
- Religion
- ReligionShift
- RemainingMPPercentage
- Routs
- SpouseAttribute
- SpouseTrait
- TimeInRegion
- TimeSinceHeresy
- TimeSinceReligion
- TimeWithArmy
- TotalSiegeWeapons
- TradingExotic
- TradingMonopoly
- TradingResource
- TrainedAgentType
- Trait
- WasAttacker
- WonBattle
See Also
- Conditions (M2-Scripting) - For links to other condition/trigger pages and information on parameters.