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Difference between revisions of "Dragoons (ETW Unit)"

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(Tactics)
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==Unit Description==
 
==Unit Description==
Despite appearances, dragoons are not really cavalry but mounted line infantry, riding into a battle then fighting on foot.
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Despite appearances, dragoons are not really cavalry but mounted light infantry, riding into a battle then fighting on foot.
  
 
Horses give mobility, not shock value in combat. Dragoons do not charge home, but ride to critical spots on a battlefield where infantry firepower is needed. They carry smoothbore, muzzle-loading muskets with shortened barrels (to make reloading easier) originally called "dragons" or dragoons; over time, this name transferred over to the men.
 
Horses give mobility, not shock value in combat. Dragoons do not charge home, but ride to critical spots on a battlefield where infantry firepower is needed. They carry smoothbore, muzzle-loading muskets with shortened barrels (to make reloading easier) originally called "dragons" or dragoons; over time, this name transferred over to the men.

Revision as of 16:28, 4 July 2009

Dragoons (ETW Unit)
A Dragoon
Class
Unit Size
Weaponry
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region
Recruitment Cost 1070
Upkeep Cost 320
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes


Dragoons

Unit Description

Despite appearances, dragoons are not really cavalry but mounted light infantry, riding into a battle then fighting on foot.

Horses give mobility, not shock value in combat. Dragoons do not charge home, but ride to critical spots on a battlefield where infantry firepower is needed. They carry smoothbore, muzzle-loading muskets with shortened barrels (to make reloading easier) originally called "dragons" or dragoons; over time, this name transferred over to the men.

Dragoons are also useful riot control and civil suppression ("dragooning" is to bully people into a course of action). Their usefulness as infantry and "cheap" cavalry means that they can put down all kinds of trouble, as cutting down civilians is beneath the dignity of proper cavalry regiments.

Historically, dragoons slowly became cavalry soldiers like any other, and stopped fighting as mounted infantry, although many regiments did retain the name. The cavalry had always regarded them as (lower paid) social inferiors, and the infantry had resented them as not being proper footsloggers, so the dragoons accepted their new acceptability.

Statistics

Dragoons stats.jpg

Factional Differences

Unknown at this time.

Tactics

Dragoons are unique in being an Infantry unit and Calvary unit.

Dragoons are best used Early in a battle they can be used to draw the main assault force away from your men whilst you organise Artillery positions or a Light Infantry skirmish line.

Dragoons are also capable of being ample Light Calvary. They won't hold in a prolonged fight, however if an enemy unit is wavering charge into them. That way you don't risk your heavies in a trivial task.

Outside of battles Dragoons have great 'Garrison' bonus' in cities. This is because of their 'Draconian' techniques at keeping the peace. So they're perfect for a rebellious city.