Difference between revisions of "300 Warlords of Sparta"
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===Buildings=== | ===Buildings=== | ||
Two new buildings for the Spartans have been implemented. The Krypteria, the Spartan secret police, conferring Public order bonuses due to law, and the House Of Gerusia; the Spartan Elder council, having a similar effect. | Two new buildings for the Spartans have been implemented. The Krypteria, the Spartan secret police, conferring Public order bonuses due to law, and the House Of Gerusia; the Spartan Elder council, having a similar effect. | ||
+ | |||
+ | ==Team== | ||
+ | *[[Halie Satanus]]: Graphics, animation tweaks, base coding. | ||
+ | *[[Makanyane]]: Scripting, 'Thermopylae' custom-battle map, revised sky mod. | ||
+ | *[[Aradan]]: Coding, unit/campaign balance | ||
+ | *[[MasterOfNone]]: Making things work, proof reading/correcting the text | ||
+ | *[[Uranos]]: Base map. | ||
==See Also== | ==See Also== | ||
*[http://www.twcenter.net/forums/forumdisplay.php?f=1262 Hosted Modification Forum on TWC] | *[http://www.twcenter.net/forums/forumdisplay.php?f=1262 Hosted Modification Forum on TWC] |
Revision as of 15:28, 7 August 2009
Contents
Overview
300 Warlords of Sparta is a modification for Rome Total War: Alexander. It takes place in Greece and a portion of Asia Minor during the second Persian invasion of Greece, in 480 BC. It aims to re-create the Greco-Persian Wars through the inclusion of 2 distinct campaigns; The "300 'Warlords edition'" based on and influenced by the "300" movie and the "300 'Classic edition'" which introduces loads of new units in accordance with the time period, though that is not to say that historical accuracy has always been pursued.
Features
Factions
The mod contains brand-new, fully retextured and re-modeled factions. Among them, only the Greek Cities faction is playable. Other than the Greeks' primary adversary, the Persians, various Barbarian and Rebel factions are also included.
Scripted Historical Battles
A number of scripted historical battles are included in the Mod. For example, after the Battle of Thermopylae is over and some time spent in consolidating your alliances has passed, you will be automatically thrust in the Battle of Plataea. The result of such battles will have direct consequences over the course of your campaign.
Scripted Oracle Missions
Various scripted missions have been introduced to the modification. Much like the way missions in MTW2 work, The Oracle's missions are mostly centered around liberating provinces which are under Persian occupation. There are considerable rewards to be earned upon each mission's success.
Liberation Option Upon Conquering A Settlement
Other than the usual "Occupy","Enslave" and "Exterminate" options that are available whenever you capture a city, you now have the ability to "Liberate" the population and to "Disperse Liberated Population" among your provinces. This however only applies to greek regions, as only the default three options will be available if you capture a non-greek(Persian or Barbarian) region.
Unique Characters
Unique, historically accurate generals such as Pausanias are included in the mod, each complete with his own icon, backstory and traits.
Buildings
Two new buildings for the Spartans have been implemented. The Krypteria, the Spartan secret police, conferring Public order bonuses due to law, and the House Of Gerusia; the Spartan Elder council, having a similar effect.
Team
- Halie Satanus: Graphics, animation tweaks, base coding.
- Makanyane: Scripting, 'Thermopylae' custom-battle map, revised sky mod.
- Aradan: Coding, unit/campaign balance
- MasterOfNone: Making things work, proof reading/correcting the text
- Uranos: Base map.