Difference between revisions of "Medieval II: Total War: Kingdoms batch"
(Created page with ''''creating an exe file with io.file_first for kigdoms''' well since all the kingdoms levels are loaded from the launcer in order to load the file_first option you need to c...') |
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'''creating an exe file with io.file_first for kigdoms''' | '''creating an exe file with io.file_first for kigdoms''' | ||
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− | 1.create a shortcut for the kingdoms exe file | + | '''1.'''create a shortcut for the kingdoms exe file |
− | 2.right click the shortcut and click on properties | + | |
− | 3.in the destination line where its says path\Kingdoms.exe add the following : | + | '''2.'''right click the shortcut and click on properties |
+ | |||
+ | '''3.'''in the destination line where its says path\Kingdoms.exe add the following : | ||
\kingdoms.exe --io.file_first --features.mod=mods/NameOfMode | \kingdoms.exe --io.file_first --features.mod=mods/NameOfMode | ||
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hope you find this helpfull | hope you find this helpfull | ||
+ | </div> |
Revision as of 15:53, 22 August 2009
creating an exe file with io.file_first for kigdoms
well since all the kingdoms levels are loaded from the launcer in order
to load the file_first option you need to create a shortcut exe file or
load them as mods
in this page i will only explain how to create an exe file
to create a batch file for any of the kingdoms Mods all you need to do
is :
1.create a shortcut for the kingdoms exe file
2.right click the shortcut and click on properties
3.in the destination line where its says path\Kingdoms.exe add the following :
\kingdoms.exe --io.file_first --features.mod=mods/NameOfMode
for instance if MTW2 is installed on c:\Games\MTW2 and i want to load crusades
C:\games\MTW2\kingdoms.exe --io.file_first --features.mod=mods/crusades
this will allow you to mod kingdoms using the files unpacked fro the pack files without creating any CFG's or mod folders
hope you find this helpfull