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Difference between revisions of "Medieval II: Total War: Kingdoms batch"

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(Created page with ''''creating an exe file with io.file_first for kigdoms''' well since all the kingdoms levels are loaded from the launcer in order to load the file_first option you need to c...')
 
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'''creating an exe file with io.file_first for kigdoms'''
 
'''creating an exe file with io.file_first for kigdoms'''
  
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is :
 
is :
  
1.create a shortcut for the kingdoms exe file  
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'''1.'''create a shortcut for the kingdoms exe file  
2.right click the shortcut and click on properties
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3.in the destination line where its says path\Kingdoms.exe add the following :
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'''2.'''right click the shortcut and click on properties
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'''3.'''in the destination line where its says path\Kingdoms.exe add the following :
  
 
\kingdoms.exe --io.file_first --features.mod=mods/NameOfMode
 
\kingdoms.exe --io.file_first --features.mod=mods/NameOfMode
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hope you find this helpfull
 
hope you find this helpfull
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Revision as of 15:53, 22 August 2009

creating an exe file with io.file_first for kigdoms


well since all the kingdoms levels are loaded from the launcer in order

to load the file_first option you need to create a shortcut exe file or

load them as mods


in this page i will only explain how to create an exe file


to create a batch file for any of the kingdoms Mods all you need to do

is :

1.create a shortcut for the kingdoms exe file

2.right click the shortcut and click on properties

3.in the destination line where its says path\Kingdoms.exe add the following :

\kingdoms.exe --io.file_first --features.mod=mods/NameOfMode

for instance if MTW2 is installed on c:\Games\MTW2 and i want to load crusades


C:\games\MTW2\kingdoms.exe --io.file_first --features.mod=mods/crusades


this will allow you to mod kingdoms using the files unpacked fro the pack files without creating any CFG's or mod folders

hope you find this helpfull