Difference between revisions of "Imperial Splendour"
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− | {{mod3|mod=Imperial Splendour|image=[[Image:Issiganiamtedv13.gif]]|platform=[[Empire Total War]]|era= |leader=[[Ahiga; Lazy Knight; The Vicar]]|mod-folder= |release=[http://www.twcenter.net/forums/showthread.php?t=280199 Version 2. | + | {{mod3|mod=Imperial Splendour|image=[[Image:Issiganiamtedv13.gif]]|platform=[[Empire Total War]]|era= |leader=[[Ahiga; Lazy Knight; The Vicar]]|mod-folder= |release=[http://www.twcenter.net/forums/showthread.php?t=280199 Version 2.1.1 in this thread]|map= }} |
'''Imperial Splendour attempts to create the best [[Empire: Total War]] experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible.''' | '''Imperial Splendour attempts to create the best [[Empire: Total War]] experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible.''' | ||
==Overview== | ==Overview== | ||
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==Download== | ==Download== | ||
− | *[http://www.twcenter.net/forums/showthread.php?t= | + | *[http://www.twcenter.net/forums/showthread.php?t=303141 Version 2.1.1] |
==External Links== | ==External Links== |
Revision as of 19:17, 21 October 2009
Template:Mod3 Imperial Splendour attempts to create the best Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible.
Contents
Overview
Imperial Splendour is a game enhancement mod which attempts to improve on various aspects of the original Empires game. The main aspect is differing the factions from each other, to allow for a different campaigns with different factions.
Features
- New Rosters for each faction. Unique to the faction and different from each others.
- New Colonila Recruitment system
- New Artillery System
- Re-worked AI, redesigned to provide a sustainable challenge to the player.
- More tactical land battles, with unit cost and stat changes
- Revisions to building cost and availability.