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Difference between revisions of "NTW Moddability"

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(Created page with '== Things that can be modded: == ===Units:=== * Unit Sizes * Unit abilities can be changed / swapped ===Morale=== * Unit costs, prices and campaign movement points. * Unit acc...')
 
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== Things that can be modded: ==
+
== Things that can be modded ==
  
===Units:===
+
===Units===
  
 
* Unit Sizes
 
* Unit Sizes
Line 14: Line 14:
 
* Unit firing arc
 
* Unit firing arc
  
===Weapons and projectiles:===
+
===Weapons and projectiles===
  
 
* Weapon apperance (skin only)
 
* Weapon apperance (skin only)
Line 23: Line 23:
 
* Explosions can be altered graphically and physically
 
* Explosions can be altered graphically and physically
  
===Unit graphics:===
+
===Unit graphics===
  
 
*Unit skins and cards can be edited completely
 
*Unit skins and cards can be edited completely
  
===Custom battles:===
+
===Custom battles===
  
 
* Starting armies can be edited.
 
* Starting armies can be edited.
  
===Models:===
+
===Models===
 
* Models can be made for Empire and imported into Napoleon, but this has many side-effects (unit card, faces etc.)
 
* Models can be made for Empire and imported into Napoleon, but this has many side-effects (unit card, faces etc.)
  
===Battle equipment:===
+
===Battle equipment===
 
* Can be swapped among units; new equipment cannot be added.
 
* Can be swapped among units; new equipment cannot be added.
  
===UI:===
+
===UI===
 
* Appearance of UI can be fully changed
 
* Appearance of UI can be fully changed
 
* All in-game movies are editable
 
* All in-game movies are editable
Line 43: Line 43:
 
* The effect of UI buttons can be edited.
 
* The effect of UI buttons can be edited.
  
===Sounds:===
+
===Sounds===
  
 
* Sounds can be changed.
 
* Sounds can be changed.
 
* Sound triggers can be modded, but little is known about them.
 
* Sound triggers can be modded, but little is known about them.
  
===Animations:===
+
===Animations===
 
* Animations corresponding to actions can be changed.
 
* Animations corresponding to actions can be changed.
  
===Scripting:===
+
===Scripting===
 
* NTW has a comprehensive scripting language, but requires a decent knowledge of Lua to mod successfully. It doesn't contain most functions seen in RTW/M2TW (such as spawn), but offers many workarounds.
 
* NTW has a comprehensive scripting language, but requires a decent knowledge of Lua to mod successfully. It doesn't contain most functions seen in RTW/M2TW (such as spawn), but offers many workarounds.
 
* Region traits can be used to award building-like effects via script
 
* Region traits can be used to award building-like effects via script
Line 62: Line 62:
 
* Starting units can be altered slightly (size and actual unit. See below for more)
 
* Starting units can be altered slightly (size and actual unit. See below for more)
  
===Technologies:===
+
===Technologies===
 
* New techs can be added (created from scratch)
 
* New techs can be added (created from scratch)
 
* Tech effects can changed slightly.
 
* Tech effects can changed slightly.
 
* Tech research time can be changed.
 
* Tech research time can be changed.
  
===Buildings:===
+
===Buildings===
 
* New buildings can be added and existing ones modified
 
* New buildings can be added and existing ones modified
 
* All building effects can be changed
 
* All building effects can be changed
  
===Battle Maps:===
+
===Battle Maps===
 
* Battle maps can be edited using tools for ETW (which are compatible with NTW)
 
* Battle maps can be edited using tools for ETW (which are compatible with NTW)
  
===Naval Battles:===
+
===Naval Battles===
 
* Ship speeds can be edited.
 
* Ship speeds can be edited.
 
* Ship crew and cannon can be edited
 
* Ship crew and cannon can be edited
Line 80: Line 80:
 
* Ship skins and damage appearance can be edited.
 
* Ship skins and damage appearance can be edited.
  
===Firing drills:===  
+
===Firing drills===  
 
* Certain things such as two rank fire can be forced into the game, but the actual drills are hardcoded.
 
* Certain things such as two rank fire can be forced into the game, but the actual drills are hardcoded.
 
* The effect drills have on reload and accuracy can be edited.
 
* The effect drills have on reload and accuracy can be edited.
  
===Text:===
+
===Text===
 
* All in-game text is editable - units, buildings, tooltips, characters, settlements, UI text etc
 
* All in-game text is editable - units, buildings, tooltips, characters, settlements, UI text etc
  
===Morale effects, fatigue effects, general "rules":===
+
===Morale effects, fatigue effects, general "rules"===
 
* The effect that certain factors have on morale and fatigue can be edited. (New ones cannot be added)
 
* The effect that certain factors have on morale and fatigue can be edited. (New ones cannot be added)
 
* In-game rules are editable. These includes projectile misfire rates, naval projectile incendiary rates, the effect that firing drills have on reload rates etc.
 
* In-game rules are editable. These includes projectile misfire rates, naval projectile incendiary rates, the effect that firing drills have on reload rates etc.
  
===Campaign AI:===
+
===Campaign AI===
 
Campaign AI is fairly moddable. It appears that all variables influencing CAI behaviuor are exposed, and moddable, but you can't change the algorithms behind AI decision-making.
 
Campaign AI is fairly moddable. It appears that all variables influencing CAI behaviuor are exposed, and moddable, but you can't change the algorithms behind AI decision-making.
  
  
==Things that can't be modded:==
+
==Things that can't be modded==
  
===Models:===
+
===Models===
 
* Models can't be edited or added. A converter is being worked on.
 
* Models can't be edited or added. A converter is being worked on.
  
===Mapping:===
+
===Mapping===
 
* New regions cannot be added.
 
* New regions cannot be added.
 
* Region borders cannot be added.
 
* Region borders cannot be added.
 
* Campaign map features (hills, rivers etc) cannot be edited
 
* Campaign map features (hills, rivers etc) cannot be edited
  
===Animations:===
+
===Animations===
 
* Animations cannot be added, created or edited (see above for more info).
 
* Animations cannot be added, created or edited (see above for more info).
  
===Weapons + projectiles:===
+
===Weapons & projectiles===
 
* New weapons (swords, machine guns etc) cannot be added.
 
* New weapons (swords, machine guns etc) cannot be added.
  
===Custom battles:===
+
===Custom battles===
 
* Starting money cannot be edited.
 
* Starting money cannot be edited.
  
===Firing drills:===
+
===Firing drills===
 
* Completely hard coded
 
* Completely hard coded
  
===Officers, flag bearers and drummers:===
+
===Officers, flag bearers and drummers===
 
* There is only one slot available for each of these. New ones cannot be added but ordinary soldiers can be placed in the slots available.
 
* There is only one slot available for each of these. New ones cannot be added but ordinary soldiers can be placed in the slots available.

Revision as of 07:22, 29 June 2010

Things that can be modded

Units

  • Unit Sizes
  • Unit abilities can be changed / swapped

Morale

  • Unit costs, prices and campaign movement points.
  • Unit accuracy and reload skill
  • Unit formation spacing
  • Size of unit's collision model
  • Unit movement speeds
  • Unit firing arc

Weapons and projectiles

  • Weapon apperance (skin only)
  • Rate of fire
  • Range
  • Gravitational effect on projectiles
  • New projectiles can be added, using old models and skins
  • Explosions can be altered graphically and physically

Unit graphics

  • Unit skins and cards can be edited completely

Custom battles

  • Starting armies can be edited.

Models

  • Models can be made for Empire and imported into Napoleon, but this has many side-effects (unit card, faces etc.)

Battle equipment

  • Can be swapped among units; new equipment cannot be added.

UI

  • Appearance of UI can be fully changed
  • All in-game movies are editable

(NOTE: UI BUTTON CHANGES CANNOT BE MADE WITHOUT SPECIFIC KNOWLEDGE OF LUA)

  • The effect of UI buttons can be edited.

Sounds

  • Sounds can be changed.
  • Sound triggers can be modded, but little is known about them.

Animations

  • Animations corresponding to actions can be changed.

Scripting

  • NTW has a comprehensive scripting language, but requires a decent knowledge of Lua to mod successfully. It doesn't contain most functions seen in RTW/M2TW (such as spawn), but offers many workarounds.
  • Region traits can be used to award building-like effects via script

Mapping

  • Region ownerships can be changed
  • Starting units can be moved anywhere on the map
  • Building slots can be changed and added/removed
  • Diplomacy can be changed
  • Starting units can be altered slightly (size and actual unit. See below for more)

Technologies

  • New techs can be added (created from scratch)
  • Tech effects can changed slightly.
  • Tech research time can be changed.

Buildings

  • New buildings can be added and existing ones modified
  • All building effects can be changed

Battle Maps

  • Battle maps can be edited using tools for ETW (which are compatible with NTW)

Naval Battles

  • Ship speeds can be edited.
  • Ship crew and cannon can be edited
  • Morale can be edited
  • Ship skins and damage appearance can be edited.

Firing drills

  • Certain things such as two rank fire can be forced into the game, but the actual drills are hardcoded.
  • The effect drills have on reload and accuracy can be edited.

Text

  • All in-game text is editable - units, buildings, tooltips, characters, settlements, UI text etc

Morale effects, fatigue effects, general "rules"

  • The effect that certain factors have on morale and fatigue can be edited. (New ones cannot be added)
  • In-game rules are editable. These includes projectile misfire rates, naval projectile incendiary rates, the effect that firing drills have on reload rates etc.

Campaign AI

Campaign AI is fairly moddable. It appears that all variables influencing CAI behaviuor are exposed, and moddable, but you can't change the algorithms behind AI decision-making.


Things that can't be modded

Models

  • Models can't be edited or added. A converter is being worked on.

Mapping

  • New regions cannot be added.
  • Region borders cannot be added.
  • Campaign map features (hills, rivers etc) cannot be edited

Animations

  • Animations cannot be added, created or edited (see above for more info).

Weapons & projectiles

  • New weapons (swords, machine guns etc) cannot be added.

Custom battles

  • Starting money cannot be edited.

Firing drills

  • Completely hard coded

Officers, flag bearers and drummers

  • There is only one slot available for each of these. New ones cannot be added but ordinary soldiers can be placed in the slots available.