Difference between revisions of "Redeo Ad Exordium: Back to New Beginnings"
m (Wiki page for RAE Mod) |
m |
||
Line 3: | Line 3: | ||
{{Mod_overview | {{Mod_overview | ||
|width= | |width= | ||
− | |title= | + | |title= Redeo Ad Exordium: Back to new Beginnings |
|compatibility= Kingdoms Total War | |compatibility= Kingdoms Total War | ||
|type= Complete overhaul | |type= Complete overhaul |
Revision as of 18:11, 28 August 2010
Description
The aim of RAE is to unify the best elements of M2TW Vanilla and Kingdoms with some own special contributions, but without losing this special Total War Vanilla feeling. 31 original Kingdoms & MTW2 factions fighting for their existence or for the world domain, in the most completest "Kingdoms-Grand Campaign" manner. Adding Ireland, Wales, Norway, Novgorod, Lithuania, Teutonic Order, Jerusalem and Antioch to the already existing MTW2 vanilla factions. 28 factions will be playable including the Saxons. Even Mongols and Timurids are waiting for your Leadership, but without getting rid of their (now!) fully functional and daunting invasions, if ai-controlled!!! At the campaign start, each faction will be the owner of max. 2-4 settlements only, going to a 'pre' MTW2 vanilla start feeling (year 1079). In order to expand, your faction needs to get control of the nearest rebelling settlements, from those many presents at the start. Coz later, to expand you must hold steady, in front of others real powerful factions. In the course of this, thanks to the vastly improved AI, now it really worth to decide, if adapting a diplomatic or a militaristic strategy! Despite all changes, the main aim for Redeo Ad Exordium, is the functionality and the intention to maintain the right 'near MTW2-vanilla/Kingdoms feeling', as far as possible, without adding to many personal influences to this MOD - except for many good stuff from the Kingdoms expansion and some exclusive features, many ideas and fixes, from the RAE Team!
Features
Unique campaign random generator:
- Starting rebel-settlements garrison-strength
- Starting-region-ownership assignment
- Kings purse
- Starting faction standings and relationships
- Initial region religion value
-Ai-pathfinding-friendly map (Medium-Map), with 150% landmass of the original Grand Campaign Map with more than 195 regions
-3 fully visually and functionally integrated World Wonders on the map (Pyramids, Stonehenge, Parthenon)
-Many other features, tweaks and fixes, see the changelog for details.
The Team
Userpro : Mod leader & developer, Ideas & research, Scripting, Coding, Mapping, Sound-coding, Texting, Animation & Model-coding, Skinning, Graphic Artworks, Alpha-Testing
MasterMint ( founding member) : 3D modeling leader & skinning, Overall consultant & Unit specialist, Coding, Beta-testing
Evil_Dane (founding member) : Beta-testing (suspended, Jul.2009)
Hxr030771 (founding member) : Overall/Historical Consultant, Beta-testing(Missing in Action, Apr.2010)
MiiKLL ( auxiliary - since the beginning) : XAi-specialist, Beta-testing, translations
Sashone (member since Apr.2009) : Texting, Homepage, Art-work, Translation, TWC co-moderator, music composer
weissnicht : ( member since May 2009) Skinning, Coding, TWZ co-moderator & quite recently also 3D-modeling
Dave Scarface ( special guest - since Sep.2009) : special guest star & voluntary beta-tester
Visual Material
Stonehenge:
Parthenon:
Army Generals:
The Map
History
The RAE mod started out to be a sub-mod of KGCM and the mod almost fell apart there. Soon after trouble started to arise, the team members decided to start from scratch on a mod of their own. And thus, the new RAE was born.