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Difference between revisions of "Ogniem i Mieczem: Total War"

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'Light' version of the mod, with historical and custom battles only, is available now in [http://www.twcenter.net/forums/showthread.php?t=95172 this thread].
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=Ogniem i Mieczem: Total War=
 
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==Description==
 
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Gustav Adolf reigns in Sweden as Ivan the Terrible sits on the Russian throne. The Habsburgs gain strength in Austria as the Hohenzollern lay the foundations of the future Prussia on the Baltic shore. War is tearing borders to shreds, incinerating cities. Heavy is the gallop of Poland’s winged Hussars and slow, the tread of the legendary Swedish infantry as Russian Streltsy load their arquebuses. The swift Crimean cavalry are rolling in from the southern steppes like a storm.  
The OiM team have decided to release the strategical part of the mod not for RTW but M2TW. This decision is explained by the difficulties encountered while developing the late medieval AI and new architecture. It is impossible to implement new physical models of buildings in RTW, while the old ones (RTW) do not fit in the historical period of OiM.  
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What will we see if they all meet in the battlefield? We will see…
 
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The With Fire and Sword Mod, which stands in sharp contrast to other currently popular creative designs based on the Rome: Total War engine. This is the era that saw the musket first dominate the field and the era when the battleground was the lands that were Barbarian territory in Rome’s times, that is the lands of our ancestors. The name of WF&S is a highly accurate reflection of its essence. To some it will bring reminiscences of fascinating novels by Henryk Sienkiewicz and to others, of the striking Jerzy Hoffman film by the same name. But the thing about the mod is that it will be the first time in the history of Total War that steel is not your only weapon. Fire and the sword play equal parts in determining the course of war.
The full version of OiM mod is therefore planned for M2TW.
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Like any other serious mod, Fire and Sword called for an all-but-complete redesign of the RTW base graphics and AI settings, taking a long time to build. The lineup of the design team has changed in the process. The amount of work it has done is truly vast and it is not without a reason that we predict a long and splendid life in the cyber-fields of glory to WF&S. We are all the happier now that the mod is complete. Congratulations on the release goes out to our advertising partner, the Sich battle gaming community, along with wishes of many an hour of gripping battle! After all, these are our gray-haired old days, our combat past, and our beloved Total War!
 
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==Features==
==See Also==
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* an essentially new way of battling based on the use of firearms by all of the belligerents;
[[Ogniem i Mieczem: Total War (form)|Ogniem i Mieczem: Total War - Mod Registration Form]]
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* musket and cannon shot, bayonet assault, etc. animation; 
 
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* a historically authentic original map;
==External Links==
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* 17 factions you can play for: the European Ottoman Empire, the Russian Tsardom, the Commonwealth of the two Peoples, the Kingdom of Sweden, the Republic of Venice, the Principality of Moldavia, Wallachia, the Kingdom of Imereti, the Crimean Khanate, the Duchy of Courland and Semigallia, the Principality of Transylvania, the Iranian Safavids, the Austrian Habsburgs, the Brandenburg-Prussian Hohenzollern, the Don Cossack Host, and the Zaporozhian Host.
 
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* 210 brand new tactical map units;
Visit the [http://www.twcenter.net/forums/forumdisplay.php?f=155 hosted forum] at TWC.
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* dozens of unit, ship and city models for the strategic map;
 
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* a new interface and new 2D graphics;
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* authentic heraldry, coats-of-arms and flags;
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* original music and effect sounds;
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* faction-style text descriptions and many more …
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(New cities design and some new factions (Denmark) are still in work)
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==History==
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* [http://www.filefront.com/14072001/Setup_Ogniem_i_Mieczem_1_2.rar/ Version 1.2]
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* [http://www.filefront.com/14116359/OiM-1.21.rar/ Version 1.2.1]
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* [http://www.filefront.com/14116369/Fix_1_2_2_.rar/ Version 1.2.2]
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* [http://www.filefront.com/14933935/OiM_patch_1.31.7z/ Version 1.3.1]
 
[[Category:TWC Hosted Modifications]]
 
[[Category:TWC Hosted Modifications]]
 
[[Category:RTW Mods]]
 
[[Category:RTW Mods]]
 
[[Category:BI_Mods_%28Released%29]]
 
[[Category:BI_Mods_%28Released%29]]

Revision as of 11:31, 21 September 2010

Ogniem i Mieczem: Total War

Description

Gustav Adolf reigns in Sweden as Ivan the Terrible sits on the Russian throne. The Habsburgs gain strength in Austria as the Hohenzollern lay the foundations of the future Prussia on the Baltic shore. War is tearing borders to shreds, incinerating cities. Heavy is the gallop of Poland’s winged Hussars and slow, the tread of the legendary Swedish infantry as Russian Streltsy load their arquebuses. The swift Crimean cavalry are rolling in from the southern steppes like a storm. What will we see if they all meet in the battlefield? We will see… The With Fire and Sword Mod, which stands in sharp contrast to other currently popular creative designs based on the Rome: Total War engine. This is the era that saw the musket first dominate the field and the era when the battleground was the lands that were Barbarian territory in Rome’s times, that is the lands of our ancestors. The name of WF&S is a highly accurate reflection of its essence. To some it will bring reminiscences of fascinating novels by Henryk Sienkiewicz and to others, of the striking Jerzy Hoffman film by the same name. But the thing about the mod is that it will be the first time in the history of Total War that steel is not your only weapon. Fire and the sword play equal parts in determining the course of war. Like any other serious mod, Fire and Sword called for an all-but-complete redesign of the RTW base graphics and AI settings, taking a long time to build. The lineup of the design team has changed in the process. The amount of work it has done is truly vast and it is not without a reason that we predict a long and splendid life in the cyber-fields of glory to WF&S. We are all the happier now that the mod is complete. Congratulations on the release goes out to our advertising partner, the Sich battle gaming community, along with wishes of many an hour of gripping battle! After all, these are our gray-haired old days, our combat past, and our beloved Total War!

Features

  • an essentially new way of battling based on the use of firearms by all of the belligerents;
  • musket and cannon shot, bayonet assault, etc. animation;
  • a historically authentic original map;
  • 17 factions you can play for: the European Ottoman Empire, the Russian Tsardom, the Commonwealth of the two Peoples, the Kingdom of Sweden, the Republic of Venice, the Principality of Moldavia, Wallachia, the Kingdom of Imereti, the Crimean Khanate, the Duchy of Courland and Semigallia, the Principality of Transylvania, the Iranian Safavids, the Austrian Habsburgs, the Brandenburg-Prussian Hohenzollern, the Don Cossack Host, and the Zaporozhian Host.
  • 210 brand new tactical map units;
  • dozens of unit, ship and city models for the strategic map;
  • a new interface and new 2D graphics;
  • authentic heraldry, coats-of-arms and flags;
  • original music and effect sounds;
  • faction-style text descriptions and many more …

(New cities design and some new factions (Denmark) are still in work)

History