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==Third Age: Total War==
+
{{Mod_overview
[[Image:Thirdagetotalwarbannerc.jpg|center|300px|TATW Screenshot]]
+
|width=
 +
|title=[[Image:Thirdagetotalwarbannerc.jpg|center|300px|TATW Screenshot]]
 +
|compatibility=MTW-K
 +
|type=Modification
 +
|members=[http://www.twcenter.net/forums/member.php?u=21891 King Kong]
 +
|release=2.1
 +
|description=A total conversion modification for Medieval II: Total War that brings you into the world of Middle Earth
 +
}}
  
  
 +
=Third Age: Total War=
  
[[Third Age: Total War]] is a [[Medieval II: Total War Kingdoms]] total conversion about the conflicts in Middle-earth at the end of the Third Age.
+
== Description ==
  
It lets the player take part in a war of Good against Evil, with them being able to join either side. The faction list includes Gondor and the Dwarves on the side of Good, and Mordor on the side of Evil.  
+
[[Third Age: Total War]] is a [[Medieval II: Total War Kingdoms]] conversation. It brings you driectly into the world of Middle Earth where you can choose from different races such as Men, Dwarves, Elves and Orcs to free the peoples of Middle Earth or help the Dark Lord Sauron to spread his shadow.
  
The mod features an accurate map of Middle-earth as it was in the Third Age, including 114 settlements taken straight from Middle-earth lore and completed with several fictional locations as well as famous places like the Black Gate, Minas Tirith and many more. The units have been created based on the lore of Middle-earth, with visual cues taken from the Lord of the Rings movie trilogy.
 
  
A new campaign, battle AI and unit recruitment based on culture, as well as regional recruitment, serve to increase the difficulty of the campaign. The faction list includes Gondor, Rohan, the High and Silvan Elves, the Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad, and the Orcs of the Misty Mountains, each faction with its own strengths and weaknesses.
+
== Features ==
  
The mod's appearance has been altered in almost every way compared to MIITW Vanilla, featuring an almost complete rework of the 2D and 3D design and many new sounds and music tracks, including the Lord of the Rings movie soundtrack.
+
'''1. The Middle-earth Map'''
  
This modification comes with an installer and is completely mod-foldered.  
+
Play on an extensive historically accurate Map of Middle-Earth as it was in the Third Age, including 120 settlements taken straight from Middle-earth lore and completed with several fictional locations.
 +
Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. Explore the hills of Rohan, the huge forest of the Mirkwood and the dark ash of Mordor.
 +
From the evil South, where the Haradrims united under the Dark Lord to the cold North wherefrom the Goblins of the Mountains follow the call of the Great Eye you will not only be able to see Middle Earths most important places, but you will also find creatures, older and meaner as the world itself come out of every corner of Tolkien's world.
 +
The whole experience will be underlined by atmospheric event videos which are waiting for you spread all over the map.
 +
Come in, take a closer look and enter the Third Age of Middle-Earth !
  
One can view some screenshots of the mod [http://www.twcenter.net/forums/showthread.php?t=254877 here] and download it [http://www.twcenter.net/forums/showthread.php?t=253976 here].
+
'''2. The Factions'''
  
==The Map==
+
Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhûn, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains, and if you are able to lead your kingdom to former glory even the reunited Arnor.
 
 
[[File:Third Age - Total War Map.jpg]]
 
 
 
Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 114 settlements taken straight from Middle-earth lore and completed with several fictional locations.
 
Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. See the hills of Rohan, the huge forest of the Mirkwood and the dark ash of Mordor.
 
 
 
==The Factions==
 
 
 
[[File:Third Age -Total War Faction Icons.jpg]]
 
 
 
Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains.
 
 
Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes.
 
Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes.
 
The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.
 
The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.
  
===Gondor===
+
Each faction has it's own goals to reach the freedom of Middle Earth, but the evil sides might unite under the Great Eye and try to invade the last free lands in the west.
  
Fields of strong defensive units with good armor, has few but powerful knights from minas tirith and dol amroth, but they lack too much flexibility in battle. They are initially surrounded by both Harad and Mordor, with many battles raging across Osgiliath, Cair Andros,Minas tirith,pellenor fields and Ithilien.
+
Factions: Arnor, Dale, Dwarves, Eriador, Gondor, Harad, High Elves, Isengard, Mordor, Orcs of Gundabad, Orcs of the Misty Mountains, Rhûn, Rohan, Silvan Elves
  
===Rohan===
 
  
Supports a large variety of cavalry useful for covering the flat plains of the Riddermark, but lacks good infantry. The lands of the Rohirrim run up against the southern tip of the Misty Mountains, the land of Isengard.
+
'''3. The Gameplay'''
  
===Silvan Elves===
+
The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-Earth.
 +
Both ways, freeing the good people of Middle-Earth as well as bringing the world under the shadow will not be an easy task for the player.
 +
A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned.
 +
The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.
  
The Silvan elves in Lorien and Mirwood has a diverse army but is lacking good Cavalry. The archers are the best in all of Middle Earth, and they use a lot of them. Due to their position they have enemies in nearly all sides, and Lorien is often under a great pressure by Orcs of the misty mounatins and Mordor.
 
  
===High Elves===
 
  
The High elves field a diverse roster with archers as the best units, they are second only to the Silvan Elves in power. Their starting position is as a very divided nation, with the capital far away from any other city. Their capital is right next to both Orcs of Gundabad and Orcs of the misty mountains and should be guarded tightly. The rest of the settlements are far from any harm and unless the player choose to expand they will be untouched for a greater part of the game.
+
'''4. The Design'''
  
===Dwarves===
+
In order to reflect the world of Middle-Earth as good as possible, there is an almost complete rework of the 2D and 3D design, including the menu, the interface, the symbols and pictures and much more.
+
To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions.
The Dwarves are split across two mountain ranges, the Blue Mountains on the far west side of Middle Earth, and the Iron Hills due east of the Misty Mountains near the eastern edge of the known world. Dwarven soldiers are known for their heavy armor and armor piercing weapons, making them the most powerful infantry of all Middle Earth. However, they are sorely lacking in ranged power and efficient cavalry (although Dwarves can train crossbowmen and hire Dale cavalry from their allies to the south). Their position split across both maps and their goal, the Mines of Moria, located in the center of the map create a unique campaign with varied strategies far removed from the qualms of men to the south in the lands the Gondor...
+
Lastly there is a huge amount of new videos, including the intro, the faction intros, victory videos and many in-game events.
 
 
===Dale===
 
Dale is a nation in the northeast corner of the map with few starting settlements. They field a good variety of units and are recommended for begnners. Their main, and nearly only enemy is Rhun to the southwest, as the other sides are covered by allies.  
 
  
===Isengard===
 
  
Although initially pumping out weak but numerous units similar to other Orc-centered factions (such as the Snaga), Isengard differs in that it's highest tier of units are the feared, heavily armored, and disciplined Uruk-hai, encased in steel plate armor and wield ferocious pikes, swords, and crossbows to counter their southern enemy, the riders of Rohan.
+
'''5. The Fellowship Campaign'''
  
===Eriador===
+
A completely new and heavily scripted role-playing campaign that is going to be totally different from any other "usual" campaign that you know from Total War games.
 +
You can play with all famous heroes of the books and the movies, aswell with several of your ally's armies with the final goal to destroy the One Ring in Mount Doom and to rescue Middle-Earth from the Shadow of Mordor.
 +
The story is roughly based on the story of the books, but also includes fictional parts and events and everything is told with atmospheric texts, pictures and videos.
 +
To get there you will have to follow the footsteps of Frodo and his companions and you will have to fight several famous battles of Middle-Earth, but you will also have to succede in smaller missions to be victorious over The Dark Lord of Mordor.
  
Starting with numerous provincial units, as of 2.0 Eriador can be renewed as the kingdom of Arnor. This event changes the faction banner and strat models, as well as replacing the unit list with a new federalized Arnorian list.
 
  
===Harad===
+
'''6. Heroes'''
  
Harad is a desert faction similar to Egypt in Vanilla but with some mighty units like the Mumakil, and the troll men. They have a variety of light infantry, archers and Cavalry but lack heavy units. Theur navy is very good. They also has one of the best economys in the game due to them being sorrounded by allies. Harads main (and only) enemy is Gondor.
+
On your journey through Middle-Earth you will also meet many heros known from the books and/or the movies such as Aragorn, Gimli, Legolas, Frodo and Theoden but of course also Treebeard, the Balrog, Nazgûls and many many more !!!
 +
Will you be able to win the ents for you and march against Isengard ?
 +
Will you be able to rebuild Annúminas and reunite the old Kingdom of Arnor under Aragorn ?
 +
Will you be able to defeat the Balrog, once awaken in the deep of Moria ?
 +
There is only one way, to find it out.
  
===Rhun===
 
  
Rhun is similar to the turks in vanilla, and field a variety of light units, but also some heavy ones, as the supreme Cataphrachts. They have allies on most sides and only has two main enemies Dale and Erebor.
+
== The Team ==
  
===Orcs of the misty mountains===
+
'''TEAM LEADER'''
 +
: [http://www.twcenter.net/forums/member.php?u=21891 King Kong]
  
Orcs of the misty mountiains fields a variety of units including the mighty trolls. But else than the Wargs they field no cavalry which is a big minus, they are also sorrounded by enemies and moderate players must expect to lose some land.  
+
'''MODELLING'''
 +
: [http://www.twcenter.net/forums/member.php?u=13289 SHREDDER]
 +
: [http://www.twcenter.net/forums/member.php?u=21891 King Kong]
 +
: [http://www.twcenter.net/forums/member.php?u=25119 Disgruntled Goat]
 +
: [http://www.twcenter.net/forums/member.php?u=22702 Alletun]
 +
: [http://www.twcenter.net/forums/member.php?u=38101 DrAgUt (CaPtAiN Of PiRaTeS)]
  
===Orcs of Gundabad===
+
'''SKINNING'''
 +
: [http://www.twcenter.net/forums/member.php?u=13289 SHREDDER]
 +
: [http://www.twcenter.net/forums/member.php?u=21891 King Kong]
 +
: [http://www.twcenter.net/forums/member.php?u=25119 Disgruntled Goat]
 +
: [http://www.twcenter.net/forums/member.php?u=22702 Alletun]
 +
: [http://www.twcenter.net/forums/member.php?u=38101 DrAgUt (CaPtAiN Of PiRaTeS)]
 +
: [http://www.twcenter.net/forums/member.php?u=59023 bilwit]
  
Orcs of Gundabad field very similar unit types as Orcs of the Misty Mountains, but also has some men as mercs, including a cavalry unit, their trolls are also stronger. They are also sorrounded but have a good defensive position. Their main enemies is Dwarves, Eriador and High elves.  
+
'''MAPPING'''
 +
: [http://www.twcenter.net/forums/member.php?u=21891 King Kong]
  
 +
'''2D ART AND DESIGN'''
 +
: [http://www.twcenter.net/forums/member.php?u=26580 Rogu3granny]
 +
: [http://www.twcenter.net/forums/member.php?u=21891 King Kong]
 +
: [http://www.twcenter.net/forums/member.php?u=32360 Code_Knight]
 +
: [http://www.twcenter.net/forums/member.php?u=39441 IVIark121]
 +
: [http://www.twcenter.net/forums/member.php?u=46374 Devils_Advocate]
 +
: [http://www.twcenter.net/forums/member.php?u=43492 Louis Lux]
  
 +
'''SCRIPTING'''
 +
: [http://www.twcenter.net/forums/member.php?u=21891 King Kong]
 +
: [http://www.twcenter.net/forums/member.php?u=46063 Amon Amarth 93]
 +
: [http://www.twcenter.net/forums/member.php?u=38980 Presbiter]
 +
: [http://www.twcenter.net/forums/member.php?u=43373 Jean=A=Luc]
  
 +
'''MOVIE MAKERS'''
 +
: [http://www.twcenter.net/forums/member.php?u=58275 MasterBigAb]
 +
: [http://www.twcenter.net/forums/member.php?u=45762 jản]
 +
: [http://www.twcenter.net/forums/member.php?u=20101 Dmitry] & [http://www.twcenter.net/forums/member.php?u=41511 Timorfeys]
 +
: [http://www.twcenter.net/forums/member.php?u=15720 Linkinsander]
  
===The Gameplay===
+
'''MUSIC & SOUNDS'''
 +
: [http://redirectingat.com/?id=3054X598607&xs=1&url=http%3A%2F%2Flotr-tw.net%2F&sref=http%3A%2F%2Fwww.twcenter.net%2Fforums%2Fshowthread.php%3Fp%3D8599639%23post8599639 Lord of the Rings: Total War Team]
 +
: [http://www.twcenter.net/forums/forumdisplay.php?f=89 Amroth & The Fourth Age Total War Team]
 +
: [http://www.twcenter.net/forums/member.php?u=14004 Jones King]
 +
: [http://www.twcenter.net/forums/member.php?u=55519 Smirk]
  
The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth.
+
'''MOD CONCEPTION/RESEARCH'''
Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player.
+
: [http://www.twcenter.net/forums/member.php?u=21891 King Kong]
A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned.
+
: [http://www.twcenter.net/forums/member.php?u=34757 Varjon]
The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.
+
: [http://www.twcenter.net/forums/member.php?u=7352 Hross]
  
==The fellowship campaign==
+
'''BETA TESTERS'''
With Third age total war King Kong and team introduced a new custom campaign, making the player control the fellowship of the ring on the quest towards Mount doom. They follow the timeline of the movie, but introduces Side quests which can be tried at any time. The campaign allows the player to play in many of the great battles of middle earth such as the battle of Helms deep and againist the Balrog. The quest are based around an agent used as a mission marker and varios scripts throuhout the game. City building and planning is nearly removed from the campaign.
+
: [http://www.twcenter.net/forums/member.php?u=21891 King Kong]
 +
: [http://www.twcenter.net/forums/member.php?u=46063 Amon Amarth 93]
  
==The Design==
+
'''SPECIAL THANKS'''
 +
: [http://www.twcenter.net/forums/member.php?u=43373 Jean=A=Luc] for his countless texts and his help
 +
: [http://www.twcenter.net/forums/member.php?u=22888 Point Blank] for his endless ideas
 +
: [http://www.twcenter.net/forums/member.php?u=22134 Knight Errant] for his animation utilities
 +
: [http://www.twcenter.net/forums/member.php?u=56473 maxmazi] for the unit info cards and all his support!
 +
: [http://www.twcenter.net/forums/member.php?u=1732 Tokus*Maximus] for the faction symbols
 +
: [http://www.twcenter.net/forums/member.php?u=46147 Legolose] for the moderation moddb.com
 +
: [http://www.twcenter.net/forums/member.php?u=36271 King Crab] for his great music research
 +
: [http://www.twcenter.net/forums/member.php?u=20688 Banzai!] for his Rome animation pack
 +
: [http://www.twcenter.net/forums/member.php?u=2515 SigniferOne] for SigniferOne's Animations Pack v0.1
 +
: [http://www.twcenter.net/forums/member.php?u=22420 Yeoman] for new animations
 +
: EA Games for some sound clips & few textures
 +
: [http://redirectingat.com/?id=3054X598607&xs=1&url=http%3A%2F%2Fmbx.streetofeyes.com%2Findex.php%3Fboard%3D20.0&sref=http%3A%2F%2Fwww.twcenter.net%2Fforums%2Fshowthread.php%3Fp%3D8599639%23post8599639 The Last Days of the Third Age] for concept art and few textures
 +
: [http://redirectingat.com/?id=3054X598607&xs=1&url=http%3A%2F%2Flotr-tw.net%2F&sref=http%3A%2F%2Fwww.twcenter.net%2Fforums%2Fshowthread.php%3Fp%3D8599639%23post8599639 W. Lesmana & LOTRTW Team]
 +
: [http://www.twcenter.net/forums/forumdisplay.php?f=89 Fourth Age - Total War] for ship descriptions
 +
: [http://www.twcenter.net/forums/forumdisplay.php?f=1117 The Rusichi - Total War Team]
 +
: [http://www.twcenter.net/forums/member.php?u=76077 glassiakas for the Snow Troll model]
 +
: [http://www.twcenter.net/forums/member.php?u=62357 Hermes Trismegistos], [http://www.twcenter.net/forums/member.php?u=39624 Elphir of Dol Amroth], [http://www.twcenter.net/forums/member.php?u=53486 Beregond], [http://www.twcenter.net/forums/member.php?u=48794 Irish Blood], [http://www.twcenter.net/forums/member.php?u=49263 JorisofHolland], [http://www.twcenter.net/forums/member.php?u=63260 Raiven], [http://www.twcenter.net/forums/member.php?u=75475 Valandur] & [http://www.twcenter.net/forums/member.php?u=72498 patrician1] for various descriptions
 +
: [http://www.twcenter.net/forums/member.php?u=65699 cedric37] & [http://www.twcenter.net/forums/member.php?u=59378 el Cid] for parts of their interfaces
 +
: [http://www.twcenter.net/forums/member.php?u=45762 jan], [http://www.twcenter.net/forums/member.php?u=47852 Isildor], [http://www.twcenter.net/forums/member.php?u=58626 Inarus], [http://www.twcenter.net/forums/member.php?u=10301 Zikko], [http://www.twcenter.net/forums/member.php?u=75443 Wesserd] & [http://www.twcenter.net/forums/member.php?u=79863 Red Devil] for custom battle maps
 +
: [http://www.twcenter.net/ twcenter.net] forum and all it's great people
 +
: [http://redirectingat.com/?id=3054X598607&xs=1&url=http%3A%2F%2Fwww.moddb.com%2Fmods%2Fthird-age-total-war&sref=http%3A%2F%2Fwww.twcenter.net%2Fforums%2Fshowthread.php%3Fp%3D8599639%23post8599639 moddb.com] (and [http://www.twcenter.net/forums/member.php?u=46147 Legolose] for the moderation)
  
In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including the menu, the interface, the symbols and pictures and much more.
+
= Included Mods =
To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions.
 
Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.
 
  
===All Information was used with King Kong's permission===
+
'''USED SUB-MODS'''
 +
: Lusted - Campaign AI
 +
: Germanicu5 - Battle AI TATW 1.1
 +
: Nevada - Smoother coastlines
 +
: Xeryx - Battle AI TATW 1.0
 +
: Argent Usher - Real Horses Project
 +
: matko - Reworked Gondor Militias
 +
: Magus - Crimson Tide (Blood Mod)
 +
: Agart - New city strat models
 +
: Tsarsies - Garrison Script
 +
: Louis Lux & maxmazi - Visual Enhancement
 +
: Archaon - Non-breakable alliances

Revision as of 06:53, 13 December 2010

Template:Mod overview


Third Age: Total War

Description

Third Age: Total War is a Medieval II: Total War Kingdoms conversation. It brings you driectly into the world of Middle Earth where you can choose from different races such as Men, Dwarves, Elves and Orcs to free the peoples of Middle Earth or help the Dark Lord Sauron to spread his shadow.


Features

1. The Middle-earth Map

Play on an extensive historically accurate Map of Middle-Earth as it was in the Third Age, including 120 settlements taken straight from Middle-earth lore and completed with several fictional locations. Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. Explore the hills of Rohan, the huge forest of the Mirkwood and the dark ash of Mordor. From the evil South, where the Haradrims united under the Dark Lord to the cold North wherefrom the Goblins of the Mountains follow the call of the Great Eye you will not only be able to see Middle Earths most important places, but you will also find creatures, older and meaner as the world itself come out of every corner of Tolkien's world. The whole experience will be underlined by atmospheric event videos which are waiting for you spread all over the map. Come in, take a closer look and enter the Third Age of Middle-Earth !

2. The Factions

Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhûn, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains, and if you are able to lead your kingdom to former glory even the reunited Arnor. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.

Each faction has it's own goals to reach the freedom of Middle Earth, but the evil sides might unite under the Great Eye and try to invade the last free lands in the west.

Factions: Arnor, Dale, Dwarves, Eriador, Gondor, Harad, High Elves, Isengard, Mordor, Orcs of Gundabad, Orcs of the Misty Mountains, Rhûn, Rohan, Silvan Elves


3. The Gameplay

The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-Earth. Both ways, freeing the good people of Middle-Earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.


4. The Design

In order to reflect the world of Middle-Earth as good as possible, there is an almost complete rework of the 2D and 3D design, including the menu, the interface, the symbols and pictures and much more. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros, victory videos and many in-game events.


5. The Fellowship Campaign

A completely new and heavily scripted role-playing campaign that is going to be totally different from any other "usual" campaign that you know from Total War games. You can play with all famous heroes of the books and the movies, aswell with several of your ally's armies with the final goal to destroy the One Ring in Mount Doom and to rescue Middle-Earth from the Shadow of Mordor. The story is roughly based on the story of the books, but also includes fictional parts and events and everything is told with atmospheric texts, pictures and videos. To get there you will have to follow the footsteps of Frodo and his companions and you will have to fight several famous battles of Middle-Earth, but you will also have to succede in smaller missions to be victorious over The Dark Lord of Mordor.


6. Heroes

On your journey through Middle-Earth you will also meet many heros known from the books and/or the movies such as Aragorn, Gimli, Legolas, Frodo and Theoden but of course also Treebeard, the Balrog, Nazgûls and many many more !!! Will you be able to win the ents for you and march against Isengard ? Will you be able to rebuild Annúminas and reunite the old Kingdom of Arnor under Aragorn ? Will you be able to defeat the Balrog, once awaken in the deep of Moria ? There is only one way, to find it out.


The Team

TEAM LEADER

King Kong

MODELLING

SHREDDER
King Kong
Disgruntled Goat
Alletun
DrAgUt (CaPtAiN Of PiRaTeS)

SKINNING

SHREDDER
King Kong
Disgruntled Goat
Alletun
DrAgUt (CaPtAiN Of PiRaTeS)
bilwit

MAPPING

King Kong

2D ART AND DESIGN

Rogu3granny
King Kong
Code_Knight
IVIark121
Devils_Advocate
Louis Lux

SCRIPTING

King Kong
Amon Amarth 93
Presbiter
Jean=A=Luc

MOVIE MAKERS

MasterBigAb
jản
Dmitry & Timorfeys
Linkinsander

MUSIC & SOUNDS

Lord of the Rings: Total War Team
Amroth & The Fourth Age Total War Team
Jones King
Smirk

MOD CONCEPTION/RESEARCH

King Kong
Varjon
Hross

BETA TESTERS

King Kong
Amon Amarth 93

SPECIAL THANKS

Jean=A=Luc for his countless texts and his help
Point Blank for his endless ideas
Knight Errant for his animation utilities
maxmazi for the unit info cards and all his support!
Tokus*Maximus for the faction symbols
Legolose for the moderation moddb.com
King Crab for his great music research
Banzai! for his Rome animation pack
SigniferOne for SigniferOne's Animations Pack v0.1
Yeoman for new animations
EA Games for some sound clips & few textures
The Last Days of the Third Age for concept art and few textures
W. Lesmana & LOTRTW Team
Fourth Age - Total War for ship descriptions
The Rusichi - Total War Team
glassiakas for the Snow Troll model
Hermes Trismegistos, Elphir of Dol Amroth, Beregond, Irish Blood, JorisofHolland, Raiven, Valandur & patrician1 for various descriptions
cedric37 & el Cid for parts of their interfaces
jan, Isildor, Inarus, Zikko, Wesserd & Red Devil for custom battle maps
twcenter.net forum and all it's great people
moddb.com (and Legolose for the moderation)

Included Mods

USED SUB-MODS

Lusted - Campaign AI
Germanicu5 - Battle AI TATW 1.1
Nevada - Smoother coastlines
Xeryx - Battle AI TATW 1.0
Argent Usher - Real Horses Project
matko - Reworked Gondor Militias
Magus - Crimson Tide (Blood Mod)
Agart - New city strat models
Tsarsies - Garrison Script
Louis Lux & maxmazi - Visual Enhancement
Archaon - Non-breakable alliances