Difference between revisions of "Medieval II: Total War: Kingdoms batch"
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'''creating an exe file with io.file_first for kigdoms''' | '''creating an exe file with io.file_first for kigdoms''' | ||
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is : | is : | ||
− | + | # create a shortcut for the kingdoms exe file | |
− | + | # right click the shortcut and click on properties | |
− | + | # in the destination line where its says path\Kingdoms.exe add the following : | |
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\kingdoms.exe --io.file_first --features.mod=mods/NameOfMode | \kingdoms.exe --io.file_first --features.mod=mods/NameOfMode | ||
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this will allow you to mod kingdoms using the files unpacked fro the pack files without creating any CFG's or mod folders | this will allow you to mod kingdoms using the files unpacked fro the pack files without creating any CFG's or mod folders | ||
− | hope you find this | + | hope you find this helpful |
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Revision as of 18:00, 30 December 2010
This article needs some additions or rewriting. Please discuss this issue on the talk page, or contact Wiki Staff. Please remove this tag when the page has been improved. |
creating an exe file with io.file_first for kigdoms
well since all the kingdoms levels are loaded from the launcer in order
to load the file_first option you need to create a shortcut exe file or
load them as mods
in this page i will only explain how to create an exe file
to create a shortcut file for any of the kingdoms Mods all you need to do
is :
- create a shortcut for the kingdoms exe file
- right click the shortcut and click on properties
- in the destination line where its says path\Kingdoms.exe add the following :
\kingdoms.exe --io.file_first --features.mod=mods/NameOfMode
for instance if MTW2 is installed on c:\Games\MTW2 and i want to load crusades
C:\games\MTW2\kingdoms.exe --io.file_first --features.mod=mods/crusades
this will allow you to mod kingdoms using the files unpacked fro the pack files without creating any CFG's or mod folders
hope you find this helpful