Medieval II: Total War: Kingdoms batch: Difference between revisions
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''' | '''Creating an shortcut file with io.file_first for kingdoms''' | ||
Since all the kingdoms levels are loaded from the launcher in order to load the file_first option you need to create a shortcut file or load them as mods. | |||
In this page I will explain how to create a shortcut file for any of the [[Kingdoms]] Mods - all you need to do is : | |||
to create a shortcut file for any of the | |||
is : | |||
# create a shortcut for the kingdoms exe file | # create a shortcut for the kingdoms exe file | ||
# right click the shortcut and click on properties | # right click the shortcut and click on properties | ||
# in the destination line where | # in the destination line where it says path\Kingdoms.exe add the following : | ||
\kingdoms.exe --io.file_first --features.mod=mods/ | \kingdoms.exe --io.file_first --features.mod=mods/''NameOfModFolder'' | ||
For instance if MTW2 is installed on c:\Games\MTW2 and you want to load crusades: | |||
C:\games\MTW2\kingdoms.exe --io.file_first --features.mod=mods/crusades | C:\games\MTW2\kingdoms.exe --io.file_first --features.mod=mods/crusades | ||
This will allow you to mod Kingdoms using the files unpacked from the pack files without creating any CFG's or mod folders. | |||
Hope you find this useful. | |||
Revision as of 05:20, 26 March 2011
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Creating an shortcut file with io.file_first for kingdoms
Since all the kingdoms levels are loaded from the launcher in order to load the file_first option you need to create a shortcut file or load them as mods.
In this page I will explain how to create a shortcut file for any of the Kingdoms Mods - all you need to do is :
- create a shortcut for the kingdoms exe file
- right click the shortcut and click on properties
- in the destination line where it says path\Kingdoms.exe add the following :
\kingdoms.exe --io.file_first --features.mod=mods/NameOfModFolder
For instance if MTW2 is installed on c:\Games\MTW2 and you want to load crusades:
C:\games\MTW2\kingdoms.exe --io.file_first --features.mod=mods/crusades
This will allow you to mod Kingdoms using the files unpacked from the pack files without creating any CFG's or mod folders.
Hope you find this useful.

