Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Napoleon: Art of War"

From TWC Wiki
Jump to navigationJump to search
Line 29: Line 29:
 
=Features=
 
=Features=
 
[[File:Aowmap.jpg|thumb|250px|right|Map Overview]]
 
[[File:Aowmap.jpg|thumb|250px|right|Map Overview]]
* Retextures all the nations armies on the game to look more historical and more detailed.
+
 
* Regiment unit sizes have been re-done so that each nation has unique unit sizes. These new unit sizes are historically accurate.
+
* Complete unit statistics overhaul
* Complete unit statistics overhaul, so that units are more realistic in their abilities.
+
* Remade the unit regiment sizes, with each nation having their unique sizes, probably the most historically correct unit sizes
* An Area of Recruitment system has been added, this means that the nations armies can only be recruited in their home region.
+
* Redone general's unit sizes and some bodyguards
* Changed the names of nations and troops to their proper names, this greatly adds to the depth and realism of the mod.
+
* Redone unit ranges
* New battle, campaign and menu music. This music is designed to be more historically accurate than the music in vanilla.
+
* Completely redone the barracks recruitment system
* New unit cards for all units, made from historical pictures and paintings
+
* Added an 'Area of Recruitment' system (the first to do it properly to this extent)
* Camera shake reduced.
+
* Added new battle flags
* Morale and battle mechanics have been overhaulled to make it much more historically accurate.
+
* Added campaign map, battle and main menu music
* Custom tech tree designed to be more historically accurate.
+
* Adding a heap of units for all nations (major and minor, unlike other mods)
* Militia have a policing bonus similar to Dragoons, this is what militia were mainly used for.
+
* Added square formation to all elite, line, light and most millita
* All dragoons can fire from horseback.
+
* All skirmisher units can hide anywere (including buildings) and move without being seen
* Removed the Ironclad, Bomb Ketch and rocket ship units because they either wern't around ruing this time or were not used in open naval warfare.
+
* All elite units now inspire nearby soldiers
* New marching speeds, so that your army marches at the same speed, and now acually move at a marching pase instead of a walking pase.
+
* All units with bearskin grenadier hats, and the best elite units now frighten nearby enemies
* The larger the caliber of artillery shoots more canister shot. i.e. a 12lb will shot more pellets in a canister shot than a 6lb.
+
* All Nations now have their historical firing ranks for the line
* Historically accurate battle flags have been added.
+
* Dragoons can now shoot from horseback
* Unit caps have been added, this means that you cant recruit an unlimited amount of any unit, adding a lot more accuracy to the game.
+
* We are historially changing uniforms to their correct likeness
* Napoleon: Art of War adds a new campaign to the game, it starts in 1806 and finishes in 1814. This means the Confederation of the Rhine has been established, adding a new challenge.
+
* Muskets have their correct fire and reload rate and the accuracy of the musket has decreased significantly
 +
* Rifles are very much more accurate then muskets
 +
* Changed the names of all Nations to there proper names
 +
* Added realistic battle sound effects
 +
* Added smoke effects, thanks to the Battlefield smoke mod
 +
* Put a unit cap on all units except for some like militia
 +
* Deleted all wooden stakes from skirmishers
 +
* Moddified missile lethality
 +
* Changing naval statistics for more realism
 +
* Changing artillery statistics for more realism
 +
* Modified morale effects
 +
* Changed the amount of ammo each different regiment carries
 +
* Changing the campaign armies on the map
 +
* We have increased the some armor values
 +
* All militia and dragoons now have a policing bonus
 +
* Removed preset armies
 +
* Changing the campaign mode to July 1806 when the formed Federation of the Rhine is established
 +
* Changing ownership of some regions for it to be historically correct to the 1806 period
 +
* Change the miss fire rate to 1 out of 5
 +
* Im working on my own BAI & CAI, but in the mean time were using the Ultimate AI Mod
 +
* Lancers now use sabers in close meele combat, officers stand around with their hands behind thier back and look through a telescope (thanks to tiyafeh's animation mod)
 +
* Cannons now have gunpowder marks on the end of them (thanks to MB's cannon gunpowder mod)
 +
* We have our own intro movie, thanks to xHerzoGx awesome work
 +
* All equipment has been retextured thanks to pdguru's mod
 +
* Changed the capital of The Russian Empire to St. Petersburg
 +
* Added some battle maps, thanks to Baron von Beer's mod
 +
* Replaced loading screen quotes with parts of Sun Tzu's Art of War
 +
* Changed unit spotting range
 +
* All infantry and dismountable cavalry can now hide inside of buildings
 +
* All Chasseur-a-Cheval can dismount
 +
* You will now see the French Line and Elite troops marching in column attack formation ready to be deployed at your generals will (this is their default formation which the AI uses, you can choose whatever formation you want)
 +
* Replaced the loading screens with our own
 +
* The inspire ability that generals use now has a much greater effect on routing troops
 +
* Assigning all regiments to their correct names
 +
* Planning on making new and better unit cards for all units
 +
* Redone General's custom battle command stars, now the French have the most inferior generals on the field of battle
 +
* All cavalry except for lancers (because of a visual problem) can now dismount thier horses
 +
* Camera shake reduced
 +
* Nations have histroical amounts of artillery pieces in a battery or regiments
 +
* Were working on our own Tech Tree, but this will take a while to complete
 +
* Giving all nations thier correct file and rank spacings
 +
* No more Experimental Howitzers
 +
* Change the Unit Experiance stats
 +
* Units will usually retreat when they lose about half their regiment
 +
* New unit cards for all generals
 +
* Added horse howitzers, which CA missed for some reason, and many more artillery
 +
* Redoing the way a seige battle works; you dont have grappling hooks any more, and all cannons except for the new siege cannons can effectivly brake through a fortress wall.
 +
* Renamed the unit class "Artillery" to "Foot Artillery" and added a "Siege Artillery" class
 +
* Removed Rocket Ships and Bomb Ketchs because they were siege ships, not used for open Naval Warfare
 +
* Removed Ironclads because they wern't around during this period
 +
* Increased the size of battle maps, they are now twice the size
 +
* The bigger caliber of the cannon, the more shots there will be in a cannister shot
 +
* Cannister shots reload quicker than a round shot because it doesn't take as long to site thier target
 +
* Troops aim up their target for longer and naval cannons stick out of the hull a bit, thanks to oby's firing animations mob
 +
* New marching speeds, now your entire army will march at the same speed
 +
* Removed honour/unique regminets
 +
* French and British armies textures have had a complete overhaull thanks to L'aigles mod
 +
* The Austrian Army has had a retexture to have much more historical accuracy and detail
  
 
=Included mods=
 
=Included mods=

Revision as of 00:30, 3 May 2011

Template:Mod overview









Description

Napoleon: Art of War is the latest modification for Napoleon: Total War. It aims to give you a historically accurate portrayal of the Napoleonic era while still remaining fun and enjoyable. Napoleon: Art of War recreates all the aspects of the original game, making it as historically accurate and realistic as possible.

Features

Map Overview
  • Complete unit statistics overhaul
  • Remade the unit regiment sizes, with each nation having their unique sizes, probably the most historically correct unit sizes
  • Redone general's unit sizes and some bodyguards
  • Redone unit ranges
  • Completely redone the barracks recruitment system
  • Added an 'Area of Recruitment' system (the first to do it properly to this extent)
  • Added new battle flags
  • Added campaign map, battle and main menu music
  • Adding a heap of units for all nations (major and minor, unlike other mods)
  • Added square formation to all elite, line, light and most millita
  • All skirmisher units can hide anywere (including buildings) and move without being seen
  • All elite units now inspire nearby soldiers
  • All units with bearskin grenadier hats, and the best elite units now frighten nearby enemies
  • All Nations now have their historical firing ranks for the line
  • Dragoons can now shoot from horseback
  • We are historially changing uniforms to their correct likeness
  • Muskets have their correct fire and reload rate and the accuracy of the musket has decreased significantly
  • Rifles are very much more accurate then muskets
  • Changed the names of all Nations to there proper names
  • Added realistic battle sound effects
  • Added smoke effects, thanks to the Battlefield smoke mod
  • Put a unit cap on all units except for some like militia
  • Deleted all wooden stakes from skirmishers
  • Moddified missile lethality
  • Changing naval statistics for more realism
  • Changing artillery statistics for more realism
  • Modified morale effects
  • Changed the amount of ammo each different regiment carries
  • Changing the campaign armies on the map
  • We have increased the some armor values
  • All militia and dragoons now have a policing bonus
  • Removed preset armies
  • Changing the campaign mode to July 1806 when the formed Federation of the Rhine is established
  • Changing ownership of some regions for it to be historically correct to the 1806 period
  • Change the miss fire rate to 1 out of 5
  • Im working on my own BAI & CAI, but in the mean time were using the Ultimate AI Mod
  • Lancers now use sabers in close meele combat, officers stand around with their hands behind thier back and look through a telescope (thanks to tiyafeh's animation mod)
  • Cannons now have gunpowder marks on the end of them (thanks to MB's cannon gunpowder mod)
  • We have our own intro movie, thanks to xHerzoGx awesome work
  • All equipment has been retextured thanks to pdguru's mod
  • Changed the capital of The Russian Empire to St. Petersburg
  • Added some battle maps, thanks to Baron von Beer's mod
  • Replaced loading screen quotes with parts of Sun Tzu's Art of War
  • Changed unit spotting range
  • All infantry and dismountable cavalry can now hide inside of buildings
  • All Chasseur-a-Cheval can dismount
  • You will now see the French Line and Elite troops marching in column attack formation ready to be deployed at your generals will (this is their default formation which the AI uses, you can choose whatever formation you want)
  • Replaced the loading screens with our own
  • The inspire ability that generals use now has a much greater effect on routing troops
  • Assigning all regiments to their correct names
  • Planning on making new and better unit cards for all units
  • Redone General's custom battle command stars, now the French have the most inferior generals on the field of battle
  • All cavalry except for lancers (because of a visual problem) can now dismount thier horses
  • Camera shake reduced
  • Nations have histroical amounts of artillery pieces in a battery or regiments
  • Were working on our own Tech Tree, but this will take a while to complete
  • Giving all nations thier correct file and rank spacings
  • No more Experimental Howitzers
  • Change the Unit Experiance stats
  • Units will usually retreat when they lose about half their regiment
  • New unit cards for all generals
  • Added horse howitzers, which CA missed for some reason, and many more artillery
  • Redoing the way a seige battle works; you dont have grappling hooks any more, and all cannons except for the new siege cannons can effectivly brake through a fortress wall.
  • Renamed the unit class "Artillery" to "Foot Artillery" and added a "Siege Artillery" class
  • Removed Rocket Ships and Bomb Ketchs because they were siege ships, not used for open Naval Warfare
  • Removed Ironclads because they wern't around during this period
  • Increased the size of battle maps, they are now twice the size
  • The bigger caliber of the cannon, the more shots there will be in a cannister shot
  • Cannister shots reload quicker than a round shot because it doesn't take as long to site thier target
  • Troops aim up their target for longer and naval cannons stick out of the hull a bit, thanks to oby's firing animations mob
  • New marching speeds, now your entire army will march at the same speed
  • Removed honour/unique regminets
  • French and British armies textures have had a complete overhaull thanks to L'aigles mod
  • The Austrian Army has had a retexture to have much more historical accuracy and detail

Included mods

  • Ultimate Sounds mod by LochKopf by Marshal Beale
  • Georider add on units by Georider
  • The Ultimate AI mod by 'The Hedge Knight
  • Grand fleet mod by Sharp
  • Fire and Rank mod by Radious
  • European equipment mod by pdguru
  • Blood Mod by Peacekeep3r
  • Bigger maps mod by Baron Von Beer
  • Grass mod by Primergy
  • Realistic explosions mod by WILLIEHUNTZ

The team

Visual Material

External Links

Napoleon: Art of War thread on TWC