Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Napoleon: Art of War"

From TWC Wiki
Jump to navigationJump to search
Line 27: Line 27:
 
Napoleon: Art of War is the latest modification for [[Napoleon: Total War]]. It aims to give you a historically accurate portrayal of the Napoleonic era while still remaining fun and enjoyable. Napoleon: Art of War recreates all the aspects of the original game, making it as historically accurate and realistic as possible.
 
Napoleon: Art of War is the latest modification for [[Napoleon: Total War]]. It aims to give you a historically accurate portrayal of the Napoleonic era while still remaining fun and enjoyable. Napoleon: Art of War recreates all the aspects of the original game, making it as historically accurate and realistic as possible.
  
=Features=
+
=Change List=
 
[[File:Aowmap.jpg|thumb|250px|right|Map Overview]]
 
[[File:Aowmap.jpg|thumb|250px|right|Map Overview]]
  
* Complete unit statistics overhaul
+
'''GENERAL CHANGES'''
* Remade the unit regiment sizes, with each nation having their unique sizes, probably the most historically correct unit sizes
+
 
* Redone general's unit sizes and some bodyguards
+
*Put a unit cap on all units, except for some like militia
* Redone unit ranges
+
*All militia and dragoons have a policing bonus
* Completely redone the barracks recruitment system
+
*Added some battle maps
* Added an 'Area of Recruitment' system (the first to do it properly to this extent)
+
*For custom battle, French generals now have 1 more command star than all other nations
* Added new battle flags
+
*Camera shake reduced
* Added campaign map, battle and main menu music
+
 
* Adding a heap of units for all nations (major and minor, unlike other mods)
+
'''CAMPAIGN CHANGES'''
* Added square formation to all elite, line, light and most millita
+
 
* All skirmisher units can hide anywere (including buildings) and move without being seen
+
*Added an Area of Recruitment system
* All elite units now inspire nearby soldiers
+
*Changing the campaign armies
* All units with bearskin grenadier hats, and the best elite units now frighten nearby enemies
+
*Changing the Campaign start date to July 1806, which is when the Confederation of the Rhine was established
* All Nations now have their historical firing ranks for the line
+
*Modifing the campaign for the new 1806 time
* Dragoons can now shoot from horseback
+
*New campaign AI
* We are historially changing uniforms to their correct likeness
+
*Changed the capital of Russia to St. Petersburg
* Muskets have their correct fire and reload rate and the accuracy of the musket has decreased significantly
+
*Working on our own tech tree
* Rifles are very much more accurate then muskets
+
 
* Changed the names of all Nations to there proper names
+
(our mod is only focusing on the custom battles at the moment and hasn't started on the campaign, but were planing it out)
* Added realistic battle sound effects
+
 
* Added smoke effects, thanks to the Battlefield smoke mod
+
'''LAND BATTLE MECHANICS CHANGES'''
* Put a unit cap on all units except for some like militia
+
 
* Deleted all wooden stakes from skirmishers
+
*Complete unit statistics overhaul, making it much more historically accurate;
* Moddified missile lethality
+
*The meele fights are much shorter
* Changing naval statistics for more realism
+
*The ranged fights go much longer
* Changing artillery statistics for more realism
+
*The range of fire arms are much more realistic
* Modified morale effects
+
*The accuarcy of fire arms are much more realistic
* Changed the amount of ammo each different regiment carries
+
*Reload rates are much more accurate
* Changing the campaign armies on the map
+
*Each unit has their correct amount of ammo
* We have increased the some armor values
+
*Modified some armour values
* All militia and dragoons now have a policing bonus
+
*Unit sizes have been completely redone, with all nations having their historical sizes
* Removed preset armies
+
*Nations have the historical amount of artillery peices in a battery
* Changing the campaign mode to July 1806 when the formed Federation of the Rhine is established
+
*Cavalry are now realisticly powerful
* Changing ownership of some regions for it to be historically correct to the 1806 period
+
*Modified missile lethality
* Change the miss fire rate to 1 out of 5
+
*Changed the miss-fire rate to 1 out of 5
* Im working on my own BAI & CAI, but in the mean time were using the Ultimate AI Mod
+
*Modified unit spotting range
* A few minor animation changes thanks to tiyafeh's animation mod
+
*The bigger caliber of a cannon, the more shots there will be in a canister shot
* Cannons now have gunpowder marks on the end of them (thanks to MB's cannon gunpowder mod)
+
*Canister shots reload quicker because it doesn't take as long to sight thier target
* We have our own intro movie, thanks to xHerzoGx awesome work
+
*Modified marching speed, so your entire army marches at the same speed
* All equipment has been retextured thanks to pdguru's mod
+
*Sieges have been overhauled, no more grappling hooks, and we have introduced seige artillery
* Changed the capital of The Russian Empire to St. Petersburg
+
*New battle AI
* Added some battle maps, thanks to Baron von Beer's mod
+
*All of the best generals now have thier elite bodyguards
* Replaced loading screen quotes with parts of Sun Tzu's Art of War
+
*Battle maps are now twice the side
* Changed unit spotting range
+
 
* All infantry and dismountable cavalry can now hide inside of buildings
+
*Morale has been dramaticly overhauled
* All Chasseur-a-Cheval can dismount
+
*Most elite units inspire nearby allies
* French Line and Elite troops will be deployed in column formation
+
*Certain elite units frighten nearby enemy units
* Replaced the loading screens with our own
+
*Inspire ability is now much more effective
* The inspire ability that generals use now has a much greater effect on routing troops
+
 
* Assigning all regiments to their correct names
+
*All elite, line, light and militia infantry can use square formation
* Planning on making new and better unit cards for all units
+
*All Skirmisher units can hide any were and move without been seen
* Redone General's custom battle command stars, now the French have the most inferior generals on the field of battle
+
*All nations units have their historical firing ranks
* All cavalry except for lancers (because of a visual problem) can now dismount thier horses
+
*All cavalry with fire arms can fire from horse back
* Camera shake reduced
+
*All infantry and dismountable infantry can hide inside of buildings
* Nations have histroical amounts of artillery pieces in a battery or regiments
+
*All nations have thier correct rank deployment and spacing
* Were working on our own Tech Tree, but this will take a while to complete
+
*All cavalry can dismount
* Giving all nations thier correct file and rank spacings
+
 
* No more Experimental Howitzers
+
*Added much more units to all nations armies, for a much better variety and historical accuracy
* Change the Unit Experiance stats
+
*Added many more artillery units, like 3-lber all the way to 24-lber, and horse howitzers
* Units will usually retreat when they lose about half their regiment
+
 
* New unit cards for all generals
+
*Deleted wooden stakes
* Added horse howitzers, which CA missed for some reason, and many more artillery
+
*Deleted Experimental Howitzers
* Redoing the way a seige battle works; you dont have grappling hooks any more, and all cannons except for the new siege cannons can effectivly brake through a fortress wall.
+
*Deleted honour/unique regiments
* Renamed the unit class "Artillery" to "Foot Artillery" and added a "Siege Artillery" class
+
 
* Removed Rocket Ships and Bomb Ketchs because they were siege ships, not used for open Naval Warfare
+
(As you can see, our mod at the moment is greatly focusing on recreating the battle mechanics for much more realistic gameplay)
* Removed Ironclads because they wern't around during this period
+
 
* Increased the size of battle maps, they are now twice the size
+
'''NAVAL BATTLE MECHANICS CHANGED'''
* The bigger caliber of the cannon, the more shots there will be in a cannister shot
+
 
* Cannister shots reload quicker than a round shot because it doesn't take as long to site thier target
+
Most of our naval changes are because of this mod included: CLICK HERE TO CHECK IT OUT
* Troops aim up their target for longer and naval cannons stick out of the hull a bit, thanks to oby's firing animations mob
+
 
* New marching speeds, now your entire army will march at the same speed
+
*Deleted Bomb Ketches and rocket ships because they were not used in open naval warfare
* Removed honour/unique regminets
+
*Deleted Iron Clads because they were not around during this time
* French and British armies textures have had a complete overhaull thanks to L'aigles mod
+
 
* The Austrian Army has had a retexture to have much more historical accuracy and detail
+
'''VISUAL & AUDIO CHANGES'''
 +
 
 +
*France, Britian and Austria have been completely retextured to look 100% historical and look much more detailed
 +
*New battle flags
 +
*Added realistic blood and sound effects
 +
*Added much better smoke effects
 +
*Cannons have gunpowder marks on the end of them
 +
*All equipment has been retextured
 +
 
 +
*We have our own into movie
 +
*Replaced loading screen quotes with some very useful Sun Tzu Art of War extracts
 +
*Replaced the loading screen quotes with our own
 +
*New unit cards made from historical painting
 +
*Changed the names of all nations to their correct, foreign names
 +
*Renamed all units to their correct, foreign names
 +
 
 +
*Added much better battle sound effects
 +
*Added our own main menu music
 +
*Added our own battle and campaign music
  
 
=Included mods=
 
=Included mods=
* Ultimate Sounds mod by LochKopf by Marshal Beale
+
 
* Georider add on units by Georider
+
Getting to this soon..........
* The Ultimate AI mod by 'The Hedge Knight
 
* Grand fleet mod by Sharp
 
* Fire and Rank mod by Radious
 
* European equipment mod by pdguru
 
* Blood Mod by Peacekeep3r
 
* Bigger maps mod by Baron Von Beer
 
* Grass mod by Primergy
 
* Realistic explosions mod by WILLIEHUNTZ
 
  
 
=The team=
 
=The team=

Revision as of 22:50, 2 June 2011

Template:Mod overview









Description

Napoleon: Art of War is the latest modification for Napoleon: Total War. It aims to give you a historically accurate portrayal of the Napoleonic era while still remaining fun and enjoyable. Napoleon: Art of War recreates all the aspects of the original game, making it as historically accurate and realistic as possible.

Change List

Map Overview

GENERAL CHANGES

  • Put a unit cap on all units, except for some like militia
  • All militia and dragoons have a policing bonus
  • Added some battle maps
  • For custom battle, French generals now have 1 more command star than all other nations
  • Camera shake reduced

CAMPAIGN CHANGES

  • Added an Area of Recruitment system
  • Changing the campaign armies
  • Changing the Campaign start date to July 1806, which is when the Confederation of the Rhine was established
  • Modifing the campaign for the new 1806 time
  • New campaign AI
  • Changed the capital of Russia to St. Petersburg
  • Working on our own tech tree

(our mod is only focusing on the custom battles at the moment and hasn't started on the campaign, but were planing it out)

LAND BATTLE MECHANICS CHANGES

  • Complete unit statistics overhaul, making it much more historically accurate;
  • The meele fights are much shorter
  • The ranged fights go much longer
  • The range of fire arms are much more realistic
  • The accuarcy of fire arms are much more realistic
  • Reload rates are much more accurate
  • Each unit has their correct amount of ammo
  • Modified some armour values
  • Unit sizes have been completely redone, with all nations having their historical sizes
  • Nations have the historical amount of artillery peices in a battery
  • Cavalry are now realisticly powerful
  • Modified missile lethality
  • Changed the miss-fire rate to 1 out of 5
  • Modified unit spotting range
  • The bigger caliber of a cannon, the more shots there will be in a canister shot
  • Canister shots reload quicker because it doesn't take as long to sight thier target
  • Modified marching speed, so your entire army marches at the same speed
  • Sieges have been overhauled, no more grappling hooks, and we have introduced seige artillery
  • New battle AI
  • All of the best generals now have thier elite bodyguards
  • Battle maps are now twice the side
  • Morale has been dramaticly overhauled
  • Most elite units inspire nearby allies
  • Certain elite units frighten nearby enemy units
  • Inspire ability is now much more effective
  • All elite, line, light and militia infantry can use square formation
  • All Skirmisher units can hide any were and move without been seen
  • All nations units have their historical firing ranks
  • All cavalry with fire arms can fire from horse back
  • All infantry and dismountable infantry can hide inside of buildings
  • All nations have thier correct rank deployment and spacing
  • All cavalry can dismount
  • Added much more units to all nations armies, for a much better variety and historical accuracy
  • Added many more artillery units, like 3-lber all the way to 24-lber, and horse howitzers
  • Deleted wooden stakes
  • Deleted Experimental Howitzers
  • Deleted honour/unique regiments

(As you can see, our mod at the moment is greatly focusing on recreating the battle mechanics for much more realistic gameplay)

NAVAL BATTLE MECHANICS CHANGED

Most of our naval changes are because of this mod included: CLICK HERE TO CHECK IT OUT

  • Deleted Bomb Ketches and rocket ships because they were not used in open naval warfare
  • Deleted Iron Clads because they were not around during this time

VISUAL & AUDIO CHANGES

  • France, Britian and Austria have been completely retextured to look 100% historical and look much more detailed
  • New battle flags
  • Added realistic blood and sound effects
  • Added much better smoke effects
  • Cannons have gunpowder marks on the end of them
  • All equipment has been retextured
  • We have our own into movie
  • Replaced loading screen quotes with some very useful Sun Tzu Art of War extracts
  • Replaced the loading screen quotes with our own
  • New unit cards made from historical painting
  • Changed the names of all nations to their correct, foreign names
  • Renamed all units to their correct, foreign names
  • Added much better battle sound effects
  • Added our own main menu music
  • Added our own battle and campaign music

Included mods

Getting to this soon..........

The team

Visual Material

External Links

Napoleon: Art of War thread on TWC