Difference between revisions of "Napoleon: Art of War"
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{{Mod_overview | {{Mod_overview | ||
− | |image=[[Image: | + | |image=[[Image:Aowcover1.png|250px]] |
|title=Napoleon: Art of War | |title=Napoleon: Art of War | ||
|compatibility= [[Napoleon: Total War]] | |compatibility= [[Napoleon: Total War]] | ||
|type=Complete Overhaul | |type=Complete Overhaul | ||
− | |members= [http://www.twcenter.net/forums/member.php?u=78746 Dee jay] [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner] | + | |members= [http://www.twcenter.net/forums/member.php?u=78746 Dee jay] [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner] [http://www.twcenter.net/forums/member.php?u=70442 Prince of Essling] [http://www.twcenter.net/forums/member.php?u=88206 xHerzoGx] |
− | |release= Beta 1. | + | |release= Beta 1.3 |
− | |description= | + | |description= The only mod that properly represents the Napoleonic Wars, recreating the game in a never-before seen way for the most realism ever. |
}} | }} | ||
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=Description= | =Description= | ||
− | Napoleon: Art of War | + | Napoleon: Art of War recreates the entire original game, leaving no traces of the vanilla game behind, to make the most realistic gaming experience. The 4 main aspects our mod strives for is Realism, Historical Accuracy, Opportunity and Flexibility. I think, and all of our fans do too, that we have achieved this to a point that no other mod has gotten any were near reaching. |
=Change List= | =Change List= | ||
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− | '''CAMPAIGN | + | '''CAMPAIGN MODIFICATIONS''' |
+ | *All nations playable | ||
+ | *Renamed the Campaigns of the Coalition to The Grand Campaign, because you can now play as everyone | ||
+ | *Removed the Italian Campaign, Egyptian Campaign, Peninsular Campaign, Napoleon's Campaign's and Napoleon's Battles | ||
+ | *Changed the Campaign start time to 1806, which is when the Confederation of the Rhine was created | ||
+ | *Changed ownership of plenty of regions for this start time | ||
*Added an Area of Recruitment system | *Added an Area of Recruitment system | ||
− | + | *Modified recuitment times of all units | |
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− | *Modified | ||
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− | + | '''BATTLE MODIFICATIONS''' | |
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− | ( | + | *All nations playable in the custom battle |
+ | *Unit Stats have been completely overhauled; Accuracy, Reloading, Ammo, Attack, Defence, Charge, Morale, Armor | ||
+ | *Added many units to ever nation, to add more depth to your armies | ||
+ | *Each nation has their correct unit sizes, which is exactly based on their company sizes (or battery sizes) | ||
+ | *Each nation has the correct ammount of artillery pieces in a unit, based on the historical amount in a battery | ||
+ | *Every nations rank and file spacings are based exactly on what it was historically | ||
+ | *Nations rank depth organsiation is based on what it was historically | ||
+ | *Each nation has their historical firing formations, for most it's fire-by-rank | ||
+ | *Changed the stats that a unit gets when it gains experience | ||
+ | *Militia, Reserve Infantry, Light Infantry, Line Infantry, Elite Infantry and Guard Infantry can all use square formation | ||
+ | *Modified the range of every projectile to a much more realistic figure | ||
+ | *Modified projectile lethality, for a more realistic figure | ||
+ | *Removed campaign unit limits from all units except Guard Infantry and Guard Cavalry | ||
+ | *Multiplayer unit caps are; 1 of every Guard Infantry and Guard Cavalry; 1 of each Artillery; 2 of each Cavalry; Unlimited of all other Infantry | ||
+ | *Modified Generals special abilities, you get 10 instead of 2 | ||
+ | *Generals rally and inspire ability have a greater effect | ||
+ | *Elite Infantry scare nearby enemies | ||
+ | *Guard Infantry inspire nearby allies and scare nearby enemies | ||
+ | *Elite light troops have good stamina | ||
+ | *The morale effects have had a complete overhaul, to make the game 100% historical | ||
+ | *Cannons don't get destroyed as easy | ||
+ | *Buildings don't get destroyed as easy | ||
+ | *Introduced many new unit classes | ||
+ | *Bigger caliber cannons have more shots in a cannister shot | ||
+ | *Cannister shots reload quicker than a round shot | ||
− | + | Removed many things too; | |
+ | *Removed wooden stakes | ||
+ | *Removed honour regiments | ||
+ | *Removed foreign regiments from custom battle | ||
+ | *Removed tracers | ||
+ | *Removed experimental howitzers | ||
− | + | '''SIEGE MODIFICATIONS''' | |
− | * | + | *Siege artillery is the only artillery that can brake through walls |
− | * | + | *Removed grappling hooks |
+ | *Men on the walls can shoot much further, and reload quicker | ||
− | ''' | + | '''NAVAL MODIFICATIONS''' |
− | * | + | *Removed Rocket Ships |
− | * | + | *Removed Bomb Ketches |
− | * | + | *Removed Ironclads |
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− | + | '''VISUAL & AUDIO MODIFICATIONS''' | |
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− | * | + | *Renames all units to what they actually should be |
− | * | + | *Renamed all nations to what they should be |
− | * | + | *Renamed all classes |
− | + | *Added our own Main Menu music | |
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=The team= | =The team= | ||
* [http://www.twcenter.net/forums/member.php?u=78746 Dee Jay] Mod leader, modder and Historical researcher. | * [http://www.twcenter.net/forums/member.php?u=78746 Dee Jay] Mod leader, modder and Historical researcher. | ||
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* [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner] Historical researcher. | * [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner] Historical researcher. | ||
− | + | * [http://www.twcenter.net/forums/member.php?u=88206 xHerzoGx] Cinematics, artwork and promotion. | |
− | * [http://www.twcenter.net/forums/member.php?u=88206 xHerzoGx | ||
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* [http://www.twcenter.net/forums/member.php?u=70442 Prince of Essling] Historical research | * [http://www.twcenter.net/forums/member.php?u=70442 Prince of Essling] Historical research | ||
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=External Links= | =External Links= | ||
− | [http://www.twcenter.net/forums/showthread.php?t=408542 Napoleon: Art of War | + | [http://www.twcenter.net/forums/showthread.php?t=408542 Napoleon: Art of War TWC Thread] |
+ | [http://www.twcenter.net/forums/group.php?groupid=1368 Napoleon: Art of War TWC Social Group] | ||
[[Category:NTW Mods (Released)]] | [[Category:NTW Mods (Released)]] |
Revision as of 05:19, 3 July 2011
Description
Napoleon: Art of War recreates the entire original game, leaving no traces of the vanilla game behind, to make the most realistic gaming experience. The 4 main aspects our mod strives for is Realism, Historical Accuracy, Opportunity and Flexibility. I think, and all of our fans do too, that we have achieved this to a point that no other mod has gotten any were near reaching.
Change List
CAMPAIGN MODIFICATIONS
- All nations playable
- Renamed the Campaigns of the Coalition to The Grand Campaign, because you can now play as everyone
- Removed the Italian Campaign, Egyptian Campaign, Peninsular Campaign, Napoleon's Campaign's and Napoleon's Battles
- Changed the Campaign start time to 1806, which is when the Confederation of the Rhine was created
- Changed ownership of plenty of regions for this start time
- Added an Area of Recruitment system
- Modified recuitment times of all units
BATTLE MODIFICATIONS
- All nations playable in the custom battle
- Unit Stats have been completely overhauled; Accuracy, Reloading, Ammo, Attack, Defence, Charge, Morale, Armor
- Added many units to ever nation, to add more depth to your armies
- Each nation has their correct unit sizes, which is exactly based on their company sizes (or battery sizes)
- Each nation has the correct ammount of artillery pieces in a unit, based on the historical amount in a battery
- Every nations rank and file spacings are based exactly on what it was historically
- Nations rank depth organsiation is based on what it was historically
- Each nation has their historical firing formations, for most it's fire-by-rank
- Changed the stats that a unit gets when it gains experience
- Militia, Reserve Infantry, Light Infantry, Line Infantry, Elite Infantry and Guard Infantry can all use square formation
- Modified the range of every projectile to a much more realistic figure
- Modified projectile lethality, for a more realistic figure
- Removed campaign unit limits from all units except Guard Infantry and Guard Cavalry
- Multiplayer unit caps are; 1 of every Guard Infantry and Guard Cavalry; 1 of each Artillery; 2 of each Cavalry; Unlimited of all other Infantry
- Modified Generals special abilities, you get 10 instead of 2
- Generals rally and inspire ability have a greater effect
- Elite Infantry scare nearby enemies
- Guard Infantry inspire nearby allies and scare nearby enemies
- Elite light troops have good stamina
- The morale effects have had a complete overhaul, to make the game 100% historical
- Cannons don't get destroyed as easy
- Buildings don't get destroyed as easy
- Introduced many new unit classes
- Bigger caliber cannons have more shots in a cannister shot
- Cannister shots reload quicker than a round shot
Removed many things too;
- Removed wooden stakes
- Removed honour regiments
- Removed foreign regiments from custom battle
- Removed tracers
- Removed experimental howitzers
SIEGE MODIFICATIONS
- Siege artillery is the only artillery that can brake through walls
- Removed grappling hooks
- Men on the walls can shoot much further, and reload quicker
NAVAL MODIFICATIONS
- Removed Rocket Ships
- Removed Bomb Ketches
- Removed Ironclads
VISUAL & AUDIO MODIFICATIONS
- Renames all units to what they actually should be
- Renamed all nations to what they should be
- Renamed all classes
- Added our own Main Menu music
The team
- Dee Jay Mod leader, modder and Historical researcher.
- rfmgunner Historical researcher.
- xHerzoGx Cinematics, artwork and promotion.
- Prince of Essling Historical research
External Links
Napoleon: Art of War TWC Thread Napoleon: Art of War TWC Social Group