Napoleon: Art of War: Difference between revisions
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{{Mod_overview | {{Mod_overview | ||
|image=[[Image: | |image=[[Image:Aowcover1.png|250px]] | ||
|title=Napoleon: Art of War | |title=Napoleon: Art of War | ||
|compatibility= [[Napoleon: Total War]] | |compatibility= [[Napoleon: Total War]] | ||
|type=Complete Overhaul | |type=Complete Overhaul | ||
|members= [http://www.twcenter.net/forums/member.php?u=78746 Dee jay] [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner] | |members= [http://www.twcenter.net/forums/member.php?u=78746 Dee jay] [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner] [http://www.twcenter.net/forums/member.php?u=70442 Prince of Essling] [http://www.twcenter.net/forums/member.php?u=88206 xHerzoGx] | ||
|release= Beta 1. | |release= Beta 1.3 | ||
|description= | |description= The only mod that properly represents the Napoleonic Wars, recreating the game in a never-before seen way for the most realism ever. | ||
}} | }} | ||
=Description= | =Description= | ||
Napoleon: Art of War | Napoleon: Art of War recreates the entire original game, leaving no traces of the vanilla game behind, to make the most realistic gaming experience. The 4 main aspects our mod strives for is Realism, Historical Accuracy, Opportunity and Flexibility. I think, and all of our fans do too, that we have achieved this to a point that no other mod has gotten any were near reaching. | ||
=Change List= | =Change List= | ||
'''CAMPAIGN | '''CAMPAIGN MODIFICATIONS''' | ||
*All nations playable | |||
*Renamed the Campaigns of the Coalition to The Grand Campaign, because you can now play as everyone | |||
*Removed the Italian Campaign, Egyptian Campaign, Peninsular Campaign, Napoleon's Campaign's and Napoleon's Battles | |||
*Changed the Campaign start time to 1806, which is when the Confederation of the Rhine was created | |||
*Changed ownership of plenty of regions for this start time | |||
*Added an Area of Recruitment system | *Added an Area of Recruitment system | ||
*Modified recuitment times of all units | |||
*Modified | |||
'''BATTLE MODIFICATIONS''' | |||
( | *All nations playable in the custom battle | ||
*Unit Stats have been completely overhauled; Accuracy, Reloading, Ammo, Attack, Defence, Charge, Morale, Armor | |||
*Added many units to ever nation, to add more depth to your armies | |||
*Each nation has their correct unit sizes, which is exactly based on their company sizes (or battery sizes) | |||
*Each nation has the correct ammount of artillery pieces in a unit, based on the historical amount in a battery | |||
*Every nations rank and file spacings are based exactly on what it was historically | |||
*Nations rank depth organsiation is based on what it was historically | |||
*Each nation has their historical firing formations, for most it's fire-by-rank | |||
*Changed the stats that a unit gets when it gains experience | |||
*Militia, Reserve Infantry, Light Infantry, Line Infantry, Elite Infantry and Guard Infantry can all use square formation | |||
*Modified the range of every projectile to a much more realistic figure | |||
*Modified projectile lethality, for a more realistic figure | |||
*Removed campaign unit limits from all units except Guard Infantry and Guard Cavalry | |||
*Multiplayer unit caps are; 1 of every Guard Infantry and Guard Cavalry; 1 of each Artillery; 2 of each Cavalry; Unlimited of all other Infantry | |||
*Modified Generals special abilities, you get 10 instead of 2 | |||
*Generals rally and inspire ability have a greater effect | |||
*Elite Infantry scare nearby enemies | |||
*Guard Infantry inspire nearby allies and scare nearby enemies | |||
*Elite light troops have good stamina | |||
*The morale effects have had a complete overhaul, to make the game 100% historical | |||
*Cannons don't get destroyed as easy | |||
*Buildings don't get destroyed as easy | |||
*Introduced many new unit classes | |||
*Bigger caliber cannons have more shots in a cannister shot | |||
*Cannister shots reload quicker than a round shot | |||
Removed many things too; | |||
*Removed wooden stakes | |||
*Removed honour regiments | |||
*Removed foreign regiments from custom battle | |||
*Removed tracers | |||
*Removed experimental howitzers | |||
'''SIEGE MODIFICATIONS''' | |||
* | *Siege artillery is the only artillery that can brake through walls | ||
* | *Removed grappling hooks | ||
*Men on the walls can shoot much further, and reload quicker | |||
''' | '''NAVAL MODIFICATIONS''' | ||
* | *Removed Rocket Ships | ||
* | *Removed Bomb Ketches | ||
* | *Removed Ironclads | ||
'''VISUAL & AUDIO MODIFICATIONS''' | |||
* | *Renames all units to what they actually should be | ||
* | *Renamed all nations to what they should be | ||
* | *Renamed all classes | ||
*Added our own Main Menu music | |||
=The team= | =The team= | ||
* [http://www.twcenter.net/forums/member.php?u=78746 Dee Jay] Mod leader, modder and Historical researcher. | * [http://www.twcenter.net/forums/member.php?u=78746 Dee Jay] Mod leader, modder and Historical researcher. | ||
* [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner] Historical researcher. | * [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner] Historical researcher. | ||
* [http://www.twcenter.net/forums/member.php?u=88206 xHerzoGx] Cinematics, artwork and promotion. | |||
* [http://www.twcenter.net/forums/member.php?u=88206 xHerzoGx | |||
* [http://www.twcenter.net/forums/member.php?u=70442 Prince of Essling] Historical research | * [http://www.twcenter.net/forums/member.php?u=70442 Prince of Essling] Historical research | ||
=External Links= | =External Links= | ||
[http://www.twcenter.net/forums/showthread.php?t=408542 Napoleon: Art of War | [http://www.twcenter.net/forums/showthread.php?t=408542 Napoleon: Art of War TWC Thread] | ||
[http://www.twcenter.net/forums/group.php?groupid=1368 Napoleon: Art of War TWC Social Group] | |||
[[Category:NTW Mods (Released)]] | [[Category:NTW Mods (Released)]] | ||
Revision as of 06:19, 3 July 2011
Description
Napoleon: Art of War recreates the entire original game, leaving no traces of the vanilla game behind, to make the most realistic gaming experience. The 4 main aspects our mod strives for is Realism, Historical Accuracy, Opportunity and Flexibility. I think, and all of our fans do too, that we have achieved this to a point that no other mod has gotten any were near reaching.
Change List
CAMPAIGN MODIFICATIONS
- All nations playable
- Renamed the Campaigns of the Coalition to The Grand Campaign, because you can now play as everyone
- Removed the Italian Campaign, Egyptian Campaign, Peninsular Campaign, Napoleon's Campaign's and Napoleon's Battles
- Changed the Campaign start time to 1806, which is when the Confederation of the Rhine was created
- Changed ownership of plenty of regions for this start time
- Added an Area of Recruitment system
- Modified recuitment times of all units
BATTLE MODIFICATIONS
- All nations playable in the custom battle
- Unit Stats have been completely overhauled; Accuracy, Reloading, Ammo, Attack, Defence, Charge, Morale, Armor
- Added many units to ever nation, to add more depth to your armies
- Each nation has their correct unit sizes, which is exactly based on their company sizes (or battery sizes)
- Each nation has the correct ammount of artillery pieces in a unit, based on the historical amount in a battery
- Every nations rank and file spacings are based exactly on what it was historically
- Nations rank depth organsiation is based on what it was historically
- Each nation has their historical firing formations, for most it's fire-by-rank
- Changed the stats that a unit gets when it gains experience
- Militia, Reserve Infantry, Light Infantry, Line Infantry, Elite Infantry and Guard Infantry can all use square formation
- Modified the range of every projectile to a much more realistic figure
- Modified projectile lethality, for a more realistic figure
- Removed campaign unit limits from all units except Guard Infantry and Guard Cavalry
- Multiplayer unit caps are; 1 of every Guard Infantry and Guard Cavalry; 1 of each Artillery; 2 of each Cavalry; Unlimited of all other Infantry
- Modified Generals special abilities, you get 10 instead of 2
- Generals rally and inspire ability have a greater effect
- Elite Infantry scare nearby enemies
- Guard Infantry inspire nearby allies and scare nearby enemies
- Elite light troops have good stamina
- The morale effects have had a complete overhaul, to make the game 100% historical
- Cannons don't get destroyed as easy
- Buildings don't get destroyed as easy
- Introduced many new unit classes
- Bigger caliber cannons have more shots in a cannister shot
- Cannister shots reload quicker than a round shot
Removed many things too;
- Removed wooden stakes
- Removed honour regiments
- Removed foreign regiments from custom battle
- Removed tracers
- Removed experimental howitzers
SIEGE MODIFICATIONS
- Siege artillery is the only artillery that can brake through walls
- Removed grappling hooks
- Men on the walls can shoot much further, and reload quicker
NAVAL MODIFICATIONS
- Removed Rocket Ships
- Removed Bomb Ketches
- Removed Ironclads
VISUAL & AUDIO MODIFICATIONS
- Renames all units to what they actually should be
- Renamed all nations to what they should be
- Renamed all classes
- Added our own Main Menu music
The team
- Dee Jay Mod leader, modder and Historical researcher.
- rfmgunner Historical researcher.
- xHerzoGx Cinematics, artwork and promotion.
- Prince of Essling Historical research
External Links
Napoleon: Art of War TWC Thread Napoleon: Art of War TWC Social Group
