Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Napoleon: Art of War"

From TWC Wiki
Jump to navigationJump to search
Line 6: Line 6:
 
|members= [http://www.twcenter.net/forums/member.php?u=78746 Dee jay] [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner] [http://www.twcenter.net/forums/member.php?u=70442 Prince of Essling] [http://www.twcenter.net/forums/member.php?u=88206 xHerzoGx]
 
|members= [http://www.twcenter.net/forums/member.php?u=78746 Dee jay] [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner] [http://www.twcenter.net/forums/member.php?u=70442 Prince of Essling] [http://www.twcenter.net/forums/member.php?u=88206 xHerzoGx]
 
|release= Beta 1.3
 
|release= Beta 1.3
|description= The only mod that properly represents the Napoleonic Wars, recreating the game in a never-before seen way for the most realism ever.
+
|description= The only mod that properly represents the Napoleonic Wars, recreating the game in a never-before seen way for the most realism ever. Leaving no traces of the original Vanilla game to create a mod that has no level of arcade, just pure realism and historical accuracy.
 
}}
 
}}
  
 
+
__TOC__
 
+
=Description=
 
 
Napoleon: Art of War recreates the entire original game, leaving no traces of the vanilla game behind, to make the most realistic gaming experience. The 4 main aspects our mod strives for is Realism, Historical Accuracy, Opportunity and Flexibility. I think, and all of our fans do too, that we have achieved this to a point that no other mod has gotten any were near reaching.
 
Napoleon: Art of War recreates the entire original game, leaving no traces of the vanilla game behind, to make the most realistic gaming experience. The 4 main aspects our mod strives for is Realism, Historical Accuracy, Opportunity and Flexibility. I think, and all of our fans do too, that we have achieved this to a point that no other mod has gotten any were near reaching.
 
+
 
=Change List=
 
=Change List=
 
+
'''CAMPAIGN MODIFICATIONS'''
+
===Campaign Modifications===
 
+
 
*All nations playable
 
*All nations playable
 
*Renamed the Campaigns of the Coalition to The Grand Campaign, because you can now play as everyone
 
*Renamed the Campaigns of the Coalition to The Grand Campaign, because you can now play as everyone
*Removed the Italian Campaign, Egyptian Campaign, Peninsular Campaign, Napoleon's Campaign's and Napoleon's Battles
 
 
*Changed the Campaign start time to 1806, which is when the Confederation of the Rhine was created
 
*Changed the Campaign start time to 1806, which is when the Confederation of the Rhine was created
 
*Changed ownership of plenty of regions for this start time
 
*Changed ownership of plenty of regions for this start time
 
*Added an Area of Recruitment system
 
*Added an Area of Recruitment system
 
*Modified recuitment times of all units
 
*Modified recuitment times of all units
 
+
'''BATTLE MODIFICATIONS'''
+
===Battle Modifications===
 
+
 
*All nations playable in the custom battle
 
*All nations playable in the custom battle
 
*Unit Stats have been completely overhauled; Accuracy, Reloading, Ammo, Attack, Defence, Charge, Morale, Armor
 
*Unit Stats have been completely overhauled; Accuracy, Reloading, Ammo, Attack, Defence, Charge, Morale, Armor
Line 53: Line 51:
 
*Bigger caliber cannons have more shots in a cannister shot
 
*Bigger caliber cannons have more shots in a cannister shot
 
*Cannister shots reload quicker than a round shot
 
*Cannister shots reload quicker than a round shot
 
+
 
Removed many things too;
 
Removed many things too;
 
*Removed wooden stakes
 
*Removed wooden stakes
Line 60: Line 58:
 
*Removed tracers
 
*Removed tracers
 
*Removed experimental howitzers
 
*Removed experimental howitzers
 
+
'''SIEGE MODIFICATIONS'''
+
===Siege Modifications===
 
+
 
*Siege artillery is the only artillery that can brake through walls
 
*Siege artillery is the only artillery that can brake through walls
 
*Removed grappling hooks
 
*Removed grappling hooks
 
*Men on the walls can shoot much further, and reload quicker
 
*Men on the walls can shoot much further, and reload quicker
 
+
'''NAVAL MODIFICATIONS'''
+
===Naval Modifications===
 
+
 
*Removed Rocket Ships
 
*Removed Rocket Ships
 
*Removed Bomb Ketches
 
*Removed Bomb Ketches
 
*Removed Ironclads
 
*Removed Ironclads
 
+
'''VISUAL & AUDIO MODIFICATIONS'''
+
===Visual & Audio Modifications===
  
 
*Renames all units to what they actually should be
 
*Renames all units to what they actually should be
 
*Renamed all nations to what they should be
 
*Renamed all nations to what they should be
 
*Renamed all classes
 
*Renamed all classes
 +
 +
*Added our own Main Menu music
 +
 +
=Playable Nations=
 +
 +
==French Empire==
 +
 +
==United Kingdom==
 +
 +
==Russian Empire==
 +
 +
==Kingdom of Prussia==
 +
 +
==Austrian Empire==
 +
 +
==Kingdom of Spain==
 +
 +
==Ottoman Empire==
 +
 +
==Kingdom of Portugal==
 +
 +
==Kingdom of Bavaria==
 +
 +
==Kingdom of Württemberg==
 +
 +
==Kingdom of Saxony==
 +
 +
==Duchy of Berg==
 +
 +
==Electorate of Hesse==
 +
 +
==Duchy of Oldenburg==
 +
 +
==Duchy of Mecklenburg==
 +
 +
==Swiss Confederacy==
 +
 +
==Kingdom of Italy==
 +
 +
==Kingdom of Naples==
 +
 +
==Kingdom of Sicily==
 +
 +
==Kingdom of Sardinia==
 +
 +
==Kingdom of Denmark==
 +
 +
==Kingdom of Sweden==
 +
 +
=Grand Campaign=
 +
 +
===Map===
 +
 +
===Time Frame===
 +
 +
===Allies & Enemies===
 +
 +
===Area of Recruitment===
  
*Added our own Main Menu music
+
===Unit Caps===
 +
 
 +
===Recruitment Times===
 +
 
 +
===Movement Limits===
 +
 
 +
=Land Battles=
 +
 
 +
===General Information===
 +
 
 +
===Melee Combat===
 +
 
 +
===Ranged Combat===
 +
 
 +
===Morale Effects Overhaul===
 +
 
 +
=Additional Tips & Information=
 +
 
 +
===Unit Quality Grades===
  
=The team=
+
=Information on Our Team & Threads=
 +
 +
===The Team===
 
* [http://www.twcenter.net/forums/member.php?u=78746 Dee Jay] Mod leader, modder and Historical researcher.
 
* [http://www.twcenter.net/forums/member.php?u=78746 Dee Jay] Mod leader, modder and Historical researcher.
 
* [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner] Historical researcher.
 
* [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner] Historical researcher.
Line 87: Line 163:
 
* [http://www.twcenter.net/forums/member.php?u=70442 Prince of Essling] Historical research
 
* [http://www.twcenter.net/forums/member.php?u=70442 Prince of Essling] Historical research
  
=External Links=
+
===Links To Our Pages===
 
[http://www.twcenter.net/forums/showthread.php?t=408542 Napoleon: Art of War TWC Thread]
 
[http://www.twcenter.net/forums/showthread.php?t=408542 Napoleon: Art of War TWC Thread]
 
[http://www.twcenter.net/forums/group.php?groupid=1368 Napoleon: Art of War TWC Social Group]
 
[http://www.twcenter.net/forums/group.php?groupid=1368 Napoleon: Art of War TWC Social Group]
  
 
[[Category:NTW Mods (Released)]]
 
[[Category:NTW Mods (Released)]]

Revision as of 01:08, 4 July 2011

Template:Mod overview

Napoleon: Art of War recreates the entire original game, leaving no traces of the vanilla game behind, to make the most realistic gaming experience. The 4 main aspects our mod strives for is Realism, Historical Accuracy, Opportunity and Flexibility. I think, and all of our fans do too, that we have achieved this to a point that no other mod has gotten any were near reaching.

Change List

Campaign Modifications

  • All nations playable
  • Renamed the Campaigns of the Coalition to The Grand Campaign, because you can now play as everyone
  • Changed the Campaign start time to 1806, which is when the Confederation of the Rhine was created
  • Changed ownership of plenty of regions for this start time
  • Added an Area of Recruitment system
  • Modified recuitment times of all units

Battle Modifications

  • All nations playable in the custom battle
  • Unit Stats have been completely overhauled; Accuracy, Reloading, Ammo, Attack, Defence, Charge, Morale, Armor
  • Added many units to ever nation, to add more depth to your armies
  • Each nation has their correct unit sizes, which is exactly based on their company sizes (or battery sizes)
  • Each nation has the correct ammount of artillery pieces in a unit, based on the historical amount in a battery
  • Every nations rank and file spacings are based exactly on what it was historically
  • Nations rank depth organsiation is based on what it was historically
  • Each nation has their historical firing formations, for most it's fire-by-rank
  • Changed the stats that a unit gets when it gains experience
  • Militia, Reserve Infantry, Light Infantry, Line Infantry, Elite Infantry and Guard Infantry can all use square formation
  • Modified the range of every projectile to a much more realistic figure
  • Modified projectile lethality, for a more realistic figure
  • Removed campaign unit limits from all units except Guard Infantry and Guard Cavalry
  • Multiplayer unit caps are; 1 of every Guard Infantry and Guard Cavalry; 1 of each Artillery; 2 of each Cavalry; Unlimited of all other Infantry
  • Modified Generals special abilities, you get 10 instead of 2
  • Generals rally and inspire ability have a greater effect
  • Elite Infantry scare nearby enemies
  • Guard Infantry inspire nearby allies and scare nearby enemies
  • Elite light troops have good stamina
  • The morale effects have had a complete overhaul, to make the game 100% historical
  • Cannons don't get destroyed as easy
  • Buildings don't get destroyed as easy
  • Introduced many new unit classes
  • Bigger caliber cannons have more shots in a cannister shot
  • Cannister shots reload quicker than a round shot

Removed many things too;

  • Removed wooden stakes
  • Removed honour regiments
  • Removed foreign regiments from custom battle
  • Removed tracers
  • Removed experimental howitzers

Siege Modifications

  • Siege artillery is the only artillery that can brake through walls
  • Removed grappling hooks
  • Men on the walls can shoot much further, and reload quicker

Naval Modifications

  • Removed Rocket Ships
  • Removed Bomb Ketches
  • Removed Ironclads

Visual & Audio Modifications

  • Renames all units to what they actually should be
  • Renamed all nations to what they should be
  • Renamed all classes
  • Added our own Main Menu music

Playable Nations

French Empire

United Kingdom

Russian Empire

Kingdom of Prussia

Austrian Empire

Kingdom of Spain

Ottoman Empire

Kingdom of Portugal

Kingdom of Bavaria

Kingdom of Württemberg

Kingdom of Saxony

Duchy of Berg

Electorate of Hesse

Duchy of Oldenburg

Duchy of Mecklenburg

Swiss Confederacy

Kingdom of Italy

Kingdom of Naples

Kingdom of Sicily

Kingdom of Sardinia

Kingdom of Denmark

Kingdom of Sweden

Grand Campaign

Map

Time Frame

Allies & Enemies

Area of Recruitment

Unit Caps

Recruitment Times

Movement Limits

Land Battles

General Information

Melee Combat

Ranged Combat

Morale Effects Overhaul

Additional Tips & Information

Unit Quality Grades

Information on Our Team & Threads

The Team

Links To Our Pages

Napoleon: Art of War TWC Thread Napoleon: Art of War TWC Social Group