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Difference between revisions of "Dominatio Mundi"

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* Campaign scripts:
 
* Campaign scripts:
<small>: Exploration Script
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: Bankrupt Script
 
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: Anti-Pope Script

Revision as of 03:51, 6 April 2012

Dominatio Mundi
Platform: Medieval II: Total War
Mod Type: General game improving
Era: Medieval Era
Modding Team: Aaldgar, Agis Tournas, caius_titus_ceasar, cossacks368, crusader knight, Drtad, el Cid, F-ake, Frenchy9685, Genava, Gigantus, Giovi, helmersen, husker9.2, killerrabbit, kompadre, LandsHeer, Lebre, Lü Bu, maximius serbus, Nakharar, Nirnaeth Arnoediad, Overlord.ru, PedroL, pikacrodux, Rev., Sgt.Roadkill, sinople, Stephan, weissnicht, y2day, Zegengeim, \Vazul's Ghost/, Master Zuma
Release Status: expected date or link to thread
Forum: link to forum/thread
Campaign Map:

N/A text or pic

Description

The purpose of this mod is to improve the big campaign by adding brand new factions, by adding regions, by improving the gameplay and the artificial intelligence. The historicity of certain faction is also improved. The map goes from Norway to south Africa.

Features

This mod is currently in development. The known features so far:

  • Final faction list:

Africa

Mali
Swahili City States
Kanem-Bornu
Ethiopia

Asians/Hordes/Nomades

Mongols
Cumans

Indian

Western Chalukya Empire
Cholas Empire

Middle Eastern

Egypt
Moors
Turcs
Ghaznavid

Greek

Byzantine

Northern Europe

Holy Roman Empire
Hungary
Poland
England
France
Denmark
Novgorod
Scotland
Norway
Lithuania
Georgia
Keivan Rus

Southern Europe

Portugal
Papal States
Sicily
Castile and Leon
Venice
  • Campaign scripts:

Exploration Script
Bankrupt Script
Anti-Pope Script
Vassal Script
Mongol Invasion Script
Armies Spawned script
  • Custom Menu and Interface concepts