Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Azzars (ETW Unit)"

From TWC Wiki
Jump to navigationJump to search
m
m
Line 1: Line 1:
These irregular troops are often poorly equipped and ill-disciplined, but they can be a very effective, mobile β€mobβ€.
+
These irregular troops are often poorly equipped and ill-disciplined, but they can be a very effective, mobile mob.
  
  

Revision as of 07:11, 26 April 2012

These irregular troops are often poorly equipped and ill-disciplined, but they can be a very effective, mobile mob.


Azzars (ETW Unit)
Armed peasantry.jpg
Class Irregulars
Unit Size
Weaponry
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Middle East and Europe
Recruitment Cost 720
Upkeep Cost 180
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes


Overview

Such men have little to do with standard military protocols and practice, or even organisation, often taking up arms in extraordinary circumstances. This lack of discipline means that they can sometimes be extremely brutal, even brutish, in their behaviour. This can work in their favour, in that it gives enemies pause for thought. More typically, their lack of discipline counts against them, and faced with a well-ordered force they can be at a disadvantage. In such a case, their mobility can be a boon, allowing them to harass an enemy and withdraw as soon as the fight goes against them.

Factions