Difference between revisions of "The War To End All Wars"
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{{Mod Information Table (no map) | {{Mod Information Table (no map) | ||
− | |Platform=Empire: Total War | + | |Platform=[[Empire: Total War]] |
|Mod Type=Total Conversion | |Mod Type=Total Conversion | ||
− | |Era=First World War | + | |Era=First World War |
|Mod Leader=[http://www.twcenter.net/forums/member.php?u=95937 PunitorMaximus] | |Mod Leader=[http://www.twcenter.net/forums/member.php?u=95937 PunitorMaximus] | ||
|Release Status=Pre-Beta | |Release Status=Pre-Beta | ||
− | |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1864 | + | |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1864 Here] |
}} | }} | ||
− | The War To End All Wars (abbreviated to TWTEAW) is an [[Empire: Total War]] Total Conversion mod. It brings you into | + | The War To End All Wars (abbreviated to TWTEAW) is an [[Empire: Total War]] Total Conversion mod. It brings you into Europe right before the start of the First World War. |
==History== | ==History== | ||
Line 14: | Line 14: | ||
==Description== | ==Description== | ||
− | As PunitorMaximus states, this mod is an effort to make a complete [[Empire: Total War]] world covering World War | + | As PunitorMaximus states, this mod is an effort to make a complete [[Empire: Total War]] world modification covering the First World War. Through changes in naval combat, man to man combat and surroundings, The War To End All Wars adds a gloomy feel to [[Empire: Total War]], something what truly fits into the chosen era, where you can choose between the Entente, Central Powers or the Neutral Factions. Each of those factions have, or will have, new models. Additionally, a campaign has been planned, but it has not yet been made. |
==Features== | ==Features== | ||
===Factions=== | ===Factions=== | ||
− | The War To End All Wars lets you choose between many factions who were somehow involved with World War | + | The War To End All Wars lets you choose between many factions who were somehow involved with the First World War. It allows you to choose the side of: |
* The Entente | * The Entente | ||
** France, the British Commonwealth, Portugal, Italy, Serbia & Montenegro, Greece, the Kingdom of Belgium, the Kingdom of Romania, the USA and Imperial Russia. | ** France, the British Commonwealth, Portugal, Italy, Serbia & Montenegro, Greece, the Kingdom of Belgium, the Kingdom of Romania, the USA and Imperial Russia. | ||
Line 30: | Line 30: | ||
** Land battle combat has been slightly changed. Soldiers move and attack more freely than they used to in [[Empire: Total War]]. | ** Land battle combat has been slightly changed. Soldiers move and attack more freely than they used to in [[Empire: Total War]]. | ||
*Naval combat | *Naval combat | ||
− | ** Naval combat is also slightly different from the original game. In Empire, the player would need to worry about the wind and currents, until the steamship becomes available. This problem is solved in the mod, since the mod is set in World War | + | ** Naval combat is also slightly different from the original game. In Empire, the player would need to worry about the wind and currents, until the steamship becomes available. This problem is solved in the mod, since the mod is set in the First World War era, steamships are available from the start and are the only ships available. |
* Knife combat | * Knife combat | ||
− | ** Like in [[Empire: Total War]], the player can command his/her forces to use a bayonet. Although effective, these bayonets have one drawback: they are not really that agile. TWTEAW enables knife combat, which is almost identical to sword combat, but the soldiers can swap between guns and knives like if they were bayonets. This means that soldiers | + | ** Like in [[Empire: Total War]], the player can command his/her forces to use a bayonet. Although effective, these bayonets have one drawback: they are not really that agile. TWTEAW enables knife combat, which is almost identical to sword combat, but the soldiers can swap between guns and knives like if they were bayonets. This means that soldiers do not lose their agility when trying to stab their enemies to death and retain their option of using their primary weapon. |
===Miscellaneous=== | ===Miscellaneous=== | ||
* Grenade craters | * Grenade craters | ||
− | ** An aesthetic adjustment to the game, grenade craters can add some more realism to the mod. Rather than that the soldiers | + | ** An aesthetic adjustment to the game, grenade craters can add some more realism to the mod. Rather than that the soldiers are running through a beautiful green grassland, they run through a scarred piece of landscape. This can make this mod feel slightly more darker. |
* Revolvers | * Revolvers | ||
− | ** Instead of using swords, due to swords being outdated, commanders now wear a sidearm and engage in combat with them. It could be one of those often overlooked details, but it can add a lot to realism and a real World War | + | ** Instead of using swords, due to swords being outdated, commanders now wear a sidearm and engage in combat with them. It could be one of those often overlooked details, but it can add a lot to realism and a real First World War feel. |
* New explosions | * New explosions | ||
− | ** The new explosions, also one of the smaller details, are created by [http://www.twcenter.net/forums/member.php?u=129016 Greek Firethrower]. Like the previous features, these new explosions can add that darker feel of World War | + | ** The new explosions, also one of the smaller details, are created by [http://www.twcenter.net/forums/member.php?u=129016 Greek Firethrower]. Like the previous features, these new explosions can add that darker feel of the First World War to the mod and make the mod slightly more realistic. |
==The Team== | ==The Team== | ||
Line 56: | Line 56: | ||
: [http://www.twcenter.net/forums/member.php?u=52893 Mech_Donald] | : [http://www.twcenter.net/forums/member.php?u=52893 Mech_Donald] | ||
: [http://www.twcenter.net/forums/member.php?u=30713 Danova] | : [http://www.twcenter.net/forums/member.php?u=30713 Danova] | ||
− | : [http://www.twcenter.net/forums/member.php?u=54921 | + | : [http://www.twcenter.net/forums/member.php?u=54921 Primergy] |
==Visual Material== | ==Visual Material== |
Revision as of 11:21, 30 October 2012
Template:Mod Information Table (no map)
The War To End All Wars (abbreviated to TWTEAW) is an Empire: Total War Total Conversion mod. It brings you into Europe right before the start of the First World War.
Contents
History
The War To End All Wars has its own hosted mod forum since April 2012, although a first version of the mod was already released in January that same year. The latest version, a pre-beta, was released on May 27, 2012.
Description
As PunitorMaximus states, this mod is an effort to make a complete Empire: Total War world modification covering the First World War. Through changes in naval combat, man to man combat and surroundings, The War To End All Wars adds a gloomy feel to Empire: Total War, something what truly fits into the chosen era, where you can choose between the Entente, Central Powers or the Neutral Factions. Each of those factions have, or will have, new models. Additionally, a campaign has been planned, but it has not yet been made.
Features
Factions
The War To End All Wars lets you choose between many factions who were somehow involved with the First World War. It allows you to choose the side of:
- The Entente
- France, the British Commonwealth, Portugal, Italy, Serbia & Montenegro, Greece, the Kingdom of Belgium, the Kingdom of Romania, the USA and Imperial Russia.
- The Central Powers
- Germany, Austria-Hungary, Bulgaria and the Ottoman Empire.
- The Neutral Factions
- Spain, Denmark, the Netherlands, Norway, Colombia and Mexico.
Combat
- Land battles
- Land battle combat has been slightly changed. Soldiers move and attack more freely than they used to in Empire: Total War.
- Naval combat
- Naval combat is also slightly different from the original game. In Empire, the player would need to worry about the wind and currents, until the steamship becomes available. This problem is solved in the mod, since the mod is set in the First World War era, steamships are available from the start and are the only ships available.
- Knife combat
- Like in Empire: Total War, the player can command his/her forces to use a bayonet. Although effective, these bayonets have one drawback: they are not really that agile. TWTEAW enables knife combat, which is almost identical to sword combat, but the soldiers can swap between guns and knives like if they were bayonets. This means that soldiers do not lose their agility when trying to stab their enemies to death and retain their option of using their primary weapon.
Miscellaneous
- Grenade craters
- An aesthetic adjustment to the game, grenade craters can add some more realism to the mod. Rather than that the soldiers are running through a beautiful green grassland, they run through a scarred piece of landscape. This can make this mod feel slightly more darker.
- Revolvers
- Instead of using swords, due to swords being outdated, commanders now wear a sidearm and engage in combat with them. It could be one of those often overlooked details, but it can add a lot to realism and a real First World War feel.
- New explosions
- The new explosions, also one of the smaller details, are created by Greek Firethrower. Like the previous features, these new explosions can add that darker feel of the First World War to the mod and make the mod slightly more realistic.
The Team
- The Team
- PunitorMaximus
- B-DizL
- shokh
- Greek Firethrower
- HusserlTW
- ComnenusTheOne
- Special Thanks
- Victoria Total War Team
- don_Durandal
- Karthum and Zulu Mod Artists
- Mech_Donald
- Danova
- Primergy