Difference between revisions of "Rise of Three Kingdoms"
From TWC Wiki
Jump to navigationJump to searchTango12345 (talk | contribs) m (Removed category "Dead Mod" (using HotCat)) |
Supermoler (talk | contribs) (Will do this later, longer summary in the wiki workshop.) |
||
Line 1: | Line 1: | ||
− | { | + | {{Mod Information Table (map) |
− | + | |Platform=Kingdoms expansion of Medieval 2: Total War | |
− | + | |Mod Type=Total conversion | |
− | + | |Era= Three Kingdoms era in China, 194 AD to 230 AD | |
− | + | |Mod Leader=[http://www.twcenter.net/forums/member.php?u=14940 Gigantus] | |
− | + | |Release Status=Under construction with a downloadable [http://www.twcenter.net/forums/showthread.php?p=11812998#post11812998 map teaser]. | |
− | + | |Forum=http://www.twcenter.net/forums/forumdisplay.php?f=1904 | |
− | + | |Campaign Map= PLACEHOLDER | |
− | + | }} | |
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ==Description== | + | == Description == |
− | |||
− | + | Rise of the Three Kingdoms is a complete porting of an RTW mod "Three Kingdoms - The Fight for Supremacy" to the Medieval 2: Total War Kingdoms engine. | |
− | + | == Features == | |
− | + | ||
− | + | A campaign, which is set in the era of Three Kingdoms in China, from 194 AD to 230 AD, with every faction, clan or tribe of that time included. Currently, it is using a '12 turns per year' scripted system. | |
− | + | ||
− | + | The mod is also aiming to place settlements and regions historically right as much as possible. This era's wonder are also visible on the campaign map with their own 3D models. | |
+ | |||
+ | == Team == | ||
+ | |||
+ | The credits so far: | ||
+ | |||
+ | * Strat Models (siege, blockade and trade wagons models) were done by [http://www.twcenter.net/forums/member.php?u=4887 riczu74] | ||
+ | * Conversions (battlemodels, map, scripts and text files) were done by [http://www.twcenter.net/forums/member.php?u=14940 Gigantus] | ||
+ | * Scripts were done by [http://www.twcenter.net/forums/member.php?u=21866 GrnEyedDvl] (multiple turns per year) and [http://www.twcenter.net/forums/member.php?u=14940 Gigantus] (campaign scripting) | ||
+ | * 3D, skinning and related things were done by [http://www.twcenter.net/forums/member.php?u=81704 Heathen Storm] | ||
+ | * [http://www.twcenter.net/forums/member.php?u=7617 Seether] did family trees, translation, and historical researches. | ||
+ | * [http://www.twcenter.net/forums/member.php?u=32629 y2day] for his great 2D artworks. |
Revision as of 09:18, 6 November 2012
Template:Mod Information Table (map)
Description
Rise of the Three Kingdoms is a complete porting of an RTW mod "Three Kingdoms - The Fight for Supremacy" to the Medieval 2: Total War Kingdoms engine.
Features
A campaign, which is set in the era of Three Kingdoms in China, from 194 AD to 230 AD, with every faction, clan or tribe of that time included. Currently, it is using a '12 turns per year' scripted system.
The mod is also aiming to place settlements and regions historically right as much as possible. This era's wonder are also visible on the campaign map with their own 3D models.
Team
The credits so far:
- Strat Models (siege, blockade and trade wagons models) were done by riczu74
- Conversions (battlemodels, map, scripts and text files) were done by Gigantus
- Scripts were done by GrnEyedDvl (multiple turns per year) and Gigantus (campaign scripting)
- 3D, skinning and related things were done by Heathen Storm
- Seether did family trees, translation, and historical researches.
- y2day for his great 2D artworks.