Difference between revisions of "Rise of Three Kingdoms"
From TWC Wiki
Jump to navigationJump to searchSupermoler (talk | contribs) m |
Supermoler (talk | contribs) m |
||
Line 1: | Line 1: | ||
{{Mod Information Table (map) | {{Mod Information Table (map) | ||
− | |Platform=[[Medieval II Total War | + | |Platform=[[Medieval II: Total War Kingdoms]] |
|Mod Type=Total conversion | |Mod Type=Total conversion | ||
|Era= Three Kingdoms era in China, 194 AD to 230 AD | |Era= Three Kingdoms era in China, 194 AD to 230 AD |
Revision as of 06:50, 7 November 2012
Template:Mod Information Table (map)
Description
Rise of the Three Kingdoms is a complete porting of an RTW mod "Three Kingdoms - The Fight for Supremacy" to the Medieval 2: Total War Kingdoms engine.
Features
A campaign, which is set in the era of Three Kingdoms in China, from 194 AD to 230 AD, with every faction, clan or tribe of that time included. Currently, it is using a '12 turns per year' scripted system.
The mod is also aiming to place settlements and regions historically right as much as possible. This era's wonder are also visible on the campaign map with their own 3D models.
Team
The credits so far:
- riczu74 - Strat Models
- Gigantus - Conversions
- [GrnEyedDvl, Gigantus - Scripts
- Heathen Storm - 3D and skinning
- Seether - Historical researches
- y2day - 2D artworks