Difference between revisions of "Imperial Splendour"
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==The Team== | ==The Team== | ||
− | * | + | *[http://www.twcenter.net/forums/member.php?u=71048 Flikitos] |
− | * | + | *[http://www.twcenter.net/forums/member.php?u=31387 Lazy Knight] |
− | * | + | *[http://www.twcenter.net/forums/member.php?u=3569 Ahiga] |
− | * | + | *[http://www.twcenter.net/forums/member.php?u=55468 The Vicar] |
− | * | + | *[http://www.twcenter.net/forums/member.php?u=54177 Dogmeat] |
− | * | + | *[http://www.twcenter.net/forums/member.php?u=27258 gomer_pyle] |
==External Links== | ==External Links== |
Revision as of 17:59, 30 December 2012
Template:Mod Information Table (no map)
Imperial Splendour attempts to create the best Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible.
Contents
Overview
Imperial Splendour is a game enhancement mod which attempts to improve on various aspects of the original Empires game. The main aspect is differing the factions from each other, to allow for a different campaigns with different factions.
History
Imperial Splendour have been active before March 30, 2009 and this was the date when the first version was released. Quixote07 was the first leader of the mod and was later followed by many others. The latest version, 2.2.1, was released on July 08, 2012.
Description
Imperial Splendour attempts to create the a better Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible. It focuses on the 18th century AD which gives it a completely overhaul. It also gives players a chance to play through the French revolution.
Features
Main
- 18th century overhaul
- 2 periods, one late(french revolutionary wars) and one early(Spanish Succession War)
- Different Rosters for different periods.
- Integration of the French Revolution(when a Revolution succeeds in France uniforms will change, according to the period time line)
Land Battles
- New Rosters for each faction. Unique to the faction and different from each others.
- New Regional Recruitment system
- New Artillery System
- Included cavalry standard bearers
- Re-worked AI, redesigned to provide a sustainable challenge to the player.
- More tactical land battles, with unit cost and stat changes
- Stronger Hulls - Ships of the line usually don't sink
- Realistic Maneuverability - Ships don't have a brake. They can not turn 90° on the spot. Ship maneuverability has been changed, while keeping large differences between the different ship sizes
- Useful Ammunition - Each shot-type shall have its uses, yet not be overpowered. Round shot is the most accurate, yet only really effective against hull and cannons. Chain shot hurts the sails, but is very inaccurate. Grape shot decimates the crew, but can only be used at short range
- Fitting Morale - In order to make sure ships not sink so easily, they must surrender before they sink. Morale has been fitted to this.
Campaign
- Revisions to building cost and availability.
- Reskinned several different factions, and even reworked some others completely
- Many campaign map changes (buildings changed / added / removed)