Difference between revisions of "Medicine Men (ETW Unit)"
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− | + | {{TW Unit|image=[[Image:Chasseurs Britanniques.jpg]] | |
+ | |Class=Line Infantry | ||
+ | |Unit Size=160 men | ||
+ | |Weaponry=Tomahawks | ||
+ | |Region=The Americas | ||
+ | |Recruitment Cost=370 | ||
+ | |Upkeep Cost=160 | ||
+ | |Building Requirements=Tribal Drill Grounds | ||
+ | |Tech Requirements=None | ||
+ | |Attributes=<li>•Can hide in woodland</li> <li>•Can hide in light scrub</li> <li>•Can hide in long grass</li> <li>Good Stamina</li> | ||
+ | }} | ||
− | == | + | |
+ | [[Image:Medicine man thmb.png]]Medicine men commune with the spirit world, bringing the spirits' wisdom and strength to the aid of their fellow warriors. | ||
+ | |||
+ | ==Overview== | ||
In times of battle, they ask the spirits to guide and protect the tribe’s fighters, keeping them from harm, giving them true knowledge of the enemy’s strengths and guiding the aim of every man. They carry individual totems that hold great power: objects struck by lightning, or that have been in contact with the dead. This is their contribution to the safety and strength of all involved in a battle. | In times of battle, they ask the spirits to guide and protect the tribe’s fighters, keeping them from harm, giving them true knowledge of the enemy’s strengths and guiding the aim of every man. They carry individual totems that hold great power: objects struck by lightning, or that have been in contact with the dead. This is their contribution to the safety and strength of all involved in a battle. | ||
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Historically, medicine men and shamen gave supposedly magical power to those in their tribes, but they also gave practical medical help too. They had a deep knowledge of herbs and plants, many of which could be used to heal wounds and well as treat illness. | Historically, medicine men and shamen gave supposedly magical power to those in their tribes, but they also gave practical medical help too. They had a deep knowledge of herbs and plants, many of which could be used to heal wounds and well as treat illness. | ||
− | == | + | ==Details== |
Although they are listed as elite troops, medicine men are not as much of a threat as they appear to be, thanks to their inferior numbers. They can still be very dangerous in a melee, especially when supported by nearby troops which will receive morale bonuses. | Although they are listed as elite troops, medicine men are not as much of a threat as they appear to be, thanks to their inferior numbers. They can still be very dangerous in a melee, especially when supported by nearby troops which will receive morale bonuses. |
Revision as of 07:47, 13 January 2013
Medicine men commune with the spirit world, bringing the spirits' wisdom and strength to the aid of their fellow warriors.
Overview
In times of battle, they ask the spirits to guide and protect the tribe’s fighters, keeping them from harm, giving them true knowledge of the enemy’s strengths and guiding the aim of every man. They carry individual totems that hold great power: objects struck by lightning, or that have been in contact with the dead. This is their contribution to the safety and strength of all involved in a battle.
Historically, medicine men and shamen gave supposedly magical power to those in their tribes, but they also gave practical medical help too. They had a deep knowledge of herbs and plants, many of which could be used to heal wounds and well as treat illness.
Details
Although they are listed as elite troops, medicine men are not as much of a threat as they appear to be, thanks to their inferior numbers. They can still be very dangerous in a melee, especially when supported by nearby troops which will receive morale bonuses.