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Difference between revisions of "General (TWS2)"

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|rowspan="1" | Taiko Drum Master || +10% to the Effectiveness of the Rally ability || The beat of the drum echoes the heart.
 
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Revision as of 00:30, 18 January 2013

General
S2TW General.png
Shogun-2-CharB.png

Overview

Generals are used to command armies and fleets in battle. Their command rating influences the effectiveness with which their army or fleet fights. Forces not led by a general fight at a severe disadvantage, with no-one to rally the troops. A general’s loyalty to his daimyo, if low, can lead him to defect to an enemy clan. The daimyo is also a general, although in his case personal honour replaces loyalty. The daimyo’s sons all become generals when they come of age. Generals can be assigned useful skills and retainers as they gain experience in battle and increase in rank. They can also be assigned commissions to convey additional bonuses.

Actions

  • Attacking with Armies: Determines the general's ability to fight on land.
  • Attacking with Fleets: Determines the general's ability to fight at sea.

Skills

Below is the chart showing skills of a general in chronological order:-

S2TW general skill.png

Effects & Description

Below is the table containing info on the effects and descriptions of various skills of a general.

Skill Effects Description
Strategist Level 1
  • +5 % to campaign movement range for all units under this man's command
  • Level 2
  • +10 % to campaign movement range for all units under this man's command
  • Level 3
  • +20 % to campaign movement range for all units under this man's command
  • +15 % increase to the general's influence radius
  • Contemplation and Go bring military wisdom.
    Warrior Level 1
  • +1 melee defence for this general and his bodyguard
  • Level 2
  • +2 melee defence for this general and his bodyguard
  • Level 3
  • +4 melee defence for this general and his bodyguard
  • To command others, a man must master himself.
    Poet Level 1
  • Improves the rate at which bushido arts are mastered: +3%
  • Level 2
  • Improves the rate at which bushido arts are mastered: +9%
  • Level 3
  • Improves the rate at which bushido arts are mastered: +12%
  • The word cuts as surely as the blade.
    Cavalry Commander Level 1
  • Enables wedge formation
  • Level 2
  • +2 charge bonus for all cavalry under this man's command
  • Enables wedge formation
  • Level 3
  • +4 charge bonus for all cavalry under this man's command
  • Enables wedge formation
  • Glory is not enough: there must be steel behind it.
    Admiral Level 1
  • +1 to command when attacking at sea
  • +1 to command when defending at sea
  • Level 2
  • +2 to command when attacking at sea
  • +2 to command when defending at sea
  • Level 3
  • +3 to command when attacking at sea
  • +3 to command when defending at sea
  • Command at sea requires special generalship.
    Stealthy Level 1
  • +1 to command during ambushes
  • Enables night battles.
  • Level 2
  • +2 to command during ambushes
  • Enables night battles.
  • Level 3
  • +4 to command during ambushes
  • Enables night battles.
  • There is nothing dishonourable in surprise.
    Die-Hard Fighter Level 1
  • +2 morale for this general and his bodyguard
  • Level 2
  • +4 morale for this general and his bodyguard
  • Level 3
  • +6 morale for this general and his bodyguard
  • The man who does not flinch has won in his soul.
    Religious Level 1
  • Improves conversion to the clan religion (+1 religious zeal)
  • +10% to the effectiveness of the Inspire ability
  • Level 2
  • Improves conversion to the clan religion (+2 religious zeal)
  • +20% to the effectiveness of the Inspire ability
  • +1 morale for all units under this man's command
  • Level 3
  • Improves conversion to the clan religion (+4 religious zeal)
  • +30% to the effectiveness of the Inspire ability
  • +2 morale for all units under this man's command
  • Faith armours the heart, and clears the head.
    Honourable Level 1
  • +1 to loyalty (if general); or to honour (if daimyo)
  • -10% to income from looting
  • Level 2
  • +2 to loyalty (if general); or to honour (if daimyo)
  • -25% to income from looting
  • Honour is the bond of the samurai.
    Field Attacker Level 1
  • +1 to command when attacking on land
  • Level 2
  • +2 to command when attacking on land
  • Level 3
  • +4 to command when attacking on land
  • Battle is a calculation, a reading of the future.
    Field Defender Level 1
  • +1 to command when defending on land
  • Level 2
  • +2 to command when defending on land
  • Level 3
  • +4 to command when defending on land
  • Any blow can be turned aside, or avoided.
    Infantry Leader Level 1
  • Enables "Stand & fight"
  • Level 2
  • +1 melee attack for all infantry under this man's command
  • Enables "Stand & fight"
  • Level 3
  • +3 melee attack for all infantry under this man's command
  • Enables "Stand & fight"
  • Infantry win battles, under the right commander.
    Master Swordsman Level 1
  • +1 melee attack for this general and his bodyguard
  • Level 2
  • +2 melee attack for this general and his bodyguard
  • Level 3
  • +4 melee attack for this general and his bodyguard
  • The sword is the soul of the samurai.
    Inspirational Level 1
  • +10% to the effectiveness of the Rally ability
  • -5% to the upkeep cost of all units under this man's command
  • Level 2
  • +20% to the effectiveness of the Rally ability
  • -10% to the upkeep cost of all units under this man's command
  • +5% to the replenishment rate in this province
  • Level 3
  • +30% to the effectiveness of the Rally ability
  • -15% to the upkeep cost of all units under this man's command
  • +10% to the replenishment rate in this province
  • What man will not follow courage?
    Castle Defender Level 1
  • +1 to command when besieged
  • Increases siege length by +1 seasons
  • Level 2
  • +2 to command when besieged
  • Increases siege length by +2 seasons
  • Level 3
  • +4 to command when besieged
  • Increases siege length by +4 seasons
  • A wall is as strong as the hearts behind it.
    Ashigaru Commander Level 1
  • +1 morale for ashigaru units under this man's command
  • Level 2
  • +2 morale for ashigaru units under this man's command
  • Level 3
  • +3 morale for ashigaru units under this man's command
  • There is an art to leading peasants.
    Pirate Level 1
  • +2 to command during naval landing battles
  • +1 to command when attacking at sea
  • +1 to command when defending at sea
  • +10% to income from looting
  • Level 2
  • +4 to command during naval landing battles
  • +2 to command when attacking at sea
  • +2 to command when defending at sea
  • +25% to income from looting
  • Mastery of the cruel sea requires cruelty in turn.
    Master Horseman Level 1
  • +3 charge for this general and his bodyguard
  • Level 2
  • +6 charge for this general and his bodyguard
  • Level 3
  • +10 charge for this general and his bodyguard
  • The warrior and his mount are one.
    Living Treasure Level 1
  • +5 happiness in provinces where this man is present
  • Level 2
  • +10 happiness in provinces where this man is present
  • Some men need only "be", they are beyond "do".
    Intimidating Level 1
  • +1 to repression in this province
  • -5% resistance to invaders in provinces conquered by this man
  • Instills fear in enemy units (reduces morale)
  • Level 2
  • +3 to repression in this province
  • -10% resistance to invaders in provinces conquered by this man
  • Instills fear in enemy units (reduces morale)
  • Fear can be sharper than steel in an enemy heart.
    Siege Expert Level 1
  • +2 to command when besieging
  • Decreases siege length by +2 seasons
  • Level 2
  • +4 to command when besieging
  • Decreases siege length by +4 seasons
  • No wall can withstand the fury of men.
    Legendary Warrior Level 1
  • +15% increase to the size of the general's bodyguard
  • +1 armour for this general and his bodyguard
  • Level 2
  • +30% increase to the size of the general's bodyguard
  • +2 armour for this general and his bodyguard
  • Some warriors become dragons rather than slay them.

    Retainers

    Retainer Effects Description
    Master Bladesmith +1 Melee Attack for this General and his Bodyguard All swords are dangerous: A master ensures that only the enemy needs worry about that danger.
    Moon Carp +1 to Loyalty (if General), or to Honour (if Daimyo) Pale as the uncanny dead, and the the distant Moon in winter.
    Gomuyumi +10 Accuracy for all Bow Infantry under this man's command A thousand days of archery practice is a good start.
    Haiku Poet +1 to the Daimyo's Honour Cherry blossom falls,/poetry on the Spring breeze:/Swords cease their clashing.
    Iaijutsu Master +1 Melee Attack for all Sword Infantry under this man's command To draw a sword and kill a man before he has blinked - that is skill.
    Merchant +1 Happiness in Provinces where this man is Present "I never presume, my lord, but I do keep correct tally."
    Drinking Companion -1 Morale for all Units under this man's command

    -5% to the Character's Chance of Being Assassinated

    A man who shares sake, and does not speak of what was spoken, should be held close.
    Shichiroji +7% to Campaign Movement Range for all Units under this man's command "If you can't run in a war then it's already over."
    Taiko Drum Master +10% to the Effectiveness of the Rally ability The beat of the drum echoes the heart.
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    Traits

    Trait Effects Description
    Casually Brutal "Crucifixtion. A most excellent lesson."
    Unfair "I am the exemplar of justice! Say different again, and you lose your tongue!"
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