Difference between revisions of "Prefecture (FOTS)"
From TWC Wiki
Jump to navigationJump to searchLine 4: | Line 4: | ||
'''Arts''':<li>[[Charter Oath (FOTS Art)|Charter Oath]]</li> | '''Arts''':<li>[[Charter Oath (FOTS Art)|Charter Oath]]</li> | ||
|Enables=- | |Enables=- | ||
− | |Spawned Defence Forces='''Units''':<li>[[Spear Levy Garrison (FOTS Unit)|Spear Levy Garrison]] ( | + | |Spawned Defence Forces='''Units''':<li>[[Spear Levy Garrison (FOTS Unit)|Spear Levy Garrison]] (3)</li> |
|Basic Building Statistics=<li>Cost: 14000</li> | |Basic Building Statistics=<li>Cost: 14000</li> | ||
<li>Unlocks an additional construction slot: 5</li> | <li>Unlocks an additional construction slot: 5</li> |
Latest revision as of 04:20, 1 February 2013
Prefecture (FOTS) | |
---|---|
File:Prefecture FOTS.png | |
Chain | Settlement Type |
Requires | Buildings: |
Enables | - |
Spawned Defence Forces | Units: |
Basic Building Statistics | |
Clan Effects | +7 to modernisation (clan development) |
See main article; FotS Buildings |
Description
Some cities are harsh mistresses.
A large city with many government officials, nobles and wealthy merchants living there will always have a large pull on common people looking for work and a better life. Almost any trader or craftsman can be found here, along with all the pleasures and diversions that the good life demands. A prefecture and its officials significantly improve the tax income of a province.