Difference between revisions of "Imperial Infantry (FOTS Unit)"
(Created page with "{{TWS2 Unit2|image=Image:Imperial Infantry FOTS.png |Class=Line Infantry |Recruitment Cost=1200 |Upkeep Cost=160 |Requires='''Buildings''':<li>[[Military Academy (FOTS)|M...") |
m (Unnecessary caps) |
||
Line 35: | Line 35: | ||
==Other Information== | ==Other Information== | ||
− | Imperial Infantry are useful as a core unit of your armies in the | + | Imperial Infantry are useful as a core unit of your armies in the late stages of a Campaign and, unless they are protecting your Clan's Capital and/or the two critical Provinces of Yamashiro and Musashi, are simply too valuable to be assigned to Garrison Duty instead of being on the front line. Among the biggest threats to Imperial Infantry are Light Infantry and Bow Units as they can attack from a longer range outside of the Imperial Infantry's maximum shooting range, meaning that it is mostly inadvisable to commit them into the start of a battle. |
[[Category:FOTS Infantry Units]] | [[Category:FOTS Infantry Units]] |
Latest revision as of 16:23, 14 May 2013
Imperial Infantry (FOTS Unit) | |
---|---|
File:Imperial Infantry FOTS.png | |
Class | Line Infantry |
Recruitment Cost | 1200 |
Upkeep Cost | 160 |
Requires | Buildings: |
Melee Attack | 6 |
Charge Bonus | 15 |
Bonus vs Cavalry | 5 |
Range | 125 |
Accuracy | 45 |
Reloading Skill | 55 |
Ammunition | 15 |
Melee Defence | 4 |
Armour | 2 |
Morale | 8 |
Speed | 4 |
Description
Imperial infantry are trained to stand in line and fire on approaching enemies.
They carry European arms and equipment, and have been trained by European military advisors, although they are usually commanded by Japanese officers when in action. They are well-versed in modern weaponry, and can deliver accurate, sustained, and damaging fire with their rifles. They are capable of reloading quickly, and have good morale as a result of their training. Imperial infantry are reasonably useful in close combat but, like all infantry, are vulnerable to being overrun by cavalry if left in a poor tactical position.
The Enfield Pattern 1853 rifle-musket was a typical weapon of its period issued to line infantry. Firing a bullet wider than a man's thumb, it was made in large numbers for the British Army, allies, and almost any foreign customers who had the money. It was used in great numbers by both sides in the American Civil War and, after artillery, probably caused more casualties than any other weapon in that conflict. It's most destructive and disruptive moment, however, had nothing to do with a battlefield. The Enfield was issued by the British East India Company to its troops, including Indian Sepoys. A combination of British pig-headedness in not taking native sensibilities into account and native rumour-mongering made the Enfield the immediate cause of the Indian Mutiny of 1857. The cartridges for the rifle were waxed, to keep out the damp, but rumour had it that they were greased with pig and beef fat, violating the religious strictures of Muslim and Hindu alike. The result was trouble, rebellion and massacre.
Strengths & Weaknesses
- Good accuracy and reload rate.
- Average in melee.
- Weak against cavalry.
- Good morale.
Special Abilities
- Kneel Fire - The first rank of this unit will kneel to allow the first two ranks to fire simultaneously.
- Suppression Fire - This ability increases reload rate but lowers accuracy. Enemy units hit by suppression fire are slowed and suffer a morale penalty.
Other Information
Imperial Infantry are useful as a core unit of your armies in the late stages of a Campaign and, unless they are protecting your Clan's Capital and/or the two critical Provinces of Yamashiro and Musashi, are simply too valuable to be assigned to Garrison Duty instead of being on the front line. Among the biggest threats to Imperial Infantry are Light Infantry and Bow Units as they can attack from a longer range outside of the Imperial Infantry's maximum shooting range, meaning that it is mostly inadvisable to commit them into the start of a battle.