Difference between revisions of "Sound text files"
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− | (This entire article and the procedures and instructions contained are intended for application on M2TW 1.1 only.) | + | ('''''This entire article and the procedures and instructions contained are intended for application on M2TW 1.1 only.''''') |
The sound text files are used to edit the sound in M2TW. They contain paths and usage instructions for each of the samples in the game, and are indispensable when modding sound and music in M2TW. In their final form, they make up the currently non-extractable (using Vercingetorix IDX unpacker) events.dat file in the data\sounds subfolder inside the M2TW install folder, as well as instructions for how the Music, SFX and Voice dat/idx archives. As they cannot be extracted from events.dat, [http://www.twcenter.net/forums/downloads.php?do=file&id=1110 an archive containing the sound text files is available here]. | The sound text files are used to edit the sound in M2TW. They contain paths and usage instructions for each of the samples in the game, and are indispensable when modding sound and music in M2TW. In their final form, they make up the currently non-extractable (using Vercingetorix IDX unpacker) events.dat file in the data\sounds subfolder inside the M2TW install folder, as well as instructions for how the Music, SFX and Voice dat/idx archives. As they cannot be extracted from events.dat, [http://www.twcenter.net/forums/downloads.php?do=file&id=1110 an archive containing the sound text files is available here]. |
Revision as of 07:05, 2 May 2007
(This entire article and the procedures and instructions contained are intended for application on M2TW 1.1 only.)
The sound text files are used to edit the sound in M2TW. They contain paths and usage instructions for each of the samples in the game, and are indispensable when modding sound and music in M2TW. In their final form, they make up the currently non-extractable (using Vercingetorix IDX unpacker) events.dat file in the data\sounds subfolder inside the M2TW install folder, as well as instructions for how the Music, SFX and Voice dat/idx archives. As they cannot be extracted from events.dat, an archive containing the sound text files is available here.
Contents |
Usage
The sound text files available in the above available archive are to be extracted into the data subfolder inside the M2TW install folder, where they are then edited in any text editor to fit the modder's needs.
List of files
Below is a list of all of the sound text files. Click a filename to read detailed information and usage instructions for a file.
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Please note that the sound text files are not affected by any special commands such as file_first.io.