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Difference between revisions of "Imperial Knights (M2TW Unit)"

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(Created page with "{{TW Unit|image=Image:Imperial knights info.png |Class=Heavy Cavalry |Unit Size=32 |Weaponry=<li>Lance</li> <li>Mace</li> |Region=Global |Recruitment Cost=750 |Upkeep C...")
 
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  |Unit Size=32
 
  |Unit Size=32
 
  |Weaponry=<li>Lance</li> <li>Mace</li>
 
  |Weaponry=<li>Lance</li> <li>Mace</li>
 +
|Morale=9
 +
|Melee Attack=10
 +
|Ranged Attack=NA
 +
|Defence=4
 +
|Charge Bonus=8
 +
|Accuracy=NA
 +
|Range=NA
 +
|Ammunition=NA
 
  |Region=Global
 
  |Region=Global
 
  |Recruitment Cost=750
 
  |Recruitment Cost=750
 
  |Upkeep Cost=250
 
  |Upkeep Cost=250
  |Building Requirements= <li>Earl's Stable</li>
+
|Turns to Build=1
  |Tech Requirements=
+
|Unit Limit=6
 +
  |Building Requirements=<li>Earl's Stable</li>
 +
  |Tech Requirements=None
 
  |Attributes=<li>Can formed charge</li> <li>Can withdraw</li> <li>Hardy <li>Hide forest  <li>Sea faring</li>
 
  |Attributes=<li>Can formed charge</li> <li>Can withdraw</li> <li>Hardy <li>Hide forest  <li>Sea faring</li>
 
}}
 
}}

Revision as of 14:51, 12 October 2013

Imperial Knights (M2TW Unit)
Imperial knights info.png
Class Heavy Cavalry
Unit Size 32
Weaponry
  • Lance
  • Mace
  • Morale 9
    Melee Attack 10
    Ranged Attack NA
    Defence 4
    Charge Bonus 8
    Accuracy NA
    Range NA
    Ammunition NA
    Region Global
    Recruitment Cost 750
    Upkeep Cost 250
    Turns to Build 1
    Unit Limit 6
    Building Requirements
  • Earl's Stable
  • Technology Requirements None
    Attributes
  • Can formed charge
  • Can withdraw
  • Hardy
  • Hide forest
  • Sea faring

  • Imperial knights thumbnail.png These mace-wielding fighting machines wear plate armour and are equipped with lances for a deadly charge.

    Overview

    True knights in shining armour, in principle at least, these men espouse the noble ideals of chivalry and honour. In reality they are brutally effective warriors who practice their skills daily in tournaments and mock fights. On the battlefield, their steel plate protection makes them hard to kill. After the charging in with their lances, they engage in close combat with heavy maces that can knock a man senseless, when a sword blow would glance off his armour.

    Details

    Imperial Knights, are the best mounted unit available to the Holy Roman Empire. They have a devastating charge as well as an armour piercing mace for a secondary weapon. They have good armour and high morale. Though they have a slightly higher charge than the Feudal Knight, they cost higher to recruit. Imperial Knights also require a heavy investment as one is needed to build a Citadel as well as an Earl's Stable

    Factions

    • HRE Thumbnail.png Holy Roman Empire