Difference between revisions of "Principes (RTW Unit)"
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− | The | + | The Principes are the fourth recruitable Roman infantry, used primarily in melee combat. |
{{TW Unit|image= | {{TW Unit|image= | ||
− | |Class= | + | |Class= Heavy Infantry |
|Unit Size= 161 men | |Unit Size= 161 men | ||
− | |Weaponry= • | + | |Weaponry= • Pilum |
− | • | + | • Sword |
− | |Morale= | + | |Morale= 6 |
|Melee Attack= 7 | |Melee Attack= 7 | ||
|Ranged Attack= 11 | |Ranged Attack= 11 | ||
Line 13: | Line 13: | ||
|Range= 35 | |Range= 35 | ||
|Ammunition= 2 per man | |Ammunition= 2 per man | ||
− | |Region= | + | |Region= Global |
|Recruitment Cost= 490 | |Recruitment Cost= 490 | ||
|Upkeep Cost= 170 | |Upkeep Cost= 170 | ||
|Turns to Build= 1 | |Turns to Build= 1 | ||
− | |Unit Limit= | + | |Unit Limit= Unlimited |
|Building Requirements= Legion Barracks | |Building Requirements= Legion Barracks | ||
− | |Tech Requirements= | + | |Tech Requirements= None |
|Attributes= | |Attributes= | ||
• Uses a missile before charging | • Uses a missile before charging | ||
Line 30: | Line 30: | ||
They are armed with two pila that are thrown at the enemy at close range before they close to fight hand-to-hand. They are equipped with a sword, a bronze helmet, a large shield, and chain armor. The pilum (plural, pila) is a cleverly designed spear with a soft iron shaft behind the point; it bends on impact so it can’t be thrown back and if it’s stuck in someone or something it is a real hindrance to movement – always assuming whoever it’s stuck in isn’t dead. | They are armed with two pila that are thrown at the enemy at close range before they close to fight hand-to-hand. They are equipped with a sword, a bronze helmet, a large shield, and chain armor. The pilum (plural, pila) is a cleverly designed spear with a soft iron shaft behind the point; it bends on impact so it can’t be thrown back and if it’s stuck in someone or something it is a real hindrance to movement – always assuming whoever it’s stuck in isn’t dead. | ||
− | Historically, | + | Historically, Principes spent their own money on their equipment and, being older, were in a position to buy better gear than the younger Hastati. This, along with age and property requirements, is why they fought as Principes. |
== Use == | == Use == | ||
− | The | + | The Principes have the same helmets, same shields, same swords, and same pilum as [http://www.twcenter.net/wiki/Hastati_(RTW_Unit) hastati]. The only visual difference is their armor. |
− | Principes are little more than slightly improved | + | Principes are little more than slightly improved Hastati. Given that they are only marginally richer than Hastati that is not unexpected. They have slightly better armor and a slightly higher cost to recruit (but same upkeep). Principes share the same numerous advantages that the Hastati do: the discipline, the volleys, the flexibility on the battlefield and walls. Due to the slightly increased defense these units have means they are more reliable and difficult to rout than their fellow Hastati, despire it having nothing to do with their morale. |
− | + | Principes should be used like the infantry preceding them: in guard position against the undisciplined enemies but loose and flexible when facing more controllable ones. The only difference is somewhat less availability and able to sustain more casualties than the Hastati. | |
== Factions == | == Factions == |
Revision as of 19:00, 11 November 2013
The Principes are the fourth recruitable Roman infantry, used primarily in melee combat.
Principes (RTW Unit) | |
---|---|
Class | Heavy Infantry |
Unit Size | 161 men |
Weaponry | • Pilum
• Sword |
Morale | 6 |
Melee Attack | 7 |
Ranged Attack | 11 |
Defence | 16 |
Charge Bonus | 2 |
Accuracy | |
Range | 35 |
Ammunition | 2 per man |
Region | Global |
Recruitment Cost | 490 |
Upkeep Cost | 170 |
Turns to Build | 1 |
Unit Limit | Unlimited |
Building Requirements | Legion Barracks |
Technology Requirements | None |
Attributes | • Uses a missile before charging
• Can sap |
Description
Principes are older, more reliable soldiers who have seen some service. It is their task to be the second line of a legion and carry on the fight once the hastati are spent. They are supposed to carry on the ‘wearing down’ fight and exhaust the enemy. They are, as a result, capable soldiers and unafraid of combat.
They are armed with two pila that are thrown at the enemy at close range before they close to fight hand-to-hand. They are equipped with a sword, a bronze helmet, a large shield, and chain armor. The pilum (plural, pila) is a cleverly designed spear with a soft iron shaft behind the point; it bends on impact so it can’t be thrown back and if it’s stuck in someone or something it is a real hindrance to movement – always assuming whoever it’s stuck in isn’t dead.
Historically, Principes spent their own money on their equipment and, being older, were in a position to buy better gear than the younger Hastati. This, along with age and property requirements, is why they fought as Principes.
Use
The Principes have the same helmets, same shields, same swords, and same pilum as hastati. The only visual difference is their armor.
Principes are little more than slightly improved Hastati. Given that they are only marginally richer than Hastati that is not unexpected. They have slightly better armor and a slightly higher cost to recruit (but same upkeep). Principes share the same numerous advantages that the Hastati do: the discipline, the volleys, the flexibility on the battlefield and walls. Due to the slightly increased defense these units have means they are more reliable and difficult to rout than their fellow Hastati, despire it having nothing to do with their morale.
Principes should be used like the infantry preceding them: in guard position against the undisciplined enemies but loose and flexible when facing more controllable ones. The only difference is somewhat less availability and able to sustain more casualties than the Hastati.
Factions
• Senate