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Peasants (M2TW Unit): Difference between revisions

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{{TW Unit|image=[[Image:Peasants.png]]
{{TW Unit|image=[[Image:Peasants.png]]
  |Class=Light Infantry
  |Class=Light Infantry

Revision as of 04:45, 1 February 2014

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Peasants (M2TW Unit)
Class Light Infantry
Unit Size 60
Weaponry
  • Pitch Fork
  • Morale 1
    Melee Attack 1
    Ranged Attack
    Defence
    Charge Bonus 1
    Accuracy N/A
    Range N/A
    Ammunition N/A
    Region Global
    Recruitment Cost 90
    Upkeep Cost 90
    Turns to Build 1
    Unit Limit Unlimited
    Building Requirements
  • Motte and Bailey
  • Technology Requirements N/A
    Attributes
  • Can Hid in forest
  • seafaring
  • can withdraw

  • In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.

    Overview

    Life at the bottom rung of medieval society is not easy or healthy. In times of war peasants are forced from their farms and drafted into levies, and if they are lucky, given some kind of simple weapon to fight with. Unsurprisingly, peasants are undisciplined troops who are better at fleeing than they are fighting.

    A extremely weak unit, they will lose to everything except other peasants... keep them away during battles unless for cannon fodder.

    Details

    Peasants are available for every faction, but they are quick to flee and won't fight a superior unit for long. Boosting nothing but sheer numbers this is one of the worst units in the game, but as they are available right at the start of a campaign and are cheap to build they make good units to help public order.

    Factions

    • Denmark
    • England
    • France
    • Holy Roman Empire
    • Hungary
    • Milan
    • The Papal States
    • Portugal
    • Spain
    • Venice
    • The Byzantine Empire
    • Turks
    • Egypt
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