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==Total War: Rome II Mods==
 
==Total War: Rome II Mods==
 +
 
===Released TW:R2 Mod Spotlight: ===
 
===Released TW:R2 Mod Spotlight: ===
 
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===Recent Mod Releases/Updates===
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====Silven Total Improvement Mod - Version 3.42====
[[Image:Divide-et-Impera-spotlight.png|thumb px=1|right]]
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[[Image: stim_mod_spotlight.jpg|center]]
 +
 
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Silven Total Improvement Mod has only improved with its new release.  Version 3.42 is entirely compatible with the official Pirates and Raiders DLC and the Free LC for the Getae released by Creative Assembly.  Both of the new downloadable contents are modded to fit the rest of the mod seamlessly.  Agents are now less potent and season-affected agriculture now has a greater sense of accuracy.  On the battlefield, kill rates, armor values, artillery accuracy, and missile damage have all been tweaked to give players a greater sense of realism and balance to Rome II: Total War.  Read more about it in the S.T.I.M. forum [http://www.twcenter.net/forums/forumdisplay.php?2014 here].
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==== Divide et Impera - 0.71a ====
 
==== Divide et Impera - 0.71a ====
 
+
[[Image:Divide-et-Impera-spotlight.png|center]]
 
Version 0.71a of Rome II: Total War mod Divide et Impera (Latin for “Divide and Conquer”) has been released in January 20, 2014.  The new version of the mod has had minute adjustments and bug fixes throughout the game for a more balanced experience and historical accuracy.  Version 0.7 also added 90 units for Iberian, Ache Bosphoros, and Carthage factions, made more bonuses and drawbacks for the human player, added flexibility to types of capitols, decreased general’s morale impact on the battle map, and more.  It’s all [http://www.twcenter.net/forums/showthread.php?632430 here].
 
Version 0.71a of Rome II: Total War mod Divide et Impera (Latin for “Divide and Conquer”) has been released in January 20, 2014.  The new version of the mod has had minute adjustments and bug fixes throughout the game for a more balanced experience and historical accuracy.  Version 0.7 also added 90 units for Iberian, Ache Bosphoros, and Carthage factions, made more bonuses and drawbacks for the human player, added flexibility to types of capitols, decreased general’s morale impact on the battle map, and more.  It’s all [http://www.twcenter.net/forums/showthread.php?632430 here].
  
====Radious: Total War====
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===Recent Mod Releases/Updates===
[[Image:Radious_total_war_spotlight.png|thumb px=1|right]]
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Following Patch 8.1 Radious: Total War mod continues to make changes in its all-encompassing mod of Rome II: Total War. The mod’s size allows it to be broken into many parts: a Campaign Features Mod, a Battle Mod, Economy and Research Mod, AI Mod, several unit packs adding over a hundred units into the game, and a Graphics Mod. The numerous “mods within mods” allows users to choose which parts of Rome II: Total War they want modded. Collectively there are hundreds of modifications in all of Radious: Total War so far, bringing big changes throughout the entire game.
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*''''' [http://www.twcenter.net/forums/showthread.php?618795 CloseCombatBAI v13.3] – Latest Release: July 7, 2014'''''
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*''''' [http://www.twcenter.net/forums/showthread.php?654065 Rome: Total War Music] – Latest Release: June 25, 2014'''''
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*''''' [http://www.twcenter.net/forums/showthread.php?656680 Darker/Better Trees LODS] – Latest Release: June 20, 2014'''''
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*''''' [http://www.twcenter.net/forums/showthread.php?623393 Qart-Hadast-Qart: Carthage Fully Expanded 3.4] – Latest Release: June 13, 2014'''''
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*''''' [http://www.twcenter.net/forums/showthread.php?625637 ToonTotalWar’s Rome 2 All-In-One Mod v3.0 for Patch 13] - Latest Release: June 11, 2014'''''
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*''''' [http://www.twcenter.net/forums/showthread.php?624360 Two Turns per Year and Four Turns per Year Build, Research, Recruitment, Cost, Growth, and Movement Mods 1.9] - Latest Release: June 9, 2014'''''
 +
*''''' [http://www.twcenter.net/forums/showthread.php?654857 Total War: Spartacus Rises] – Latest Release: June 5, 2014'''''
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*''''' [http://www.twcenter.net/forums/showthread.php?652406 Legions of Rome] – Latest Release: June 5, 2014'''''
 
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===Recent Mod Page Updates===
 
===Recent Mod Page Updates===
*''''' [http://www.twcenter.net/forums/showthread.php?619472 Magnar Mod v2.2] - Latest Release December 20, 2013'''''
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Magnar Mod version 2.2 for Rome II: Total War has been released.  Version 2.2 features a Carthage roster overhaul following the Roman and Celtic overhauls from previous versions.  This new one includes Carthage beginning the campaign with a trade agreement with Libya, a remade building chain, along with three new units and nine unit upgrades over two reforms.
+
*Coming
*''''' [http://www.twcenter.net/forums/forumdisplay.php?2014-Silven-Total-Improvement-Mod-(STIM) Silven Total Improvement Mod (S.T.I.M.)] Version 2.1 –Latest Release November 7, 2013'''''
 
Silven Total Improvement Mod aims to create a more enjoyable gameplay for Rome II: Total War.  The rule of the thumb is to create changes for realism but never when they disrupt balance of the game.  Version 2.1 of S.T.I.M. significantly decreased mercenary upkeep, research times, increased infantry hitpoints and decreased cavalry hitpoints uniformly, and more.
 
 
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=== Other Mods: ===
 
=== Other Mods: ===

Revision as of 10:02, 15 July 2014

Rome ii.jpg

Welcome to Total War: Rome II on the TWC Wiki

Rome2-MPclickpic.png

Total War: Rome II

Total War: Rome II is the latest game in the esteemed and critically acclaimed Total War Series. Developed by the Creative Assembly, the Total War Series brings together elements of real time strategy and turn based game play.


Total War Rome II cover.jpg

Main Article


Technical

Game Overview

Main Articles:


Strategy Guides

Gameplay and Strategy Discussion



AARs


TW:R2 on the Wiki

Help improve this project!

TWR2 articles needing clean up

None

Areas of work in progress

  • Campaign
  • Factions
  • Units
  • Technologies
  • Characters
  • Buildings

TWC Wiki Project


Total War: Rome II Mods

Released TW:R2 Mod Spotlight:


Silven Total Improvement Mod - Version 3.42

Stim mod spotlight.jpg

Silven Total Improvement Mod has only improved with its new release. Version 3.42 is entirely compatible with the official Pirates and Raiders DLC and the Free LC for the Getae released by Creative Assembly. Both of the new downloadable contents are modded to fit the rest of the mod seamlessly. Agents are now less potent and season-affected agriculture now has a greater sense of accuracy. On the battlefield, kill rates, armor values, artillery accuracy, and missile damage have all been tweaked to give players a greater sense of realism and balance to Rome II: Total War. Read more about it in the S.T.I.M. forum here.


Divide et Impera - 0.71a

Divide-et-Impera-spotlight.png

Version 0.71a of Rome II: Total War mod Divide et Impera (Latin for “Divide and Conquer”) has been released in January 20, 2014. The new version of the mod has had minute adjustments and bug fixes throughout the game for a more balanced experience and historical accuracy. Version 0.7 also added 90 units for Iberian, Ache Bosphoros, and Carthage factions, made more bonuses and drawbacks for the human player, added flexibility to types of capitols, decreased general’s morale impact on the battle map, and more. It’s all here.

Recent Mod Releases/Updates



Recent Mod Page Updates


  • Coming

Other Mods:

Total War: Rome II - Modding Information

Recent Modding Information / Tools:

Information:


Tools:

Essential Tools:

Other Sources of Information