Difference between revisions of "Total War: Arena"
m (→Gameplay) |
(→Gameplay) |
||
Line 15: | Line 15: | ||
It is a team vs team battle game where teams consist of 10 players while each player has 3 units to control under the command of a iconic, historical commander. Battles are made on custom made battle maps, where team play, strategies, and tactics have a big role. | It is a team vs team battle game where teams consist of 10 players while each player has 3 units to control under the command of a iconic, historical commander. Battles are made on custom made battle maps, where team play, strategies, and tactics have a big role. | ||
− | + | ====Unit Tree and Progression System==== | |
− | + | There is an extensive unit tree tier progression for each faction, where you can unlock new equipments or new units by either unit or commander experience. Maximum unit tier is 10. | |
− | |||
− | Apart from | + | Apart from progression system, there are few units that can be bought with gold (the in-game currency) which are called Premium units. |
They have some advantages as getting more resources from battles, but they are well balanced with other units, if not weaker. And as they aren't tied to unit tree, they can't unlock any new units. | They have some advantages as getting more resources from battles, but they are well balanced with other units, if not weaker. And as they aren't tied to unit tree, they can't unlock any new units. | ||
+ | |||
+ | ====Unit Orders and Consumables==== | ||
+ | |||
+ | Almost every unit have one or more unit orders that can be used when it's necessary. They are mostly active abilities but there are also some passive ones. | ||
+ | |||
+ | Apart from Unit orders all units can get 2 different types of consumables per battle. Just like unit orders some of them are active and some are passive. | ||
+ | Also they can be deployable things like stakes, caltrops etc. | ||
+ | |||
+ | ====Commander Abilities==== | ||
+ | |||
+ | Each commander has 4 unique abilities, which also have their own progression system. So just like units, they gain experience and get better in time. | ||
+ | Abilities capped with 10 level. | ||
====Premium==== | ====Premium==== |
Revision as of 12:12, 14 October 2015
Total War: Arena is a free to play, team-based, multiplayer real time strategy (RTS) game by Creative Assembly. It is currently in Closed Beta phase since 24th of September, 2015.
For now it only runs on Windows.
Contents
General Information
Engine
The game engine is based on Rome II's, however the way it works is very different.
Gameplay
Total War: Arena is a new type of game for Total War, which is set in Antique Age, for now.
It is a team vs team battle game where teams consist of 10 players while each player has 3 units to control under the command of a iconic, historical commander. Battles are made on custom made battle maps, where team play, strategies, and tactics have a big role.
Unit Tree and Progression System
There is an extensive unit tree tier progression for each faction, where you can unlock new equipments or new units by either unit or commander experience. Maximum unit tier is 10.
Apart from progression system, there are few units that can be bought with gold (the in-game currency) which are called Premium units. They have some advantages as getting more resources from battles, but they are well balanced with other units, if not weaker. And as they aren't tied to unit tree, they can't unlock any new units.
Unit Orders and Consumables
Almost every unit have one or more unit orders that can be used when it's necessary. They are mostly active abilities but there are also some passive ones.
Apart from Unit orders all units can get 2 different types of consumables per battle. Just like unit orders some of them are active and some are passive. Also they can be deployable things like stakes, caltrops etc.
Commander Abilities
Each commander has 4 unique abilities, which also have their own progression system. So just like units, they gain experience and get better in time. Abilities capped with 10 level.
Premium
Players can choose to purchase one of the temporary Premium packs with in-game gold to get %50 more resources (silver, commander xp, unit xp) from battles.
Premium packs don't have anything to do with Premuim units.
Factions
Currently there are 3 playable factions in the game.
- Roman Republic/Empire
- Greece (Hellenic)
- Barbarians
Commanders
Currently there are 7 playable commanders is in the game, while there is one Work in Progress (WIP).
TW: Arena Devs said that there will be more, they also said that there will be female commanders too.
Roman
- Julius Caesar
- His abilities are designed to make him a supporter and engineer General.
- Germanicus
- His abilities are designed to make him a heavy assault General.
- Scipio Africanus
- His abilities are designed to make him a cavalry assault General.
Greek
- Alexander the Great
- His abilities are designed to make him a cavalry assault General.
- Leonidas
- His abilities are designed to make him a heavy defensive General.
- Miltiades
- His abilities are designed to make him a disrupter assault General.
Barbarian
- Arminius
- His abilities are designed to make him a scouter assault General.
- Vercingetorix (WIP)
- To be decided.
Maps
Currently there are 5 maps in the game. Also there is one confirmed map that is WIP currently.
Battle map is chosen randomly by the game.
- Thermopylae
- Marathon
- Salernum
- Germania
- Rubicon
- Alps (WIP)
Downloadable Content
There isn't any DLC confirmed yet.
System Requirements
To be decided.