Difference between revisions of "Rome (TWR2 Faction)"
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They have 21% influence over Rome in the beginning of the campaign | They have 21% influence over Rome in the beginning of the campaign | ||
− | *Founding Fathers: Public order bonus (maximum of +6) from presence of Latin culture | + | *Founding Fathers: Public order bonus (maximum of +6) from presence of Latin culture. [[image:fam_junia.png|35px]] |
*Agrarian Wisdom: +30% wealth from agricultural buildings | *Agrarian Wisdom: +30% wealth from agricultural buildings | ||
Revision as of 05:19, 18 October 2015
Rome (TWR2 Faction) | |
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Name: | Rome |
From Game: | Total War: Rome II |
Religion: | Polytheistic |
Culture: | Latin |
Playable: |
Rome is one of the 14 major factions that are playable in Total War: Rome II campaign.
Contents
Overview
Starting Positions
Family Dynasties
Depending on which family dynasty chosen, Rome will gain certain traits for the duration of the campaign.
House of Julia
The Julii clan are an ancient patrician family, with a tradition of attaining high office back centuries. The most famous of the clan was Gaius Julius Caesar, who became life-long dictator. They have 22% influence over Rome in the beginning of the campaign
- Barbarian Subduers: +15% melee attack during battles against barbarian tribes.
- Romanisation: +6 to cultural conversion.
House of Junia
The House of Junii are one of the most respectable families in Rome. This reputation rests on the labours of Lucius Junius Brutus, who drove out the last Roman king, Tarquinius Superbus. They have 21% influence over Rome in the beginning of the campaign
- Founding Fathers: Public order bonus (maximum of +6) from presence of Latin culture.
- Agrarian Wisdom: +30% wealth from agricultural buildings
House of Cornelia 21%
The Cornelii clan is among the most illustrious of Roman families: more become consuls, generals and statesmen than any other family. Among them, the Scipios and Sullas are especially notables. Sulla Felix, the faous dictator, was a member of this family. They have 21% influence over Rome in the beginning of the campaign.
- Cultural Assimilation: -50% public order penalties due to the presence of foreign cultures
- All Will Serve: -50% upkeep cost for all auxiliary units
Basic Start
Inital Turn
Controlled Cities
(Cities)
Victory Conditions
Military Victory
Economic Victory
Cultural Victory
Units
Generals
Melee Infantry
- Socii Hastati
- Hastati
- Gladiators
- Legionaries
- Principes
- Legionary Cohort
- Socii Extraordinarii
- Veteran Legionaries
- Evocati Cohort
- First Cohort
- Armoured Legionaries
- Eagle Cohort
- Praetorians
- Praetorian Guard