Difference between revisions of "User:Makanyane/modding portal"
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<h3>Modding M2TW</h3> | <h3>Modding M2TW</h3> | ||
− | M2TW uses the same underlying engine as RTW therefore many of the files and modification methods are similar. | + | ====Overview==== |
+ | M2TW uses the same underlying engine as RTW therefore many of the files and modification methods are similar. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools. | ||
| class="portal" width="34%"| | | class="portal" width="34%"| | ||
<h3>Modding RTW</h3> | <h3>Modding RTW</h3> | ||
− | RTW uses .tga files and plain text files to build up the campaign map, and text files to control unit recruitment and settlement | + | ====Overview==== |
+ | RTW uses .tga files and plain text files to build up the campaign map, and text files to control unit recruitment and settlement development. Battlemap unit models and settlement structures require 3dsMax to edit. | ||
| class="portal" width="34%"| | | class="portal" width="34%"| |
Revision as of 12:10, 31 March 2017
Welcome to Modding on the TWC Wiki
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Modding Warhammerlinks |
<h3">Modding Attila
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Modding Rome II | |
Modding Shogun 2
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Modding NTW |
Modding ETW | |
Modding M2TWOverviewM2TW uses the same underlying engine as RTW therefore many of the files and modification methods are similar. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools. |
Modding RTWOverviewRTW uses .tga files and plain text files to build up the campaign map, and text files to control unit recruitment and settlement development. Battlemap unit models and settlement structures require 3dsMax to edit. |
Modding Shogun and MTW
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The Total War Portals | |||
Other Sources for Modding
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