Difference between revisions of "Category:M2TW Buildings"
((WIP)) |
Tango12345 (talk | contribs) m (Quick-adding category "Buildings" (using HotCat)) |
||
Line 319: | Line 319: | ||
[[Category:M2TW Information]] | [[Category:M2TW Information]] | ||
+ | [[Category:Buildings]] |
Revision as of 12:53, 30 May 2017
Contents
- 1 Overview
- 1.1 Fortifications
- 1.2 Buildings
- 1.2.1 Stables Chain
- 1.2.2 Barracks Chain
- 1.2.3 Ranges Chain
- 1.2.4 Military Academy Chain
- 1.2.5 Siege Chain
- 1.2.6 Cannon Chain
- 1.2.7 Smith Chain
- 1.2.8 Port Chain
- 1.2.9 Sea Trade Chain
- 1.2.10 Admiralty Chain
- 1.2.11 Trade Chain
- 1.2.12 Roads Chain
- 1.2.13 Farming Chain
- 1.2.14 Mining Chain
- 1.2.15 Sanitation Chain
- 1.2.16 Bimaristans Chain
- 1.2.17 Academia Chain
- 1.2.18 Churches Chain
- 1.2.19 Mosques Chain
- 1.2.20 Inns Chain
- 1.2.21 Town Hall Chain
- 1.2.22 Art Chain
- 1.2.23 Ikonic Art Chain
- 1.2.24 Banks Chain
- 1.2.25 Paper Printing Chain
- 1.2.26 Music Chain
- 1.2.27 Tourney Chain
- 1.2.28 Horse Racing Chain
- 1.2.29 Academy Chain
- 1.2.30 Caravans Chain
- 1.2.31 Infrastructure Chain
Overview
In Medieval II: Total War buildings are used for the recruitment of military units and also subterfuge and religious agents. They also have a range of effects, either on a faction’s economy or on the units and agents they produce. See each chain for details of how it can be used:-
Fortifications
Core Building
Core buildings are the most essential part of settlement's defense which severely affects the progress of settlement in numerous ways. These core buildings can be upgraded when a certain amount of population is reached, in its particular level, after which the player gets an option to upgrade its settlements. This greatly affects the gameplay as with superior settlements a player can totally dominate his medieval world. These upgrade defenses include: upgraded city gates, extra wall defenses. In addition they provide free upkeep unit slots, public order bonus & additional recruitment slots. They also enable the training of certain units.
Core buildings differ according to your settlement type, which either could be, castle type or city type. Every settlement starts with the first basic level called 'village' & from here on a player can choose in which way he wants to develop it.
City type | ||||
---|---|---|---|---|
Wooden Pallisade | Wooden Wall | Stone Wall | Large Stone Wall | Huge Stone Wall |
Castle type | ||||
---|---|---|---|---|
Motte and Bailey | Wooden Castle | Castle | Fortress | Citadel |
Improved Towers
When a settlement is upgraded with walls, it's protected by towers at regular intervals across the wall from which the defenders can fire arrows on the assaulting army. In time these towers can be upgraded both in castles and cities to increase your settlements' defence.
Improved Towers | |
---|---|
Ballista Towers | Cannon Towers |
Gatehouse
Watch Towers
Forts
Buildings
Stables Chain
Almost all cavalry units can be recruited from this chain of buildings. Stables chain is only available in castles not cities.
Cavalry Chain | ||||
---|---|---|---|---|
Stables | Knight's Stables | Baron's Stables | Earl's Stables | King's Stables |
Barracks Chain
Infantry units that use melee weapons & cannot perform ranged attack can be recruited from this chain type. The unit availability varies according to the settlement type, Castle or City. Castles can provide more hardy & professional troops while cities generally provide militia for its defence.
In Castle | ||||
---|---|---|---|---|
Mustering Hall | Garrison Quarters | Drill Square | Barracks | Armoury |
In City | ||||||
---|---|---|---|---|---|---|
Town Watch | Town Guard | City Watch | Militia Drill Square | Militia Barracks | Army Barracks | Royal Armoury |
Ranges Chain
All bow-armed units can be recruited from this chain of buildings. Those buildings higher up the chain enable the recruitment of skilled archers which are superior to their predecessors both in melee and archery skill. This chain type is only available in castles not cities.
Ranges Chain | |||
---|---|---|---|
Bowyer | Practice Range | Archery Range | Marksman's Range |
Military Academy Chain
Available only in cities, it provides some special units to specific catholic factions who help in guarding its defenses without relying on professional troops from castles.
Military Academy Chain | |
---|---|
Military Academy | Royal Officer's Academy |
Siege Chain
This chain of buildings enables the manufacturing of powerful siege weapons and training of its crew. Siege equipment can both be used in field battles against enemy troops & for annihilating settlements' walls and towers. Siege chain is available both in castles and cities.
Siege Chain | ||
---|---|---|
Ballista Maker | Catapult Maker | Siege Works |
Cannon Chain
This chain of buildings enables the manufacturing of powerful cannons and training of its crew. Cannons equipment or artillery can both be used in field battles against enemy troops & for annihilating settlements' walls and towers with ease. Cannon chain is available both in castles and cities.
Cannon Chain | |||
---|---|---|---|
Gunsmith | Cannon Maker | Cannon Foundry | Royal Arsenal |
Smith Chain
This chain of buildings either improves the armour of certain locally-recruited units or units residing there. The higher the level of building, the greater the type of armour available for units.
Smith Chain | |||||
---|---|---|---|---|---|
Leather Tanner | Blacksmith | Armourer | Heavy Armourer | Master Armourer | Armour Factory |
Port Chain
This chain of buildings enables the recruitment of ships. Those buildings higher up the chain facilitate in increased trade income, availability of superior ships & fleet capable enough to cross the Atlantic. Port chain is available in both castles and cities which are adjacent to sea.
Port Chain | |||
---|---|---|---|
Port | Shipwright | Dockyard | Naval Drydock |
Sea Trade Chain
Available only in cities which are adjacent to sea, this chain facilitates in increasing trade income & availability of trade fleet.
Sea Trade Chain | ||
---|---|---|
Merchant's Wharf | Warehouse | Docklands |
Admiralty Chain
Available only in cities which are adjacent to sea, this chain provides experience bonus for cannon ships & availability of cheaper navy.
Admiralty Chain | |
---|---|
Naval Academy | Admiralty |
Trade Chain
Available only in cities, this chain of buildings enables the recruitment of merchants & increase in tradeable goods. Higher levels provide more trade bonus and recruitment of additional merchants for that faction.
Trade Chain | ||||
---|---|---|---|---|
Grain Exchange | Market | Fairground or Bazaar | Great Market or Large Bazaar | Merchants' Quarter or Grand Bazaar |
Note: Middle eastern factions have the same buildings but different names, the bonuses they provide are identical.
Roads Chain
This chain helps in making roads that helps in increased movement of characters and army. It also provides trade bonus.
Roads Chain | |
---|---|
Dirt Roads | Paved Roads |
Farming Chain
This chain of buildings provides food and is the principle source of income for your faction. This also boosts population due to availability of food.
Farming Chain | |||
---|---|---|---|
Land Clearance | Communal Farming | Crop Rotation | Irrigation |
Mining Chain
Available both in cities and castles which are located in regions that contains resources which can be mined. Mining helps in exploitation of local resources which in turn improves the settlements' wealth considerably.
Mining Chain | |
---|---|
Mines | Mining Network |
Sanitation Chain
Available only in cities governed by Byzantium. Sanitation provides a public health bonus and population growth bonus.
Sanitation Chain | |
---|---|
Public Baths | Aqueduct |
Bimaristans Chain
Available only in cities governed by middle eastern factions. Bimaristans provides a public health bonus and reduction bonus in retraining costs.
Bimaristans Chain | |
---|---|
Bimaristan | Great Bimaristan |
Academia Chain
This chain type is only available in cities and will increase the effectiveness of your gunpowder troops and siege artillery.
Academia Chain | ||
---|---|---|
Alchemist's Lab | Alchemy School | University |
Churches Chain
This chains vary on the type of religion, which could either be catholic or orthodox. And their subsequent levels vary differently in castles and cities. It enables the recruitment of priests and bishops & also offers public order & religion conversion bonus which helps in keeping the religious unrest in check.
Catholic Churches
City Type | ||||
---|---|---|---|---|
Small Church | Church | Abbey | Cathedral | Huge Cathedral |
Castle Type | |
---|---|
Small Chapel | Chapel |
Orthodox Churches
City Type | ||||
---|---|---|---|---|
Small Orthodox Church | Orthodox Church | Orthodox Abbey | Orthodox Cathedral | Orthodox Huge Cathedral |
Castle Type | |
---|---|
Small Orthodox Chapel | Chapel |
Mosques Chain
This chain vary differently in castles and cities. It enables the recruitment of Imams & also offers public order & religion conversion bonus which helps in keeping the religious unrest in check.
City Type | ||||
---|---|---|---|---|
Small Masjid | Masjid | Minareted Masjid | Jama | Great Jama |
Castle Type | |
---|---|
Small Masjid | Masjid |
Inns Chain
This chain enables the recruitment of spies and assassins & in addition they also provide public order due to happiness bonus.
Inns Chain | ||||
---|---|---|---|---|
Brothel | Inn | Tavern | Coaching House | Pleasure Palace |
Note: Middle eastern factions have the same buildings but different names, the bonuses they provide are identical.
Town Hall Chain
This chain, available only in cities, enables the recruitment of diplomats & in addition they also provide public order due to law & public health bonuses.
Town Hall Chain | |||
---|---|---|---|
Town Hall | Council Chambers | City Hall | Mayor's Palace |
Note: Middle eastern factions have the same buildings but different names, the bonuses they provide are identical.
Art Chain
This chain, available only in cities, provides public order due to happiness & public health bonuses.
Art Chain | |
---|---|
Artist's Studio | Art Gallery |
Ikonic Art Chain
This chain, available only in cities, provides orthodox factions with public health bonuses and amplification of conversion effect of its churches.
Ikonic Art Chain | |
---|---|
Ikoner's Studio | Ikoner's Studio |
Banks Chain
This chain, available only in cities, boasts the economy of a faction.
Banks Chain | |
---|---|
Merchant Bank | Merchant Vault |
Paper Printing Chain
This chain, available only in cities, boasts the economy of a faction & provides public order bonus due to happiness.
Paper Printing Chain | |
---|---|
Printing Press | Printing House |
Music Chain
This chain, available only in cities whilst playing as france, provides public order bonus due to happiness.
Music Chain | |
---|---|
Theatre | Conservatorium |
Tourney Chain
This chain, available only in castles, provides a few bonuses to local populace and units.
Tourney Chain | |
---|---|
Jousting Lists | Tourney Field |
Horse Racing Chain
This chain, available only in middle eastern cities, provides public order bonus due to happiness & recruitment of certain units.
Horse Racing Chain | |
---|---|
Racing Track | Sultan's Racing Track |
Academy Chain
This chain, available only in castles, enables the recruitment of spies, diplomats & assassins.
Academy Chain | |
---|---|
Castle Library | Academy |
Caravans Chain
This chain, available only in Moorish castles, enables the recruitment of certain units and helps in increase of trade.
Caravans Chain | |
---|---|
Caravan Stop | Caravansary |
Infrastructure Chain
This chain of buildings increases the movement speed and rate of replenishment of armies in its province. It also increases the line of sight of your agents and their chances of detecting hidden enemy agents.
Infrastructure Chain | |||
---|---|---|---|
Trails | Roads | Post Roads & Stations | Imperial Roads & Towers |
This category currently contains no pages or media.