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Difference between revisions of "Category:M2TW Buildings"

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Revision as of 12:53, 30 May 2017

Overview

In Medieval II: Total War buildings are used for the recruitment of military units and also subterfuge and religious agents. They also have a range of effects, either on a faction’s economy or on the units and agents they produce. See each chain for details of how it can be used:-

Fortifications

Core Building

Core buildings are the most essential part of settlement's defense which severely affects the progress of settlement in numerous ways. These core buildings can be upgraded when a certain amount of population is reached, in its particular level, after which the player gets an option to upgrade its settlements. This greatly affects the gameplay as with superior settlements a player can totally dominate his medieval world. These upgrade defenses include: upgraded city gates, extra wall defenses. In addition they provide free upkeep unit slots, public order bonus & additional recruitment slots. They also enable the training of certain units.

Core buildings differ according to your settlement type, which either could be, castle type or city type. Every settlement starts with the first basic level called 'village' & from here on a player can choose in which way he wants to develop it.

City type
Wooden Pallisade Wooden Wall Stone Wall Large Stone Wall Huge Stone Wall
Castle type
Motte and Bailey Wooden Castle Castle Fortress Citadel

Improved Towers

When a settlement is upgraded with walls, it's protected by towers at regular intervals across the wall from which the defenders can fire arrows on the assaulting army. In time these towers can be upgraded both in castles and cities to increase your settlements' defence.

Improved Towers
Ballista Towers Cannon Towers

Gatehouse

Watch Towers

Forts

Buildings

Stables Chain

Almost all cavalry units can be recruited from this chain of buildings. Stables chain is only available in castles not cities.

Cavalry Chain
Stables Knight's Stables Baron's Stables Earl's Stables King's Stables

Barracks Chain

Infantry units that use melee weapons & cannot perform ranged attack can be recruited from this chain type. The unit availability varies according to the settlement type, Castle or City. Castles can provide more hardy & professional troops while cities generally provide militia for its defence.

In Castle
Mustering Hall Garrison Quarters Drill Square Barracks Armoury
In City
Town Watch Town Guard City Watch Militia Drill Square Militia Barracks Army Barracks Royal Armoury

Ranges Chain

All bow-armed units can be recruited from this chain of buildings. Those buildings higher up the chain enable the recruitment of skilled archers which are superior to their predecessors both in melee and archery skill. This chain type is only available in castles not cities.

Ranges Chain
Bowyer Practice Range Archery Range Marksman's Range

Military Academy Chain

Available only in cities, it provides some special units to specific catholic factions who help in guarding its defenses without relying on professional troops from castles.

Military Academy Chain
Military Academy Royal Officer's Academy

Siege Chain

This chain of buildings enables the manufacturing of powerful siege weapons and training of its crew. Siege equipment can both be used in field battles against enemy troops & for annihilating settlements' walls and towers. Siege chain is available both in castles and cities.

Siege Chain
Ballista Maker Catapult Maker Siege Works

Cannon Chain

This chain of buildings enables the manufacturing of powerful cannons and training of its crew. Cannons equipment or artillery can both be used in field battles against enemy troops & for annihilating settlements' walls and towers with ease. Cannon chain is available both in castles and cities.

Cannon Chain
Gunsmith Cannon Maker Cannon Foundry Royal Arsenal

Smith Chain

This chain of buildings either improves the armour of certain locally-recruited units or units residing there. The higher the level of building, the greater the type of armour available for units.

Smith Chain
Leather Tanner Blacksmith Armourer Heavy Armourer Master Armourer Armour Factory

Port Chain

This chain of buildings enables the recruitment of ships. Those buildings higher up the chain facilitate in increased trade income, availability of superior ships & fleet capable enough to cross the Atlantic. Port chain is available in both castles and cities which are adjacent to sea.

Port Chain
Port Shipwright Dockyard Naval Drydock

Sea Trade Chain

Available only in cities which are adjacent to sea, this chain facilitates in increasing trade income & availability of trade fleet.

Sea Trade Chain
Merchant's Wharf Warehouse Docklands

Admiralty Chain

Available only in cities which are adjacent to sea, this chain provides experience bonus for cannon ships & availability of cheaper navy.

Admiralty Chain
Naval Academy Admiralty

Trade Chain

Available only in cities, this chain of buildings enables the recruitment of merchants & increase in tradeable goods. Higher levels provide more trade bonus and recruitment of additional merchants for that faction.

Trade Chain
Grain Exchange Market Fairground or Bazaar Great Market or Large Bazaar Merchants' Quarter or Grand Bazaar

Note: Middle eastern factions have the same buildings but different names, the bonuses they provide are identical.

Roads Chain

This chain helps in making roads that helps in increased movement of characters and army. It also provides trade bonus.

Roads Chain
Dirt Roads Paved Roads

Farming Chain

This chain of buildings provides food and is the principle source of income for your faction. This also boosts population due to availability of food.

Farming Chain
Land Clearance Communal Farming Crop Rotation Irrigation

Mining Chain

Available both in cities and castles which are located in regions that contains resources which can be mined. Mining helps in exploitation of local resources which in turn improves the settlements' wealth considerably.

Mining Chain
Mines Mining Network

Sanitation Chain

Available only in cities governed by Byzantium. Sanitation provides a public health bonus and population growth bonus.

Sanitation Chain
Public Baths Aqueduct

Bimaristans Chain

Available only in cities governed by middle eastern factions. Bimaristans provides a public health bonus and reduction bonus in retraining costs.

Bimaristans Chain
Bimaristan Great Bimaristan

Academia Chain

This chain type is only available in cities and will increase the effectiveness of your gunpowder troops and siege artillery.

Academia Chain
Alchemist's Lab Alchemy School University

Churches Chain

This chains vary on the type of religion, which could either be catholic or orthodox. And their subsequent levels vary differently in castles and cities. It enables the recruitment of priests and bishops & also offers public order & religion conversion bonus which helps in keeping the religious unrest in check.

Catholic Churches

City Type
Small Church Church Abbey Cathedral Huge Cathedral
Castle Type
Small Chapel Chapel

Orthodox Churches

City Type
Small Orthodox Church Orthodox Church Orthodox Abbey Orthodox Cathedral Orthodox Huge Cathedral
Castle Type
Small Orthodox Chapel Chapel

Mosques Chain

This chain vary differently in castles and cities. It enables the recruitment of Imams & also offers public order & religion conversion bonus which helps in keeping the religious unrest in check.

City Type
Small Masjid Masjid Minareted Masjid Jama Great Jama
Castle Type
Small Masjid Masjid

Inns Chain

This chain enables the recruitment of spies and assassins & in addition they also provide public order due to happiness bonus.

Inns Chain
Brothel Inn Tavern Coaching House Pleasure Palace

Note: Middle eastern factions have the same buildings but different names, the bonuses they provide are identical.

Town Hall Chain

This chain, available only in cities, enables the recruitment of diplomats & in addition they also provide public order due to law & public health bonuses.

Town Hall Chain
Town Hall Council Chambers City Hall Mayor's Palace

Note: Middle eastern factions have the same buildings but different names, the bonuses they provide are identical.

Art Chain

This chain, available only in cities, provides public order due to happiness & public health bonuses.

Art Chain
Artist's Studio Art Gallery

Ikonic Art Chain

This chain, available only in cities, provides orthodox factions with public health bonuses and amplification of conversion effect of its churches.

Ikonic Art Chain
Ikoner's Studio Ikoner's Studio

Banks Chain

This chain, available only in cities, boasts the economy of a faction.

Banks Chain
Merchant Bank Merchant Vault

Paper Printing Chain

This chain, available only in cities, boasts the economy of a faction & provides public order bonus due to happiness.

Paper Printing Chain
Printing Press Printing House

Music Chain

This chain, available only in cities whilst playing as france, provides public order bonus due to happiness.

Music Chain
Theatre Conservatorium

Tourney Chain

This chain, available only in castles, provides a few bonuses to local populace and units.

Tourney Chain
Jousting Lists Tourney Field

Horse Racing Chain

This chain, available only in middle eastern cities, provides public order bonus due to happiness & recruitment of certain units.

Horse Racing Chain
Racing Track Sultan's Racing Track

Academy Chain

This chain, available only in castles, enables the recruitment of spies, diplomats & assassins.

Academy Chain
Castle Library Academy

Caravans Chain

This chain, available only in Moorish castles, enables the recruitment of certain units and helps in increase of trade.

Caravans Chain
Caravan Stop Caravansary

Infrastructure Chain

This chain of buildings increases the movement speed and rate of replenishment of armies in its province. It also increases the line of sight of your agents and their chances of detecting hidden enemy agents.

Infrastructure Chain
Trails Roads Post Roads & Stations Imperial Roads & Towers

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