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=Overview=
+
=Overview: Factions, Cultures and Cultural Groups=
  
 
As well as being a unique faction, each faction in Rome 2 is part of a specific Culture, which is in turn part of one of four broad Cultural Groups. The Culture and Cultural Group of a faction effect both campaign and battle gameplay, as well as the audio and visuals of that faction.  
 
As well as being a unique faction, each faction in Rome 2 is part of a specific Culture, which is in turn part of one of four broad Cultural Groups. The Culture and Cultural Group of a faction effect both campaign and battle gameplay, as well as the audio and visuals of that faction.  
  
=Cultural Groups:=
+
=Overview: Cultural Groups:=
  
 
The Cultural Group a faction belongs to influences many aspects of the game, including:
 
The Cultural Group a faction belongs to influences many aspects of the game, including:
  
* The general types of units and buildings it has.
+
* The general types of units and buildings it has access to.
 
* The settlement maps used in settlement battles.
 
* The settlement maps used in settlement battles.
* The options available after successfully attacking a settlement (Loot, Sack, Subjugate, Liberate.)
+
* The additional options available after successfully attacking a settlement (Loot, Sack, Subjugate, Liberate.)
 
* Access to specific diplomacy options (Client States, Satrapies or Confederations.)
 
* Access to specific diplomacy options (Client States, Satrapies or Confederations.)
 
* The role women will play in your society, military and politics.  
 
* The role women will play in your society, military and politics.  
 
* The in game voices used by characters, units and on the diplomacy screen.
 
* The in game voices used by characters, units and on the diplomacy screen.
* The general appearance of the faction.  
+
* The general appearance of the faction.
 +
 
 +
Note that some factions within a Cultural Group may deviate from the standard template for that Cultural Group. Please see Faction and Culture pages for details.
  
 
There are four Cultural Groups:
 
There are four Cultural Groups:
Line 19: Line 21:
 
=Roman=
 
=Roman=
  
The Roman Cultural Group consists of Rome herself in the Grand Campaign (and others,) as well as a number of splinter factions in the Roman Civil War themed Imperator Augustus and Empire Divided campaigns.
+
The Roman Cultural Group consists of Rome herself in the Grand Campaign, Caesar in Gaul, Hannibal at the Gates and Rise of the Republic, as well as a number of splinter factions in the Roman Civil War themed Imperator Augustus (Octavian's Rome, Anthony's Rome, Lepidus' Rome and Pompey's Rome) and Empire Divided (Rome, Gallic Rome, Palmyra) campaigns. It also includes the Etruscan Tarchuna in Rise of the Republic, and Italic Samnites & Veneti in Rise of the Republic.
  
 
==Roman Armies==
 
==Roman Armies==
  
Roman armies generally lend themselves to a variety of styles of play, due to their access to a large and varied roster of Auxiliary units to support their many Legionary units.  
+
Roman armies generally lend themselves to a variety of styles of play, due to their access to a large and varied roster of Auxiliary units to support their main Legionary units.  
 +
 
 +
Roman land units are mainly recruited from the Field of Mars, which branches at Tier II to specialise in Roman units or Auxiliaries. Siege Weapons are recruited from the Siege Workshop. A small number of speciality units are recruited from other buildings, for example Gladiators from the Gladiator branch of the City Centre chain.
 +
 
 +
Roman factions may also levy units from their Client States.
 +
 
 +
Roman factions in some campaigns can also upgrade certain units into more advanced versions once certain technologies have been researched. (For example Hastati > Legionaries > Legionary Cohort.) This can in some cases lead to units changing type. (For example spear armed Triarii > sword armed Veteran Legionaries > sword armed Evocati Cohort.)
  
 
==Roman Navies==
 
==Roman Navies==
  
 
Roman navies are the largest and most versatile in the game, with access to a large selection of vessels crewed by a wide variety of Roman and Auxiliary units. Because of this they lend themselves to ramming, boarding, artillery bombardment, ranged attacks and landings.  
 
Roman navies are the largest and most versatile in the game, with access to a large selection of vessels crewed by a wide variety of Roman and Auxiliary units. Because of this they lend themselves to ramming, boarding, artillery bombardment, ranged attacks and landings.  
 +
 +
Roman naval units are recruited from the Port, which has several branches.
 +
 +
==Roman Buildings==
 +
 +
TBA
 +
 +
==Roman Diplomatic Options==
 +
 +
Roman factions can create Client States, either through the Diplomacy Screen or through the Subjugate post battle option when attacking the final settlement of a faction.
  
 
=Hellenic=
 
=Hellenic=
  
The Hellenic Cultural Group includes the Successor Kingdoms, Greek States, and Black Seas Colonies Cultures, as well as the Hellenic influenced Carthage Culture in the Grand Campaign.
+
The Hellenic Cultural Group includes the Successor Kingdoms, Greek States, and Black Seas Colonies Cultures, as well as the Hellenic influenced Carthage Culture in the Grand Campaign. It also includes Carthage and the Greek Syracuse in Hannibal at the Gates; Egypt in Imperator Augustus; the Greek factions in Wrath of Sparta; and Greek States (Syracus, Taras) in Rise of the Republic.
  
 
==Hellenic Armies==
 
==Hellenic Armies==
  
 
Hellenic armies generally lend themselves to a more defensive style of play, due to their slow moving but heavily armoured spear and pike units (including the famous Hoplites,) supported by other units.  
 
Hellenic armies generally lend themselves to a more defensive style of play, due to their slow moving but heavily armoured spear and pike units (including the famous Hoplites,) supported by other units.  
 +
 +
Hellenic land units are mainly recruited from the Muster Field, which branches at Tier II to specialise in heavy Hellenic units such as Hoplites (Holosideros) or lighter support units such as skirmishers (Periokos.) Siege Weapons are recruited from the Siege Workshop. A small number of speciality units are recruited from other buildings.
 +
 +
Hellenic factions may also levy units from their Client States or Satrapies.
 +
 +
Some Hellenic factions in some campaigns can also upgrade certain units into more advanced versions once certain technologies have been researched. (For example Carthaginian Hoplites > Late Carthaginian Hoplies.)
  
 
==Hellenic Navies==
 
==Hellenic Navies==
  
 
Hellenic navies generally have access to a selection of ram equipped naval vessels, including artillery, crewed by Hellenic units. Because of this they lend themselves to ramming, boarding, artillery bombardment, ranged attacks and landings.  
 
Hellenic navies generally have access to a selection of ram equipped naval vessels, including artillery, crewed by Hellenic units. Because of this they lend themselves to ramming, boarding, artillery bombardment, ranged attacks and landings.  
 +
 +
Hellenic naval units are recruited from the Port, which has several branches.
 +
 +
==Hellenic Buildings==
 +
 +
TBA
 +
 +
==Hellenic Diplomatic Options==
 +
 +
Hellenic factions can create Client States (or in some cases Satrapies,) either through the Diplomacy Screen or through the Subjugate post battle option when attacking the final settlement of a faction.
  
 
=Barbarian=
 
=Barbarian=
  
The Barbarian Cultural Group includes the Britannic Tribes, Gallic Tribes, Germanic Tribes, Nomadic Tribes, Iberian Tribes, and Balkan Tribes Cultures in the Grand Campaign.
+
The Barbarian Cultural Group includes the Britannic Tribes, Gallic Tribes, Germanic Tribes, Nomadic Tribes, Iberian Tribes, and Balkan Tribes Cultures in the Grand Campaign. It also includes the Germanic Suebi, Gallic Arverni & Nervii in Caesar in Gaul; the Iberian Arevaci and Lusitani in Hannibal at the Gates; the Balkan Dacians, Britannic Iceni & Germanic Marcomanni in Imperator Augustus; the Sarmatian Alani, British Caledonii, Germanic Gothi, Marcomanni & Saxoni; and the Gallic Insubres & Senones, and Nuragic Iolei in Rise of the Republic.
  
 
==Barbarian Armies==
 
==Barbarian Armies==
  
 
Barbarian armies generally lend themselves to a more offensive style of play, as well as strategic use of the Ambush Stance, as many of their units are lightly armoured but gain large charge bonuses. Barbarian units often excel in melee, but suffer under sustained ranged attack.  
 
Barbarian armies generally lend themselves to a more offensive style of play, as well as strategic use of the Ambush Stance, as many of their units are lightly armoured but gain large charge bonuses. Barbarian units often excel in melee, but suffer under sustained ranged attack.  
 +
 +
Barbarian land units are mainly recruited from the Artisan's Bronze Workshop branch (infantry,) Craftsmen's Woodworker branch (skirmisher, ranged and siege weapons,) and the Agricultural Horsepens branch (cavalry.) A small number of speciality units are recruited from other buildings in some factions.
 +
 +
Barbarian factions do not have Client States or Satrapies, so cannot levy units. They can however gain units when Confederating, as any armies or navies belonging to the faction confederating become part of the new confederation if this does not exceed the factions Army or Navy cap.
  
 
==Barbarian Navies==
 
==Barbarian Navies==
Line 54: Line 92:
  
 
Barbarian Cultural Group factions are the only factions who are able to gain special naval units from captured ports of other Cultural Groups, and only if those ports are not converted to your culture.  
 
Barbarian Cultural Group factions are the only factions who are able to gain special naval units from captured ports of other Cultural Groups, and only if those ports are not converted to your culture.  
 +
 +
Barbarian naval units are recruited from the Port's Harbour branch.
 +
 +
==Barbarian Buildings==
 +
 +
TBA
 +
 +
==Barbarian Diplomatic Options==
 +
 +
Barbarian factions can form Confederations with other factions of the same “Blood” through the Diplomacy Screen.
 +
 +
They may also Liberate previously defeated factions through the Liberate post battle option, when attacking a settlement that previously belonged to another faction.
  
 
=Eastern=
 
=Eastern=
  
The Eastern Cultural Group includes the Eastern Empires and the Desert Kingdoms Cultures in the Grand Campaign.
+
The Eastern Cultural Group includes the Eastern Empires and the Desert Kingdoms Cultures in the Grand Campaign. It also includes the Eastern Armenia & Parthia in Imperator Augustus, and the Eastern Sassanids in Empire Divided.
 +
 
 +
Notable non-playable factions in this Cultural Group include the Persian Empire in Wrath of Sparta.
  
 
==Eastern Armies==
 
==Eastern Armies==
  
 
Eastern armies generally lend themselves to a more micromanagement focused style of play, using inferior (but cheap) infantry, agile skirmishers and skirmisher cavalry, and elite, heavily armoured (but expensive) shock cavalry, including the famous Cataphracts.  
 
Eastern armies generally lend themselves to a more micromanagement focused style of play, using inferior (but cheap) infantry, agile skirmishers and skirmisher cavalry, and elite, heavily armoured (but expensive) shock cavalry, including the famous Cataphracts.  
 +
 +
Eastern land units are mainly recruited from the Infantry Camp (infantry,) and Animal Breeder (which has several branches specialising in different types of cavalry and elephants,) Siege Weapons are recruited from the Siege Workshop. A small number of speciality units are recruited from other buildings in some factions.
 +
 +
Hellenic land units are mainly recruited from the Muster Field, which branches at Tier II to specialise in heavy Hellenic units such as Hoplites (Holosideros) or lighter support units such as skirmishers (Periokos.) Siege Weapons are recruited from the Siege Workshop. A small number of speciality units are recruited from other buildings in some factions.
  
 
==Eastern Navies==
 
==Eastern Navies==
  
 
Eastern navies generally have access to a selection of ram equipped naval vessels, including artillery, crewed by Eastern infantry. Because of this they lend themselves to ramming, artillery bombardment and ranged attacks, but not boarding and landings due to their inferior quality infantry.
 
Eastern navies generally have access to a selection of ram equipped naval vessels, including artillery, crewed by Eastern infantry. Because of this they lend themselves to ramming, artillery bombardment and ranged attacks, but not boarding and landings due to their inferior quality infantry.
 +
 +
Hellenic naval units are recruited from the Port, which has several branches.
 +
 +
==Eastern Buildings==
 +
 +
TBA
 +
 +
==Eastern Diplomatic Options==
 +
 +
Eastern factions can create Satrapies, either through the Diplomacy Screen or through the Subjugate post battle option when attacking the final settlement of a faction.

Revision as of 10:30, 26 May 2019

Overview: Factions, Cultures and Cultural Groups

As well as being a unique faction, each faction in Rome 2 is part of a specific Culture, which is in turn part of one of four broad Cultural Groups. The Culture and Cultural Group of a faction effect both campaign and battle gameplay, as well as the audio and visuals of that faction.

Overview: Cultural Groups:

The Cultural Group a faction belongs to influences many aspects of the game, including:

  • The general types of units and buildings it has access to.
  • The settlement maps used in settlement battles.
  • The additional options available after successfully attacking a settlement (Loot, Sack, Subjugate, Liberate.)
  • Access to specific diplomacy options (Client States, Satrapies or Confederations.)
  • The role women will play in your society, military and politics.
  • The in game voices used by characters, units and on the diplomacy screen.
  • The general appearance of the faction.

Note that some factions within a Cultural Group may deviate from the standard template for that Cultural Group. Please see Faction and Culture pages for details.

There are four Cultural Groups:

Roman

The Roman Cultural Group consists of Rome herself in the Grand Campaign, Caesar in Gaul, Hannibal at the Gates and Rise of the Republic, as well as a number of splinter factions in the Roman Civil War themed Imperator Augustus (Octavian's Rome, Anthony's Rome, Lepidus' Rome and Pompey's Rome) and Empire Divided (Rome, Gallic Rome, Palmyra) campaigns. It also includes the Etruscan Tarchuna in Rise of the Republic, and Italic Samnites & Veneti in Rise of the Republic.

Roman Armies

Roman armies generally lend themselves to a variety of styles of play, due to their access to a large and varied roster of Auxiliary units to support their main Legionary units.

Roman land units are mainly recruited from the Field of Mars, which branches at Tier II to specialise in Roman units or Auxiliaries. Siege Weapons are recruited from the Siege Workshop. A small number of speciality units are recruited from other buildings, for example Gladiators from the Gladiator branch of the City Centre chain.

Roman factions may also levy units from their Client States.

Roman factions in some campaigns can also upgrade certain units into more advanced versions once certain technologies have been researched. (For example Hastati > Legionaries > Legionary Cohort.) This can in some cases lead to units changing type. (For example spear armed Triarii > sword armed Veteran Legionaries > sword armed Evocati Cohort.)

Roman Navies

Roman navies are the largest and most versatile in the game, with access to a large selection of vessels crewed by a wide variety of Roman and Auxiliary units. Because of this they lend themselves to ramming, boarding, artillery bombardment, ranged attacks and landings.

Roman naval units are recruited from the Port, which has several branches.

Roman Buildings

TBA

Roman Diplomatic Options

Roman factions can create Client States, either through the Diplomacy Screen or through the Subjugate post battle option when attacking the final settlement of a faction.

Hellenic

The Hellenic Cultural Group includes the Successor Kingdoms, Greek States, and Black Seas Colonies Cultures, as well as the Hellenic influenced Carthage Culture in the Grand Campaign. It also includes Carthage and the Greek Syracuse in Hannibal at the Gates; Egypt in Imperator Augustus; the Greek factions in Wrath of Sparta; and Greek States (Syracus, Taras) in Rise of the Republic.

Hellenic Armies

Hellenic armies generally lend themselves to a more defensive style of play, due to their slow moving but heavily armoured spear and pike units (including the famous Hoplites,) supported by other units.

Hellenic land units are mainly recruited from the Muster Field, which branches at Tier II to specialise in heavy Hellenic units such as Hoplites (Holosideros) or lighter support units such as skirmishers (Periokos.) Siege Weapons are recruited from the Siege Workshop. A small number of speciality units are recruited from other buildings.

Hellenic factions may also levy units from their Client States or Satrapies.

Some Hellenic factions in some campaigns can also upgrade certain units into more advanced versions once certain technologies have been researched. (For example Carthaginian Hoplites > Late Carthaginian Hoplies.)

Hellenic Navies

Hellenic navies generally have access to a selection of ram equipped naval vessels, including artillery, crewed by Hellenic units. Because of this they lend themselves to ramming, boarding, artillery bombardment, ranged attacks and landings.

Hellenic naval units are recruited from the Port, which has several branches.

Hellenic Buildings

TBA

Hellenic Diplomatic Options

Hellenic factions can create Client States (or in some cases Satrapies,) either through the Diplomacy Screen or through the Subjugate post battle option when attacking the final settlement of a faction.

Barbarian

The Barbarian Cultural Group includes the Britannic Tribes, Gallic Tribes, Germanic Tribes, Nomadic Tribes, Iberian Tribes, and Balkan Tribes Cultures in the Grand Campaign. It also includes the Germanic Suebi, Gallic Arverni & Nervii in Caesar in Gaul; the Iberian Arevaci and Lusitani in Hannibal at the Gates; the Balkan Dacians, Britannic Iceni & Germanic Marcomanni in Imperator Augustus; the Sarmatian Alani, British Caledonii, Germanic Gothi, Marcomanni & Saxoni; and the Gallic Insubres & Senones, and Nuragic Iolei in Rise of the Republic.

Barbarian Armies

Barbarian armies generally lend themselves to a more offensive style of play, as well as strategic use of the Ambush Stance, as many of their units are lightly armoured but gain large charge bonuses. Barbarian units often excel in melee, but suffer under sustained ranged attack.

Barbarian land units are mainly recruited from the Artisan's Bronze Workshop branch (infantry,) Craftsmen's Woodworker branch (skirmisher, ranged and siege weapons,) and the Agricultural Horsepens branch (cavalry.) A small number of speciality units are recruited from other buildings in some factions.

Barbarian factions do not have Client States or Satrapies, so cannot levy units. They can however gain units when Confederating, as any armies or navies belonging to the faction confederating become part of the new confederation if this does not exceed the factions Army or Navy cap.

Barbarian Navies

Barbarian navies generally have access to a selection of smaller, non-ram equipped naval vessels, crewed by Barbarian units. Because of this they lend themselves to boarding, ranged attacks and landings, but are not able to use ramming and only have access to artillery bombardment through captured ports or mercenaries.

Barbarian Cultural Group factions are the only factions who are able to gain special naval units from captured ports of other Cultural Groups, and only if those ports are not converted to your culture.

Barbarian naval units are recruited from the Port's Harbour branch.

Barbarian Buildings

TBA

Barbarian Diplomatic Options

Barbarian factions can form Confederations with other factions of the same “Blood” through the Diplomacy Screen.

They may also Liberate previously defeated factions through the Liberate post battle option, when attacking a settlement that previously belonged to another faction.

Eastern

The Eastern Cultural Group includes the Eastern Empires and the Desert Kingdoms Cultures in the Grand Campaign. It also includes the Eastern Armenia & Parthia in Imperator Augustus, and the Eastern Sassanids in Empire Divided.

Notable non-playable factions in this Cultural Group include the Persian Empire in Wrath of Sparta.

Eastern Armies

Eastern armies generally lend themselves to a more micromanagement focused style of play, using inferior (but cheap) infantry, agile skirmishers and skirmisher cavalry, and elite, heavily armoured (but expensive) shock cavalry, including the famous Cataphracts.

Eastern land units are mainly recruited from the Infantry Camp (infantry,) and Animal Breeder (which has several branches specialising in different types of cavalry and elephants,) Siege Weapons are recruited from the Siege Workshop. A small number of speciality units are recruited from other buildings in some factions.

Hellenic land units are mainly recruited from the Muster Field, which branches at Tier II to specialise in heavy Hellenic units such as Hoplites (Holosideros) or lighter support units such as skirmishers (Periokos.) Siege Weapons are recruited from the Siege Workshop. A small number of speciality units are recruited from other buildings in some factions.

Eastern Navies

Eastern navies generally have access to a selection of ram equipped naval vessels, including artillery, crewed by Eastern infantry. Because of this they lend themselves to ramming, artillery bombardment and ranged attacks, but not boarding and landings due to their inferior quality infantry.

Hellenic naval units are recruited from the Port, which has several branches.

Eastern Buildings

TBA

Eastern Diplomatic Options

Eastern factions can create Satrapies, either through the Diplomacy Screen or through the Subjugate post battle option when attacking the final settlement of a faction.