Difference between revisions of "Hungary (M2TW Faction)"
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[[Image:Symbol_hungary.jpg|Faction Symbol for Hungary]] | [[Image:Symbol_hungary.jpg|Faction Symbol for Hungary]] | ||
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+ | Hungary are one of two central europian roman catholic powers in M2TW. | ||
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+ | They have a suprisingly versitile army, which includes both horse archers, and western style knights. | ||
+ | Their infantry works on simmilar principals, they have a good variety of light units recruited from the peasantry, such as slav levies or croat axemen, as well as the ever presant feudal knights and Hungary is the only faction able to recruit battlefeild assassins from an assassins guild, who are simmilar to Hashashin in battle. | ||
+ | Hungary has access to the ever presant catholic pavaise crossbowmen and are able to recruit bulgarian bringands as mercinaries from nearby provinces. | ||
+ | In the late period, Hangary also gains the serpentine cannon, which can only help a faction whose infantry will now be abit dated, but still effective if used properly. | ||
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+ | Hungary is also the only faction that can build castle libraries, allowing spies and assassins to be trained in castles, though, they wont be of the quality of a city which specalises in their production with advanced brothels or guilds. | ||
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+ | This gives the faction an adaptive feel, that, once its acessed and the correct troops are moved in place, can defeat any of its neighbours. | ||
+ | Also, one gains the distinct impression that Hungary declined in power during the late period, though, not to the extent of the Byzantine empire. | ||
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+ | Due to the many of the nearby settlements being castles, Hungary are likely to be a poorer faction if they dont attack forcefully. The nearby rich provinces of Constantinople and Venice may offer rich pickings for this flegeling kingdom. | ||
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[[Category: Medieval 2: Total War Factions]] | [[Category: Medieval 2: Total War Factions]] |
Revision as of 13:01, 7 July 2007
Hungary are one of two central europian roman catholic powers in M2TW.
They have a suprisingly versitile army, which includes both horse archers, and western style knights. Their infantry works on simmilar principals, they have a good variety of light units recruited from the peasantry, such as slav levies or croat axemen, as well as the ever presant feudal knights and Hungary is the only faction able to recruit battlefeild assassins from an assassins guild, who are simmilar to Hashashin in battle. Hungary has access to the ever presant catholic pavaise crossbowmen and are able to recruit bulgarian bringands as mercinaries from nearby provinces. In the late period, Hangary also gains the serpentine cannon, which can only help a faction whose infantry will now be abit dated, but still effective if used properly.
Hungary is also the only faction that can build castle libraries, allowing spies and assassins to be trained in castles, though, they wont be of the quality of a city which specalises in their production with advanced brothels or guilds.
This gives the faction an adaptive feel, that, once its acessed and the correct troops are moved in place, can defeat any of its neighbours. Also, one gains the distinct impression that Hungary declined in power during the late period, though, not to the extent of the Byzantine empire.
Due to the many of the nearby settlements being castles, Hungary are likely to be a poorer faction if they dont attack forcefully. The nearby rich provinces of Constantinople and Venice may offer rich pickings for this flegeling kingdom.