Kamakura Minamoto: Difference between revisions
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Tweaked starting province info. |
Clarified traits and skills |
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* Izu<p>(Speciality: Gold Mining)</p> | * Izu<p>(Speciality: Gold Mining)</p> | ||
== | == Traits & skills == | ||
'''Indomitable''' | |||
* Famous archers (+10% to reload rate for samurai units) | * Famous archers (+10% to reload rate for samurai units) | ||
* First samurai (bushi art already mastered) | * First samurai (bushi art already mastered) | ||
Revision as of 13:01, 20 April 2020
The Kamakura Minamoto faction starts in central Honshu, allied to its sister faction Kiso Minamoto. They are focused on warfare.
Initial challenge
Normal
Start Year
1175
Starting provinces
- Sagami
(Speciality: Smithing)
- Izu
(Speciality: Gold Mining)
Traits & skills
Indomitable
- Famous archers (+10% to reload rate for samurai units)
- First samurai (bushi art already mastered)
- Strategy genius (+20% to the rate at which budo arts are mastered)
- Bonds of loyalty (-20% to upkeep cost for samurai units)
Treasury
2000 koku
Victory Conditions
Short Campaign
- Capture and hold 25 provinces, including Izu, Kai, Musashi, Sagami, Suruga and Kyoto.
- Complete objective by end of turn winter 1199.
Long Campaign
- Capture and hold 40 provinces, including Harima, Iwate, Izu, Kai, Musashi, Sagami, Settsu, Suruga, Ugo and Kyoto.
- Complete objective by end of turn winter 1219.
Domination Campaign
- Capture and hold 60 provinces, including Harima, Iwate, Izu, Kai, Musashi, Sagami, Settsu, Suruga, Ugo and Kyoto.
- Complete objective by end of turn winter 1219.
